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New Build Update (Test Branch) – v0.7.0.15b

[p]*This update is available on the coop_test_branch.[/p][p][/p][h3]New Patch Update : 0.7.0.15b[/h3][p][/p][p]Hello everyone, [/p][p]Here’s the latest patch update for the coop_test_branch (v0.7.0.15b). Details below 👇[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed an issue where the Pet House name was displayed incorrectly.[/p]
  • [p]Fixed an issue where gun melee attacks were not dealing damage.[/p]
  • [p]Fixed an issue where the player could fall through the world after loading a save while standing on rooftops or elevated surfaces.[/p]
[p][/p][h3]Features[/h3]
  • [p]Undriveable cars now spawn vehicle parts (wheels, engine, batteries). Spawn rates and balance will be adjusted again before release on the Default branch.[/p]
  • [p]Added experimental language support. You can now change the language in the Settings menu.
  • Please note that translations are not yet fully complete. If the language does not update immediately after switching, please exit the Pause or Settings menu to refresh.[/p]
  • [p]TPS animations for the Semi-Auto Shotgun are now fully implemented and working properly.[/p]
  • [p]Trade System is now functional. You can now find trading NPCs inside Carol’s Camp. Item availability and balance will be adjusted again before release on the Default branch.[/p]
  • [p]Conversation System is now functional.

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  • [p]Breakable objects that cannot be moved will now display an axe icon when you look at them.[/p][p]You can use an axe to destroy these objects.

    [/p]
  • [p]Added interactable objects inside all Watch Towers.[/p]
  • [p]Added functional window shutters to all Watch Towers (can be opened and closed).[/p]
  • [p]Generator mechanics are now implemented in Watch Towers, including working lights and light switches.

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  • [p][/p]