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Mist Survival News

New Version Update 0.2.4.1

New Version Update 0.2.4.1


Bug Fixed
  • Lowlevel fatal error after continue (old save)


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New Version Update 0.2.4




New Stuff/System Add
  • Sledgehammer on tree to get leaf and branch
  • Running view bobbing on/off (Display -> View Bobbing)
  • New item added : Car jack Device, you can now flip back your flipped car to normal position. (Craft from level 2 workbench)


    https://youtu.be/GEm_VkDlSrQ




  • Workbench UI not full visible
  • Dragging item icon z order to top level
  • Chop down stump before the tree finishes falling you loose all the logs from the tree.
  • Sometime Infected, Survivor NPC, Animals can not move
  • Meat stew doesn't degrade from 100%
  • Sometime item in inventory disappeard
  • Quiver Disappeared
  • Arrows type bug ( Hunting arrows turn to wooden arrows)
  • Have to press 'ESC' twice to pause (Occur after waking up)
  • Pickup truck physic material on hit change (wood to metal)
  • SUV physic material on hit change (wood to metal)




  • Tank infected : Pause (i decide to improve normal infected and survivor NPC first)
  • 3D Model re-create : Rachel (WIP)




  • Survival NPC Behavior improvement : Task Assign (WIP)
    - Add more command choice
    - Add NPC popup message dialog
    https://youtu.be/kcToxg2tLM8

Patch update postponed : (Progress update inside)

Patch Update Postponed


Hello guys,

First, i do apologize about didn't update for a while. i was busy preparing some legal documents for declare to my local revenue department, and there were many things that need to be debated with them.

But, i still have some update about new level design mockup. its still WIP So, many 3D assets in the scene will be changed such as static cars, house, and some static props.

I'll be back to work next week. Hope you guys understand, and Happy new year guys :)


Progress Update
  • New Scott concept art


  • New town scene mockup ( WIP )










New Version Update 0.2.3

New Version Update 0.2.3




New save file location


After update save file location will change, you can copy old save file from ->
"Old location" C:\Users\YOUR PC NAME\AppData\Local\MistSurv

To new location ->
"New location" C:\Users\YOUR PC NAME\AppData\Local\Mist21

New Stuff/System Add
  • Hold left mouse to rapid use melee weapon.
  • Added destructible ability to : Tractor, Caravan



Changes
  • Reduce axe damage cost when use.


Technical
  • Game engine version update 4.21


** Still got some visual glitch, and some pathfinding issue (Re-login can fix it) **
i will hot fix this asap

  • Falling through terrain after respawn (Dead inside mine level)
  • Pickup truck stuff carry bound size bug
  • Prevent some wall, structure, buildings to attach to pickup truck
  • Bandit sight bug when player crouch
  • Bandit sight bug when chasing player with another bandits (keep chasing player no shoot)
  • Chicken disappear when re-login (save game while chickens were sleeping in Chicken coop)
  • Broken vehicles hotkeys (The hotkeys are off to the side)
  • Sledge Hammer No damage when use
  • Pickaxe No damage when use
  • Cars can move without tire
  • Suicide UI (text info) still display when press ESC
  • Crafting menu doesn't update material amount after craft.
  • Grill Stand and Cooking pot cooking status not update after moving out of campfire
  • Small Fridge slot bug
  • Fridge slot bug
  • Shelter info permission icon bug (dupplicate survivors icon)
  • Game icon fixed

  • New Kate concept art

New Version Update 0.2.2.1

New Version Update 0.2.2


Car hotfix
  • Reduce car shake while driving
  • Pickup truck : Object attach to bug (Generator, Wall light)



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New Version Update 0.2.2


New Stuff/System Add
  • Pikup Truck
  • Pickup Truck : Transporting items,Objects
  • Gasoline respawn (Every days 30, 60, 90 +) : this feature will be removed when crops system is added.


Changes
  • 'Sniper Rifle' drop rate changed (up to 70%)


Experiment
  • Deactivate car part damage system


https://www.youtube.com/watch?v=PvzDj5RvZko



  • Survivors NPC Disappear after leaving the mine.
  • Base reset to 'None' (Saving the game while in mine)
  • Bobby disappear after game loaded (Saving the game while in minel)
  • Can't drink unsafe water from the lake
  • Some storage, box, lockers has no item inside when start new game.
  • Remove animals that fall through terrain (Some disappearing Bobbys are falling through terrain, made fps drop)
  • Gasoline bug (old sedan car) 0.0 liter when Re-login to the game
  • Item in sedan cars keep respawning when Re-login to the game
  • Survivors NPC ladder climb bug (Only Kate, Rachel)
  • Sniper Bandit not respawn
  • Moonshine name typo




  • New level design, map, will start develop in the next month.
  • New Survivors concept art (Rahcel, Kate, Scott, and new Character)
  • Tank Infected : Behavior state
  • New Craftable Building : Garage, Tree trunk storage (WIP)


New Version Update 0.2.1.1

New Version Update 0.2.1.1
Changes
  • Car Physic Change. Copy from old car (The red one)



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New Version Update 0.2.1




New System Add
  • Hostage respawn : If your survivors NPC are gone you can rescue them again from Bandit camp.


Changes
  • Bear spawn rate decrease
  • Car light brightness increase
  • New Car Physics : (still try to find the way to fix this properly)




  • Somtime Arrows dissapers (Tactical Quiver 3rd slot bug)
  • Dupplicate arrows (Tactical quiver 3rd slot bug)
  • Dupplicate arrows (2 quivers, One quiver full of arrows another one empty. then spam click add arrow from both quiver)
  • Ai task assign not wotk
  • Disappearing chickens (bobby) after enter/leave mine level
  • Character float after destroyed Wooden wall (ladder)
  • NPC Survivors Dissappering After leave Mine Level
  • Craft Leather bug, Have 1 dry animal hide then X amount of raw animalhide. You can make more than 8 leather from only 1 dry one.
  • Intro Grammar fixed
  • Tutorial Grammar fixed
  • Rabbit wrong icon, descriptions fixed
  • Potato icon blank (Burn status)
  • Trunk Typo (sedan car)


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PROGRESS UPDATE


Hello guys,

First, sorry for late fixed/updates

i just signed agreement with 'new level designer (1 year contract) ' So, In the past two week i spent my time talking and planing with Artists, Level designer about upgrade game visual. i decided to Re-Create the whole map level, environment and replace some placeholder 3D assets.This is a long-term plan working along with my main work. i'll try to update you guys every 1 or 2 week about the progression.

Example of visual upgrade
  • Change the whole map level design and environment
  • Re Create Survivor NPC (animations change, new animations, new concept art and costume)
  • Replacing some 3D assets (place holder)
  • Replacing player animation (Guns)
  • UI improvement


WIP Task
  • Pickup truck : re - create new model
  • Tank Infected : Animate state