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  3. New Build Update (Test Branch) – v0.7.0.10.1b

New Build Update (Test Branch) – v0.7.0.10.1b

[p]*This update is available on the coop_test_branch.[/p][p][/p][h3]Hotfix : 0.7.0.10.1b[/h3]
  • [p]Fixed: Unable to collect soil using the shovel.[/p]
  • [p]Tuned: Thirst, Hunger, and Stamina degeneration and regeneration values.[/p]
  • [p]Tuned: Stamina consumption for melee weapons.[/p]
  • [p]Added: Window Blinds can now be crafted via Structure Craft → Household → Curtains.[/p][p][/p]
[h3]New Patch Update : 0.7.0.10b[/h3][p]
Hello everyone,[/p][p][/p][p]Here’s the latest patch update for the coop_test_branch (v0.7.0.10b).[/p][p]Details below 👇[/p][p][/p][h3]Engine Update [/h3]
  • [p]Engine Update (UE 5.7)[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed: Key binding issues.[/p]
  • [p]Fixed: Time Advance not correctly affecting some processes, such as meat drying, alcohol distillation, and meat cooking.[/p]
  • [p]Fixed: Equip animation sometimes not playing when selecting items via hotkeys.[/p]
  • [p]Fixed: Infected not spawning during Mist Events after around 3 in-game days.[/p]
  • [p]Minor improvements to memory handling and save system stability.[/p][p][/p]
[h3]Environments[/h3]
  • [p]Zone 1 Environment Update : New environment props and structures have been added to Zone 1, including the Ranger Station, Radio Station, Sawmill, Store, and Hunting Cabin.

    If you’d like to explore these structures, you can press "[c]*"[/c] to teleport to Zone 1.
    Please note that loot is not available yet. Loot and gameplay systems will be added in a later phase[/p][p][/p]
[h3]Features[/h3]
  • [p]Crops System now available [/p]
  • [p]Windows and Blinds system now available : The Blind and Window system itself is being redesigned from the ground up. Windows are being reworked to support destructible behavior. You can currently test window interactions in the White House area and the Military Camp zone across from it.

    [/p]
  • [p]Fortification System added.[/p][p]A new Fortify system for windows and doors has been introduced. (For now, window fortification only is available)[/p][p]You can test it via Structure Craft Menu → Fortification → Window.[/p][p](Only Basic Window Fortification is available at this stage.)

    [/p]
  • [p]Infected Behavior Update : Infected can now see through windows and break windows or blinds to enter living areas.[/p][p][/p]
[p][/p]