New Version Update 0.6.1.2
Hello everyone,
** Update on Allies-NPCs: I'm still working on them, and they will be introduced in patch 0.6.2, with Scott being the first NPC added.
Please see the detailed list below for all the patch notes
[h3]Bug Fixes[/h3]
[h3]Optimization[/h3]
[h3]Features[/h3]
** Update on Allies-NPCs: I'm still working on them, and they will be introduced in patch 0.6.2, with Scott being the first NPC added.
Please see the detailed list below for all the patch notes
[h3]Bug Fixes[/h3]
- Fixed : 'Fat Render Warning' popup was hidden behind the Inventory UI.
- Fixed : Resolved a bug in cart storage where storing logs beyond the maximum capacity caused them to disappear.
- Fixed : Corrected an issue where the drag item icon remained hidden behind the inventory or slot UI.
- Fixed : Propane tank gas were incorrectly updated upon loading the game.
- Fixed : Resolved an issue where logs in Log Storage would vanish upon loading the game.
- Fixed : Spear did no damage.
- Fixed : Fish would not swim when dropped into the pond.
- Fixed : Some dressers change direction when placed.
- Fixed : Remove some floating static objects as reported.
- Fixed : Using a shield or torch action would block melee attacks when carrying a melee weapon with a shield or torch
- Fixed : inventory item info icon would disappear when the mouse hovered over an empty slot
- Fixed : destroying custom building foundations or foundation quads could result in materials being lost through the ground.
- Fixed : Infected can't walk/run upstairs.
[h3]Optimization[/h3]
- Refactored world items handling to prevent lag and crashes when approaching a massive pile of items
- Improved the initialization of items and furniture when starting a new game
[h3]Features[/h3]
- Added : Pet Goggles
- Pencils can now be crafted under Basic Craft -> Tools
- Added : Quadbike tuning parts now include a Rack (for pets) and options for paint customization