New Version Update 0.2.1.1
New Version Update 0.2.1.1
Changes
- Car Physic Change. Copy from old car (The red one)
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New Version Update 0.2.1

New System Add
- Hostage respawn : If your survivors NPC are gone you can rescue them again from Bandit camp.
Changes
- Bear spawn rate decrease
- Car light brightness increase
- New Car Physics : (still try to find the way to fix this properly)

- Somtime Arrows dissapers (Tactical Quiver 3rd slot bug)
- Dupplicate arrows (Tactical quiver 3rd slot bug)
- Dupplicate arrows (2 quivers, One quiver full of arrows another one empty. then spam click add arrow from both quiver)
- Ai task assign not wotk
- Disappearing chickens (bobby) after enter/leave mine level
- Character float after destroyed Wooden wall (ladder)
- NPC Survivors Dissappering After leave Mine Level
- Craft Leather bug, Have 1 dry animal hide then X amount of raw animalhide. You can make more than 8 leather from only 1 dry one.
- Intro Grammar fixed
- Tutorial Grammar fixed
- Rabbit wrong icon, descriptions fixed
- Potato icon blank (Burn status)
- Trunk Typo (sedan car)
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PROGRESS UPDATE
Hello guys,
First, sorry for late fixed/updates
i just signed agreement with 'new level designer (1 year contract) ' So, In the past two week i spent my time talking and planing with Artists, Level designer about upgrade game visual. i decided to Re-Create the whole map level, environment and replace some placeholder 3D assets.This is a long-term plan working along with my main work. i'll try to update you guys every 1 or 2 week about the progression.
Example of visual upgrade
- Change the whole map level design and environment
- Re Create Survivor NPC (animations change, new animations, new concept art and costume)
- Replacing some 3D assets (place holder)
- Replacing player animation (Guns)
- UI improvement
WIP Task
- Pickup truck : re - create new model
- Tank Infected : Animate state