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New Build Update (Test Branch) – v0.7.0.18b

[p]*This update is available on the coop_test_branch.[/p][p][/p][h3]New Patch Update : 0.7.0.18b[/h3][p]
Hello everyone, [/p][p]Here’s the latest patch update for the coop_test_branch (v0.7.0.18b). Details below 👇[/p][p][/p][p]** And about the next update: The next patch will mainly focus on polishing systems, balancing values, and fixing bugs.[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed: Drinking water from ponds/lakes could sometimes get stuck in animation.[/p]
  • [p]Fixed: Character dropping equipped weapon when taking fuel from a vehicle.[/p]
  • [p]Fixed: Vehicle physics issue where opening containers or lockers on the flatbed could cause the vehicle to bounce or glitch.[/p]
  • [p]Fixed: Vehicle physics issue where colliding with the vehicle could cause it to slide or be pushed by the player.[/p]
  • [p]Fixed: Overall vehicle physics and collision improvements.[/p]
  • [p]Fixed: Bugged texture on the vehicle dashboard console.[/p]
  • [p]Fixed: Trash bins not functioning properly (would only work once and then become unusable).[/p]
[h3]
[/h3][h3]Features[/h3]
  • [p]Tested: Infected Stage 2 now roaming in various locations across the map.[/p]
  • [p]New: Water Station - can be used as a water storage and allows you to drink directly from it.
    [/p]
  • [p]Vending Machines are now implemented and available.
    [/p]
  • [p]New Weapon Added: Minigun (currently available for testing via Dev UI.)
    [/p]
  • [p]Keypad Puzzle is now implemented and available.
    [/p]
  • [p]New Puzzle Mini-Game Added: Lockpicking. (currently implemented in around 40% of the map areas, and will continue to expand in future updates.)
    [/p]
  • [p]New Crop Added: Pineapple.
    [/p]
  • [p]New Items Added: (see list in image below)
    [/p]
[p][/p][h3]Tuning & Adjustments[/h3]
  • [p]Harvest System Updated: You can now use the harvest function by right-clicking items directly.[/p]
  • [p]Harvest Values Adjusted: Rebalanced harvest results for various items such as clothing, food, and fruits.[/p]
  • [p]Storage Rebalanced: Increased storage slots for containers such as lockers, wooden cabinets, etc.[/p]
[p][/p][h3]Work in Progress[/h3][p]I’m currently working on a new sound range system, based on earlier versions (0.2.x – 0.3.x). There will be 5 noise levels depending on the player’s actions at the time. [/p][p][/p][p]This system will also be tied to lockpicking and crowbar mechanics. When interacting with locked doors or objects, you will have two options:[/p]
  • [p]Lockpick: Enters a mini-game to unlock. This method is silent.[/p]
  • [p]Crowbar: Allows you to force open certain doors instantly, but it creates a lot of noise, which may alert nearby infected.[/p]