1. Mist Survival
  2. News

Mist Survival News

New Build Update (Test Branch) – v0.7.0.18b

[p]*This update is available on the coop_test_branch.[/p][p][/p][h3]New Patch Update : 0.7.0.18b[/h3][p]
Hello everyone, [/p][p]Here’s the latest patch update for the coop_test_branch (v0.7.0.18b). Details below 👇[/p][p][/p][p]** And about the next update: The next patch will mainly focus on polishing systems, balancing values, and fixing bugs.[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed: Drinking water from ponds/lakes could sometimes get stuck in animation.[/p]
  • [p]Fixed: Character dropping equipped weapon when taking fuel from a vehicle.[/p]
  • [p]Fixed: Vehicle physics issue where opening containers or lockers on the flatbed could cause the vehicle to bounce or glitch.[/p]
  • [p]Fixed: Vehicle physics issue where colliding with the vehicle could cause it to slide or be pushed by the player.[/p]
  • [p]Fixed: Overall vehicle physics and collision improvements.[/p]
  • [p]Fixed: Bugged texture on the vehicle dashboard console.[/p]
  • [p]Fixed: Trash bins not functioning properly (would only work once and then become unusable).[/p]
[h3]
[/h3][h3]Features[/h3]
  • [p]Tested: Infected Stage 2 now roaming in various locations across the map.[/p]
  • [p]New: Water Station - can be used as a water storage and allows you to drink directly from it.
    [/p]
  • [p]Vending Machines are now implemented and available.
    [/p]
  • [p]New Weapon Added: Minigun (currently available for testing via Dev UI.)
    [/p]
  • [p]Keypad Puzzle is now implemented and available.
    [/p]
  • [p]New Puzzle Mini-Game Added: Lockpicking. (currently implemented in around 40% of the map areas, and will continue to expand in future updates.)
    [/p]
  • [p]New Crop Added: Pineapple.
    [/p]
  • [p]New Items Added: (see list in image below)
    [/p]
[p][/p][h3]Tuning & Adjustments[/h3]
  • [p]Harvest System Updated: You can now use the harvest function by right-clicking items directly.[/p]
  • [p]Harvest Values Adjusted: Rebalanced harvest results for various items such as clothing, food, and fruits.[/p]
  • [p]Storage Rebalanced: Increased storage slots for containers such as lockers, wooden cabinets, etc.[/p]
[p][/p][h3]Work in Progress[/h3][p]I’m currently working on a new sound range system, based on earlier versions (0.2.x – 0.3.x). There will be 5 noise levels depending on the player’s actions at the time. [/p][p][/p][p]This system will also be tied to lockpicking and crowbar mechanics. When interacting with locked doors or objects, you will have two options:[/p]
  • [p]Lockpick: Enters a mini-game to unlock. This method is silent.[/p]
  • [p]Crowbar: Allows you to force open certain doors instantly, but it creates a lot of noise, which may alert nearby infected.[/p]

