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  3. New Version Update 0.6.2.2.1

New Version Update 0.6.2.2.1

New Version Update 0.6.2.2.1

Hello everyone, please check out the patch notes below.

[h3]Bug Fixes[/h3]
  • Fixed: Road collision issues.
  • Fixed: Water barrel turning unsafe water into safe water after closing the UI or pressing ESC.
  • Fixed: Missing collision on tunnel walls.
  • Fixed: Some world items were inaccessible.
  • Fixed: Key bindings and mouse sensitivity resetting to default after pausing the game or pressing ESC.
  • Fixed: Military Components dropped from infected showing 0.0 kg.
  • Fixed: Log cart disappearing or falling through foundations after loading the game.
  • Fixed: Mutant 'Tank' getting stuck near a column in his area.
  • Fixed: Fridge door rotation issue.
  • Fixed: Door rotation bug at Scott's location in the bandit camp.
  • Fixed: Some floating trees in the environment.
  • Fixed: Incorrect Hen model displayed when holding a hen.
  • Fixed: Bloat movement bug (remained still and unable to move).
  • Fixed: Allies NPC, Dog remaining attached to vehicle after exiting.
  • Fixed: Wood Cabinet placement incorrectly rotating 90 degrees when placed.
  • Fixed: Sugar has 0 value on trade


[h3]Tuning & Adjustments[/h3]
  • Adjusted: Flamethrower range reduced.
  • Optimized: Improved performance when loading interior props inside buildings (School, Carol Camp, Motel).


[h3]Co-Op Progress Update[/h3]

For now, third-person animations in Co-Op mode share the same assets as the first-person animations. To improve consistency and quality, I have to recreate them.

When Co-Op mode is released, I’ll start by adding the most frequently used animations first, then continue updating the rest through future patches. Some animations may look a bit off or incomplete in third-person until the full set is implemented.

Here’s a before and after comparison of the animation update: