New Patch & Progress Update : coop_test_branch 0.7.0.9b
[p]Hello everyone! [/p][p]Here’s the latest patch and development progress update for the coop_test_branch (v0.7.0.9b). [/p][p]Details below 👇[/p][p][/p][h3]Bug Fixes[/h3]
This will include rebuilding the landscape and foliage across the whole world, while keeping existing structures and built locations in their original positions.[/p][p]The goal is to create one fully combined world with space for:[/p]
(If you want to return to the original zone, simply use the Dev UI teleport menu.)[/p][p][/p][p]
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- [p]Fixed : culling distance for interactable stashes and storage containers not rendering properly at certain distances.[/p]
- [p]Fixed : an issue where wall-mounted items sometimes vanished when dropped to the ground.[/p]
- [p]Fixed : Day counter (Day Pass) not updating correctly on Client side.[/p]
- [p]Fixed : an issue where items could not be placed in the pickup truck bed or moving cart.[/p]
- [p]Fixed : an issue where forest items (branches, stones, berries, etc.) despawned after being placed in the pickup truck bed or cart.[/p]
- [p]Fixed : a bug where trees reappeared through foundations after being cut down, and could not be removed again.[/p]
- [p]Fixed : an issue where Arm Guard and Rain Coat could not be equipped.[/p]
- [p]Fixed : Infected not moving / freezing in the abandoned house near the coffee shop.[/p]
This will include rebuilding the landscape and foliage across the whole world, while keeping existing structures and built locations in their original positions.[/p][p]The goal is to create one fully combined world with space for:[/p]
- [p]New zones to be added in future updates[/p]
- [p]Reworked areas that will be improved over time[/p]
(If you want to return to the original zone, simply use the Dev UI teleport menu.)[/p][p][/p][p]