New Build Update (Test Branch) – v0.7.0.17b

[p]*This update is available on the coop_test_branch.[/p][p][/p][h3]New Patch Update : 0.7.0.17b[/h3][p]
Hello everyone, [/p][p]Here’s the latest patch update for the coop_test_branch (v0.7.0.17b). Details below 👇
[/p][h3]Bug Fixes[/h3]
  • [p]Fixed: Stat UI not appearing when stamina decreases (e.g. during running, combat, or climbing).[/p]
  • [p]Fixed: Stage 2 infected corpse displaying incorrectly after being killed.[/p]
  • [p]Fixed: Alien Nest / Pole burning effect displaying incorrectly on the client side.[/p]
  • [p]Fixed: Collision near the tunnel blocking interaction.[/p]
  • [p]Fixed: NPC Trader showing HP UI when attacked (now disabled).[/p]
  • [p]Fixed: Items displaying inconsistently between client and server (adjusted net culling distance).
    [/p]
[p]Thank you for all the bug reports. I’ve added everything reported to my tracking list. Some issues are already scheduled to be fixed in upcoming patches.[/p][p]Vehicle-related issues and the Status system are part of this list as well. The Status system is currently queued for a revamp, and once that work is completed the related mechanics should function properly again.[/p][p][/p][h3]Environment And Map Update[/h3]
  • [p]Zone 0 – Small Town (near Camp Carol):
    Basic structures have been placed in the area. Loot is not available yet and will be added in a future patch. Currently, only the wooden building next to the Mini Mart has some interactable elements implemented, such as electricity systems (Generator mechanics), movable objects, storage containers, and openable curtains.[/p][p] [/p]
  • [p]Zone 0 – Kimiko Camp:
    Kimiko Camp will be relocated to Map Zone 1 to better align with the story. The original camp area will be replaced with a small residential block of four houses. For now, this area only has the layout placed and does not yet include level details or interactable objects.[/p][p][/p]
[h3]Features[/h3]
  • [p]"Loot All" button is now implemented and available.[/p]
  • [p]Left Shift + Click is now implemented and available.[/p]
  • [p]New Item Added: Baseball Bat.[/p]
  • [p]New Item Added: Spear [/p]
  • [p]TPS Animations: M4 and AK animations are now fully implemented and working properly.[/p]
  • [p]New Pet Added: Rottweiler, You can find it at the large bandit camp behind the White House. The password to unlock the cage can be found on the table on the second floor.
    [/p][p]You can control multiple pets at the same time using the Global NPC Command. Hold Left Alt and Right Click to switch commands.
    [/p][p]Please note that pet behavior and animations are still being tuned. They will be further polished before the update is released to the Default Branch.[/p][p][/p][p][/p]
[h3]Tuning & Adjustments[/h3]
  • [p]Players can now reload while running.[/p]
  • [p]Gas Mask filter keybind changed -> default key is now T.[/p]
  • [p]Flashlight battery consumption adjusted (was draining too quickly).[/p]
  • [p]Vest Armor and other armor types protection values have been rebalanced.[/p]
  • [p]Canned Fruit now restores both hunger and thirst.[/p]

New Build Update (Test Branch) – v0.7.0.16b

[p]*This update is available on the coop_test_branch.[/p][p][/p][h3]New Patch Update : 0.7.0.16b[/h3][p][/p][p]Hello everyone, [/p][p]Here’s the latest patch update for the coop_test_branch (v0.7.0.16b). Details below 👇[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed: Unable to fill gas cans.[/p]
  • [p]Fixed: Infected not spawning, or spawning too slow during fog events.[/p]
  • [p]Fixed: Progress bar freezing after completing an action.[/p]
  • [p]Fixed: Item drag-and-drop issues.[/p]
  • [p]Fixed: Item drag icon not properly following the cursor.[/p]
  • [p]Fixed: Shovel can now dig and collect soil properly.[/p]
[p][/p][h3]Environment And Map Update[/h3]
  • [p]Zone 0 Playerable Area Update: Old School location is now available.[/p]
  • [p]Zone 0 New Area: Revamped Small Town from the old 0.4.0 build. The area is located in the same zone as Camp Carol. Basic layout and some structures have been placed, but the area is still under development.

    [/p]
  • [p]Zone 0 WIP Tunnel: Doors and interactable objects have been implemented, but loot and infected spawns are not added yet.[/p]
  • [p]Zone 0 WIP Hotel: Doors, interactable objects, and generator mechanics are implemented. Loot and infected spawns are not added yet.[/p]
[p][/p][h3]Features[/h3]
  • [p]Dynamic Car Crash Event is now available.[/p]
  • [p]Added more interactable objects, including container doors, small trash bins, various storage boxes, old garage doors, and more.[/p]
  • [p]TPS Animations: Single Shot Shotgun and Double Barrel Shotgun animations are now fully implemented and working properly.[/p]
  • [p]Added New Items: Spring, Toilet Paper.[/p]
  • [p]Added new building: Wood Stove.



