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Co-op Test Branch & Progress Update

[p]Hello everyone,
[/p][p]For the latest Co-op progress update, you can check out new devlog on YouTube (Co-op Devlog #12).
[/p][previewyoutube][/previewyoutube][p][/p][p]I’ve uploaded a new build with Co-op mode to the branch coop_test_branch.
If you’d like to try it out, you can switch to that branch and start testing right away.
[/p][p]Please note:[/p]
  • [p]Content is still limited compared to the original build.[/p]
  • [p]There are still quite a few bugs. I currently have three testers reporting issues, and I’m polishing things as quickly as possible.[/p]
  • [p]Animations, sounds, and physics materials for bullet impacts are still placeholders in many areas. These will be improved and expanded with each update.[/p]
  • [p]Bandits and wildlife behavior are also not yet polished to the same standard as the original build.[/p]
  • [p]While you can jump in now, I personally recommend waiting a couple of days (or maybe a week) when the build should be in a better state for testing—though content will remain limited.[/p]
  • [p]This branch will be updated frequently, and older saves may not always work correctly.[/p]
[p]** When you host a game, you’ll see the screen below with dots loading at the right bottom.
This is actually a loading process, so please wait a little while until the session is ready.[/p][p]I’ll also be updating this build with some fixes in the next 1–2 days,

[/p][p]** And this is the first playable area, with more zones coming in every future patch.[/p][p][/p][p][/p]