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New Build Update (Test Branch) – v0.7.0.17b

[p]*This update is available on the coop_test_branch.[/p][p][/p][h3]New Patch Update : 0.7.0.17b[/h3][p]
Hello everyone, [/p][p]Here’s the latest patch update for the coop_test_branch (v0.7.0.17b). Details below 👇
[/p][h3]Bug Fixes[/h3]
  • [p]Fixed: Stat UI not appearing when stamina decreases (e.g. during running, combat, or climbing).[/p]
  • [p]Fixed: Stage 2 infected corpse displaying incorrectly after being killed.[/p]
  • [p]Fixed: Alien Nest / Pole burning effect displaying incorrectly on the client side.[/p]
  • [p]Fixed: Collision near the tunnel blocking interaction.[/p]
  • [p]Fixed: NPC Trader showing HP UI when attacked (now disabled).[/p]
  • [p]Fixed: Items displaying inconsistently between client and server (adjusted net culling distance).
    [/p]
[p]Thank you for all the bug reports. I’ve added everything reported to my tracking list. Some issues are already scheduled to be fixed in upcoming patches.[/p][p]Vehicle-related issues and the Status system are part of this list as well. The Status system is currently queued for a revamp, and once that work is completed the related mechanics should function properly again.[/p][p][/p][h3]Environment And Map Update[/h3]
  • [p]Zone 0 – Small Town (near Camp Carol):
    Basic structures have been placed in the area. Loot is not available yet and will be added in a future patch. Currently, only the wooden building next to the Mini Mart has some interactable elements implemented, such as electricity systems (Generator mechanics), movable objects, storage containers, and openable curtains.[/p][p] [/p]
  • [p]Zone 0 – Kimiko Camp:
    Kimiko Camp will be relocated to Map Zone 1 to better align with the story. The original camp area will be replaced with a small residential block of four houses. For now, this area only has the layout placed and does not yet include level details or interactable objects.[/p][p][/p]
[h3]Features[/h3]
  • [p]"Loot All" button is now implemented and available.[/p]
  • [p]Left Shift + Click is now implemented and available.[/p]
  • [p]New Item Added: Baseball Bat.[/p]
  • [p]New Item Added: Spear [/p]
  • [p]TPS Animations: M4 and AK animations are now fully implemented and working properly.[/p]
  • [p]New Pet Added: Rottweiler, You can find it at the large bandit camp behind the White House. The password to unlock the cage can be found on the table on the second floor.
    [/p][p]You can control multiple pets at the same time using the Global NPC Command. Hold Left Alt and Right Click to switch commands.
    [/p][p]Please note that pet behavior and animations are still being tuned. They will be further polished before the update is released to the Default Branch.[/p][p][/p][p][/p]
[h3]Tuning & Adjustments[/h3]
  • [p]Players can now reload while running.[/p]
  • [p]Gas Mask filter keybind changed -> default key is now T.[/p]
  • [p]Flashlight battery consumption adjusted (was draining too quickly).[/p]
  • [p]Vest Armor and other armor types protection values have been rebalanced.[/p]
  • [p]Canned Fruit now restores both hunger and thirst.[/p]