    [/p]

New Build Update (Test Branch) – v0.7.0.15b

[p]*This update is available on the coop_test_branch.[/p][p][/p][h3]New Patch Update : 0.7.0.15b[/h3][p][/p][p]Hello everyone, [/p][p]Here’s the latest patch update for the coop_test_branch (v0.7.0.15b). Details below 👇[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the Pet House name was displayed incorrectly.[/p]
  • [p]Fixed an issue where gun melee attacks were not dealing damage.[/p]
  • [p]Fixed an issue where the player could fall through the world after loading a save while standing on rooftops or elevated surfaces.[/p]
[p][/p][h3]Features[/h3]
  • [p]Undriveable cars now spawn vehicle parts (wheels, engine, batteries). Spawn rates and balance will be adjusted again before release on the Default branch.[/p]
  • [p]Added experimental language support. You can now change the language in the Settings menu.
  • Please note that translations are not yet fully complete. If the language does not update immediately after switching, please exit the Pause or Settings menu to refresh.[/p]
  • [p]TPS animations for the Semi-Auto Shotgun are now fully implemented and working properly.[/p]
  • [p]Trade System is now functional. You can now find trading NPCs inside Carol’s Camp. Item availability and balance will be adjusted again before release on the Default branch.[/p]
  • [p]Conversation System is now functional.

    [/p]
  • [p]Breakable objects that cannot be moved will now display an axe icon when you look at them.[/p][p]You can use an axe to destroy these objects.

    [/p]
  • [p]Added interactable objects inside all Watch Towers.[/p]
  • [p]Added functional window shutters to all Watch Towers (can be opened and closed).[/p]
  • [p]Generator mechanics are now implemented in Watch Towers, including working lights and light switches.

    [/p]
  • [p][/p]

New Build Update (Test Branch) – v0.7.0.14b

[p]*This update is available on the coop_test_branch.[/p][p][/p][h3]New Patch Update : 0.7.0.14b[/h3][p][/p][p]Hello everyone, [/p][p]Here’s the latest patch update for the coop_test_branch (v0.7.0.14b). Details below 👇[/p][p][/p][h3]Environments[/h3]
  • [p]Zone 0 - Playable Area Update [/p]
    1. [p]Orange: Areas where interactive objects have been added, but loot is not implemented yet.[/p]
    2. [p]Purple: Newly added shelters or buildings with fully functional interactive objects.[/p]
    3. [p]Blue: Stage 2 infected spawn locations.[/p]
    [p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed : save-related issue.[/p]
  • [p]Fixed : an issue where some UI buttons were not displayed correctly.[/p]
[p][/p][h3]Features[/h3]
  • [p]Movement keybindings, Melee Atk and NPC command keybindings are now available. Keyboard and mouse keybindings are now fully functional.[/p][p][/p]
  • [p]Added functional Alien Poles and Nests.[/p][p][/p]
  • [p]Added Infected Stage 2:[/p]
    • [p]Stage 2 infected are no longer afraid of sunlight and can roam outdoors.[/p]
    • [p]They are faster and have higher HP.[/p]
    [p][/p]
  • [p]Added more interactable objects and storage, including container doors, and the jukebox (jukebox functionality will be added in a future update, it can only be collected for now).[/p][p][/p][p][/p]
  • [p]Expanded interactions for potential shelters and buildings, with full interaction support for interior objects, including lights and generators.[/p][p][/p][p][/p][p][/p][p][/p]
[h3]Work In Progress [/h3][p][/p][p]At the moment, there are around 10 core systems left to bring back to feature parity with the old build.
I’m pushing to get these done as soon as possible.[/p][p]Two systems will likely need to be rewritten due to their foundations not being solid enough:
the Quest system and the Trailer/Caravan system.

These will continue to be developed after 0.7.0 is available on the test branch.[/p][p]In development for the next patch:[/p]
  • [p]Conversation system[/p]
  • [p]Trade system[/p][p][/p]
[p][/p]