(BETA) 0.5.0.3.3 Update
(BETA) 0.5.0.3.3 Update
- [Fix] Dry fish weight reset to 1.0kg after loading the game
- [Fix] Pickup dead fish in to inventory bug (wrong item and item icon)
- [Fix] Pickup item sometimes it leaves a static mesh.
- [Fix] Wall light does not work when the player is far away.
- [Fix] wall light : Can't interact directly
- [Fix] Can hold a chicken while holding a Bow, Shield, torch
- [Fix] Berserker didn't respond when the player came up through the elevator.
- [Fix] Berserker someting stuck on top of elevator
- [Fix] Some Vehicles Spawn infinite (every time a player dies)
- [Fix] Grenade, Bottle does not show up on hand
- [Fix] Some object and building typee not spawn (bed, crate, workbench)
- [Fix] Can't move pet house
- [Fix] Can food texture fix #2
- [Fix] Old Mine Collision fix #2
- [feature] Berserker will no longer respawn if you defeat him
- [feature] Add : Dead fish
- [feature] Add : Crawling feature (Experiment in the old mine)
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(BETA) 0.5.0.3.1 Update
- [Fix] FPS Optimiez ( Cause by Drivable Cars)
- [Fix] Vehicle movement and tire physics adjustments
- [Fix] Press 'ESC' in car bug
- [Fix] can't craft lumber from wooden scrap
- [Fix] Dry fish weight bug
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(BETA) 0.5.0.3 Update
Hello everyone
I've noticed about some lag which I checked. cause by drivable cars and some construction which will be fixed next. And there are also many missing sound effect including the physic materials of many objects as well I will gradually add them in every update.
Bug fixes
- Freeze on enter game, takes a very long time to enter the game : I have fixed and refactor some class. It will reduce the time to enter the game by about 50-60%, which can actually be reduced even more. I will fix more later.
- The mist did not disappear after mist event had passed.
- Can't wear hard hats.
- Bear's attack causes player endless fall under the ground while player is climbing.
- TreeBase missing tree after loading the game
- Compass can display only one icon
- Dog dissappear : Actually, it's somewhere But it was unable to return to the base itself.
- Dog does not return to base when selecting unfollow command
- Dog always attack bandit corpse
- Dog cant mark infected or bandits as target (Single Target by middle mouse)
- Dog attack command can targets an unlimited range (Random Targets)
- infinite Harvest fish : fish has no longer be put in Inventory
- Undrivable/Static Cars's invisible collision block weapons and guns
- Can fruit texture
- Beef can texture
- Lake water filled in bottles is often safe water
- Can't put the 2.5L can in the water feeder Moonshine Still.
- Wrong water status safe/unsafe bug
- 'Left Shift + click to store items' sometimes disappear or are stored in NPC storage instead.
- Removing a wall with a ladder invisible ladder still remain (Can climb an invisible ladder, and also prevents any new building in that spot)
- Car jack not work on slope terrain (Now u can rotate vehicle base on terrain surface)
- Some loot boxes or crates have duplicate static mesh after loading save.
- Too many items on the ground prevents/crash the game from loading. (Code refactor and Optimize)
- Some trees respawn after loading the game. (static mesh tree)
- Increase/decrease distance while moving physics objects doesn't work.
- Fish icon
- Old Mine Collision Fix
- Pet house, pet bow craft materials
Code Refactor
- Save/Load
- Cache item object (Items that are far from the player)
Feature
- Add : pet icon to 'Compass UI'
- item : Concrete max stack up to 16
- item : Cement max stack up to 16
- Can now destroy black smith place, Furnace
- Can now destroy 'Wall type' structure
- Can now destroy 'tree base type' structure
- Add : Wood storage (Structure -> Storage)
- Add : Dry fish
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Work in progress
This section is a system that is currently being developed. which will be added soon
- More Fishes
- Dog Models Bone ReWork
Customize the new model to add the important bone/joint. for making more complex animations, You will be able to pet him soon - Undrivable/Static Car dammage system
- Swimming system (including dive)
- Mutant : Seeker
- Environment
Towns and buildings will be added before 0.5.0 is changed to default branch.