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  3. Hotfixes 0.6.0.2.2

Hotfixes 0.6.0.2.2


[h3]Performance Fixes[/h3]
  • Code Refactoring: Implemented to reduce memory allocation
  • Fixed: Resolved issues with some streaming objects.
  • Memory Usage: Reduced overall memory usage.
  • Fixed: Addressed Key binding and Graphic setting issues. Also fixed the shadow reset to low when game is paused.


[h3]Bug Fix[/h3]
  • Infected spawned from mist event can't move.


[h3]Rework Work In Progress[/h3]
  • Z1_Sector1


Currently, I'm reworking Zone 1, which means it will be temporarily unavailable. My plan is to divide it into smaller, more manageable sectors (like Zone0). The first sector, (Zone1_Sec1), will include the Old West town and shops. Each sector will be updated as soon as it's ready.

To facilitate this rework, I need to remove all existing assets first. This step is crucial for creating a new landscape that's easier to optimize, especially for distant assets which were challenging in the old layout.

In the upcoming patch, I'll also temporarily relocate the wild animals from Zone 1 to Zone 0. This includes herds of wild boars, wolves, and bear cubs.