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Alchemic Cutie News

Stardew Valley-like magical farming RPG Alchemic Cutie launches this July

The world of Stardew Valley-likes is booming, even as I must raise my ever-present distress over the fact that we're not calling them Harvest Moon-likes. But I guess if we did that, I'd have to get into the whole Story of Seasons thing every time, and... Well, that's beside the point. Alchemic Cutie is a particularly adorable take on the farming RPG formula, and it's just gone and gotten itself a release date.


Alchemic Cutie launches on July 27, which you might've seen if you tuned in during today's New Game+ Expo stream. That trailer only made mention of a launch on Xbox platforms, but in a blog post, the devs confirmed that "from the day of the launch, Alchemic Cutie will be a timed exclusive for PC, Xbox One/S/X and the Xbox Series S/X." Emphasis on the PC.


You're getting plenty of what you expect from a mashup of farming games and RPG games - villagers to befriend, events to participate in, and an island to explore over a series of in-game seasons - but Alchemic Cutie has its own flavour too. The titular alchemy lets you craft magic items to help you along, and you'll be able to raise a herd of Jellies to join you on your adventures.


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Development Log #19 – Building Alchemic Cutie’s world with Tiled

Note: This content was originally posted to alchemiccutie.com

Hey there Cutie Club!

Today our lead programmer Thomas Cashman is taking a look at Tiled and how the tool is used to build Alchemic Cutie’s Wimba Island. The tool itself is open-source and developed by @Thorbjørn. If you ever wondered what it takes to build a videogame world, or you just want to take a peek behind the curtains of Wimba Island, this will surely be an interesting video for you.

[previewyoutube][/previewyoutube]

What’s next?
Alchemic Cutie’s team continues to work towards content completion, which believe it or not is not far away… so stay tuned!

Development Log #18 – Looking Back Into Early Development

This blog post was originally posted on alchemiccutie.com

Hey there Cutie Club! Today we are taking a look into the past of Alchemic Cutie, many things have changed since development started a couple years back. We will look at the changes in the world, the color palet and some of the facelifts that Wimba Island has received through the years.

World Art
The world is one of the most obvious changes, since it affects everything, from the simplest of farmlands to the most intricate of forests. It’s really easy to see how simply changing the colours gave a really different atmosphere to the Island, it went from a desaturated place, to a colourful and charming one.

Another big change to the world was the “cleaning” of the ground textures, making for a much cleaner and less distracting feeling when exploring the island.



World art from alpha



Current world art

Changes to world structures
Along with the colour changes, most of Wimba Island’s structures received a revision, making them more suitable to the simple atmosphere of the island. Some of these structures are: buildings, trees, grass, fences and more. Some of these changes were made not only to suit the environment, but also to help with future modding options, allowing the community to create better and more suitable structures.

On the other hand, the overhaul given to the trees gives the player a better understanding of the surroundings, clearly stating where they can go and where they cannot.



Farmhouse from the Alpha.



Current farmhouse.



Alpha version forest.



Current forest, much denser, cleaner and defined.

Cliff Overhaul
While it might seem like a minor improvement, overhauling how the cliffsides are made gives a ton of options and flexibility to make multiple different shapes. At the same time, it reduces the amount of tiles used for every face of a cliff, which frees up spaces on the tileset for other environment tiles.



Alpha version cliff.



Current version.

Hear it from @vakerics, the artist himself
Sebastien made a video talking much more in depth about the changes mentioned above, make sure to take a look, specially if you plan making something like this on your own, since he gives some insight and reasoning behind them.

[previewyoutube][/previewyoutube]

What’s next?
The team continues to work hard with the quests, turns out there are more of them than what we thought! 😛

Development Log #17 – Cute Jelly Competitions!

This post was originally posted on alchemiccutie.com

Hey there Cutie Club! We are pumped to share the Jelly Competition update, the perfect way to test your Jelly’s abilities and endurance. Make them break a sweat and compete for cool awards, but keep in mind, other Wimba Island neighbours may try to compete too!

Competitions are Season-tied events, winter related competitions will not be available during the summer, and will be held only during certain days, so make sure to plan ahead!

During the competitions Jellies will get very hungry, so keep in mind that even they need to rest and fill their tummies up. Different traits are beneficial for different competitions, so your professional swimmer Jelly won’t be winning Jelly Sumo events. 😅

[h2]Jelly Vogue[/h2]



It’s spring time! Make your Jellies perform as amazingly as they are. Compete to collect stars and make sure you are the one with more stars at the end of the competition, that will surely grant you an awesome prize. Being social is always a key aspect of the Vogue competitions.

[h2]Jelly Splash[/h2]



During the heat and laziness of the summer, there is nothing better than cooling off in the sea. That’s exactly what your Jelly will do! Swim in the cool waters of Wimba Island’s shore, and race to the finish line.

[h2]Jelly Buffet[/h2]



Big tummies go a long way, in a buffet competition! Make sure you bring you best eating Jelly and compete to see which of the Jellies can eat all the contents the fastest.

[h2]Jelly Sumo[/h2]



The Jelly Sumo competition is a winter event. We all know that winter is cold, and what better way to warm up than to push other Jellies out of the circle, that surely will get the blood pumping. Of course, the blobbier the Jelly the greater pushing strength it will have!

[h2]What's next?[/h2]

Currently our main focus is finishing all the quests and improving cutscenes, it won’t be too long until you hear from us again. Stay tuned!

In case you haven’t already, you can stay in touch and keep up to date with us through our newsletter, by wishlisting us on Steam or joining our Discord!

A sneak peak at the soundtrack

Welcome back Cutie Club! It’s been a while since we introduced members of the Alchemic Cutie team. So today we present to you Dale North, our music composer. As a special treat, Dale has uploaded a preview of the game’s soundtrack that you can checkout on his SoundCloud!



Dale North is a music composer for video games, based in San Diego, California. As a multi-instrumentalist (piano, vocal, brass), performer, and singer-songwriter with an international training, he brings a unique voice to video game music.

Dale’s music mixes traditional instrumentation with vintage colors, blending live pianos and orchestral tones with the synthesizers and sound sets that shaped the sounds of games from the Super Nintendo and PlayStation eras. His upbringing in Tokyo, Japan helped shape his melodic sense (and his love of synthesizers), and he continues to hold the traditions of game music in the highest regard.

Dale looks forward to working on projects that favor creativity and seek to honor game music’s rich heritage. He has previously worked on soundtracks for Wizard of Legend and Sparklite.

He also really, really likes Welsh Corgis.

Make sure to check him out in Twitter, Soundcloud and YouTube!

Let us know what you think of the soundtrack so far 🙂