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Mist Survival News

New Version Update 0.6.2.4

[p]Hello everyone,[/p][p]Please check out the new patch details below 👇[/p][p][/p][h3]Default Branch : New Version Update 0.6.2.4[/h3][p][/p][h3]Features[/h3]
  • [p]Added : new Halloween Decoration props to the Structure Craft Menu.[/p]
  • [p]Added : new Firelight category at the Workbench - You can now craft candles from there.[/p][p][/p][p][/p]
[h3]Coop_Test_Branch : New Patch 0.7.0.6b[/h3][p][/p][h3]Features[/h3]
  • [p]Added : new Halloween Decoration props to the Structure Craft Menu.[/p]
  • [p]Vehicle gloveboxes are now lootable. (Loot contents will be added in the next patch.)[/p]
  • [p]Improved and optimized several client-side processes for better stability.[/p]

New Patch Update : coop_test_branch 0.7.0.5b

[h3]Environment[/h3]
  • [p]Playable Area Update[/p][p][/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed : an issue where players could get stuck and unable to exit certain UI menus, including the Crafting Menu.[/p]
  • [p]Fixed : a bug preventing the ESC key from closing the Time Advance interface while active.[/p]
  • [p]Fixed : an issue where held weapons or items were still visible when eating or drinking.[/p]
  • [p]Fixed : inconsistent UI input behavior when pressing the Back button.[/p]
  • [p]Fixed : an issue preventing some consumable items (such as Berries and Broccoli) from being used, dropped, or consumed properly.[/p]
  • [p]Fixed : a bug where cancelling crafting with ESC at the Workbench didn’t stop the progress bar.[/p]
  • [p]Fixed : desynchronized infected sound effects.[/p]
  • [p]Fixed : a collision issue that could cause the player to fall through surfaces when modifying weapons (e.g., on rooftops).[/p]
  • [p]Fixed : a visual glitch where clients briefly saw a grey cube flash when approaching items.[/p]
[p][/p][h3]Features & Changes[/h3]
  • [p]Increased the item drop rate for loot found in forest areas.[/p]
  • [p]You can now close the Inventory using keys such as E, Tab, or I.[/p]
  • [p]Added an outline highlight effect to all carryable and interactable objects.[/p]
  • [p]Carts are now available to craft and use for transporting items and resources.[/p][p][/p]
  • [p]Home Decorations are now available to craft, including items like fireplaces, firewood storage, and more.[/p][p][/p]
  • [p]Added new carryable decorative items.[/p][p][/p]
[p][/p][h3]Technical Updates[/h3]
  • [p]Removed unused foliage meshes and actors that still existed in the scene.[/p]
  • [p]Refined and smoothed IK hand animations.[/p]
  • [p]Adjusted IK positioning while walking[/p]
  • [p]Implemented an initial save state for when a player is carrying an object[/p]

New Patch Update : coop_test_branch 0.7.0.4b

[h3]Environment[/h3]
  • [p]Playable Area Update [/p]
[p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed: Melee weapons dealing no damage to enemies.[/p]
  • [p]Fixed: Ladders not working or being non-interactable. (Now functional, but only in the current playable area. The radio tower ladder will be available in the next patch.)[/p]
  • [p]Fixed: Random crashes that occurred when climbing ladders.[/p]
  • [p]Fixed: Vehicle issue where the screen could freeze when driving far from the car’s original spawn point.[/p]
  • [p]Fixed: Bug when placing items inside the pickup truck’s trunk.[/p]
  • [p]Fixed: Vehicle tires displaying incorrectly after loading a saved game.[/p]
  • [p]Fixed: Unable to extract fuel from cars into gas cans.[/p]
  • [p]Fixed: Interactable objects (furniture, suitcases, crates, etc.) not updating properly after loading the game — affects both Host and Client.[/p]
  • [p]Fixed: Duct tape visual bug.[/p]
  • [p]Fixed: Quiver not displaying its slots when equipped.[/p][p][/p]
[h3]Features & Changes[/h3]
  • [p]Added: Forest and wild item spawner — natural items can now spawn dynamically in forest areas.[/p]
[p][/p][h3]Technical Updates[/h3]
  • [p]Changed interactable object spawner logic (furniture, storage, and drivable vehicles).[/p][p]⚠️ This change may cause some duplicated or missing objects when loading older save files.[/p]
  • [p]Increased network culling bounds to prevent distant objects from flickering.[/p]
  • [p]Reworked undriveable/static vehicle part spawner. (Vehicle parts such as batteries, engines, and tires will be available in the next patch.)[/p]
  • [p]Server list: Server names are now hidden until the host has fully loaded and is ready for players to join.[/p]
  • [p]Optimized some foliage-heavy areas for better performance.[/p]

New Patch Update : coop_test_branch 0.7.0.3b

[h3]Environment[/h3]
  • [p]Added: New playable area - Abandoned House (Near Cafe, Lab)[/p]
  • [p]Added: New playable area - 2 Small Cabins Andd Shed (In Sawmill Area)[/p]
[p][/p][h3]Features & Changes[/h3]
  • [p]Added : Carryable objects that can be attached to walls or other surfaces - such as photo frames, animal skulls, and more.[/p]
[p][/p][p][/p][p][/p][p] I plan to make more in-game objects interactable and usable as decorations, which will be added gradually in future updates.

All the bugs reported from the previous patch have been collected and will be fixed in the next update. Thank you for all the feedback and bug reports![/p]

New Patch Update : coop_test_branch 0.7.0.2b

[h3]Environment [/h3]
  • [p]Added: New playable area — Abandoned Railroad Tunnel (near the sawmill).[/p][p][/p]
[h3]Bug Fixes [/h3]
  • [p]Fixed: Starter Shelter could be destroyed (it’s now indestructible, as intended).[/p]
  • [p]Fixed: Save file issue related to UID.[/p]
  • [p]Fixed: Lobby server searching now only connects players with the same game version.[/p]
  • [p]Fixed: Players spawning at random locations after loading a game — they now spawn at the saved location (host needs to save the game).[/p]
[p][/p][h3]Features & Changes[/h3]
  • [p]Changed: Only the Host can save the game.[/p]
  • [p]Updated: Ladder climb animation (Idle).[/p]
  • [p]Added: Spawn vehicle button in the Dev/Debug menu.[/p]