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Mist Survival News

Progress Update - coop_test_branch 0.7.0.10b

[p]Hello everyone,
[/p][p]I’m currently in the process of updating the engine from UE 5.4 to UE 5.7. So far, the results look promising in terms of performance, but I still need some additional testing before pushing it to the "coop_test_branch".
[/p][p]For this version, the features currently in development include reworks of existing systems (such as the crops, farming system), and new mechanics related to windows and blinds. You can find more details in the list below.[/p][p][/p][h3]Progress Update (WIP Features)[/h3]
  • [p]Zone 1 Environment Update : New environment props and structures have been added to Zone 1, including the Ranger Station, Radio Station, Sawmill, Store, and Hunting Cabin. (Loot and gameplay systems will be added in a later phase).

    [/p]
  • [p]Crops & Farming System : The Crops and Farming system is currently being reworked. This update introduces fertilizer support and plant health (HP), laying the foundation for adding crop-related threats in future updates. This system is planned to be available for testing in version 0.7.0.10b.
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  • [p]Infected Behavior : Infected will become more aware of their surroundings. They’ll be able to see through open windows or broken glass, and can now enter houses and shelters through windows. This means exploring buildings will require much more caution, especially during Mist Events, where infected can pose a serious threat even indoors.

    Also, Infected Stage 2 is being reworked and will be added to this branch for testing at a later stage.


    [/p]
  • [p]Blind and Window : The Blind and Window system itself is being redesigned from the ground up. Windows are being reworked to support destructible behavior, but you will also be able to reinforce and fortify them. This system is being reworked from the old version 0.1.x, but the new implementation is more flexible and will allow for further expansion and balancing in future updates.


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  • [p]New Pet Model And Animations Update : New pet models and animations are planned. The Rottweiler will feature a unique takedown ability different from the German Shepherd. It will be added after the German Shepherd is fully completed.

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New Patch & Progress Update : coop_test_branch 0.7.0.9b

[p]Hello everyone! [/p][p]Here’s the latest patch and development progress update for the coop_test_branch (v0.7.0.9b). [/p][p]Details below 👇[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]Fixed : culling distance for interactable stashes and storage containers not rendering properly at certain distances.[/p]
  • [p]Fixed : an issue where wall-mounted items sometimes vanished when dropped to the ground.[/p]
  • [p]Fixed : Day counter (Day Pass) not updating correctly on Client side.[/p]
  • [p]Fixed : an issue where items could not be placed in the pickup truck bed or moving cart.[/p]
  • [p]Fixed : an issue where forest items (branches, stones, berries, etc.) despawned after being placed in the pickup truck bed or cart.[/p]
  • [p]Fixed : a bug where trees reappeared through foundations after being cut down, and could not be removed again.[/p]
  • [p]Fixed : an issue where Arm Guard and Rain Coat could not be equipped.[/p]
  • [p]Fixed : Infected not moving / freezing in the abandoned house near the coffee shop.[/p]
[p][/p][h3]Progress Update[/h3][p][/p][p]I’m currently working on merging the entire map from version 0.5.x into the new 0.6.x map.
This will include rebuilding the landscape and foliage across the whole world, while keeping existing structures and built locations in their original positions.[/p][p]The goal is to create one fully combined world with space for:[/p]
  • [p]New zones to be added in future updates[/p]
  • [p]Reworked areas that will be improved over time[/p]
[p]In version 0.7.0.9b, you can now teleport to the new zones using the [c]*[/c] key for testing purposes.
(If you want to return to the original zone, simply use the Dev UI teleport menu.)[/p][p][/p][p][/p][p][/p]

New Patch Update : coop_test_branch 0.7.0.8b

[h3]Environment[/h3]
  • [p]Playable Area Update[/p][p][/p]
[h3]Bug Fixes [/h3]
  • [p]Fixed visual issues when using ladders.[/p]
  • [p]Fixed an issue where fueling the generator could not be cancelled.[/p]
  • [p]Fixed Gas Can drop issue that caused the sound effect to keep playing after fueling the generator.[/p]
  • [p]Fixed Gas Can carry animation.[/p]
  • [p]Fixed Infected dead animation and physics assets.[/p]
  • [p]Fixed an issue where the game did not save after using Rest / Sleep.[/p]
  • [p]Fixed incorrect pre-smelting time display.[/p]
  • [p]Fixed an issue where Tree Base was not saving and disappeared after loading the game.[/p]
  • [p]Fixed an issue where carry items would stay stuck to the player and couldn’t be removed if the player died while carrying them.[/p]
  • [p]Fixed an issue where items placed in truck beds or carts disappeared and were not saved properly.[/p]
  • [p]Fixed an issue where infected stuck and could not move (particularly in the church area).[/p]
[p][/p][h3]Features[/h3]
  • [p]Modular Base Building is now available[/p][p][/p]
  • [p]Added new Decoration objects (more plant variations).[/p][p][/p]

Hotfix Patch : 0.6.2.4.2

[h3]Hotfix [/h3]
  • [p]Fixed : an issue where the Christmas Tree could cause the game to get stuck during loading and severely drop FPS.[/p][p]Try loading your save again — it should now be resolved.[/p]
[p]Note:[/p][p]You might see multiple overlapping Christmas Trees (up to 5 stacked in the same spot).[/p][p]You can remove them using the axe.[/p]

New Patch Update : coop_test_branch 0.7.0.7b

[h3]Enbironment[/h3]
  • [p]Playable Area Update[/p][p][/p]
[p][/p][h3]Bug Fixes [/h3]
  • [p]Fixed : an issue where beds didn’t save location or update properly when loading a save.[/p]
  • [p]Fixed : a door save/load issue.[/p]
  • [p]Fixed : Item, loot bound too small [/p]
  • [p]Fixed : third-person IK inconsistencies.[/p]
  • [p]Fixed : an issue preventing players from climbing the radio station ladder.[/p]
[p][/p][h3]Features[/h3]
  • [p]Garage door puzzle mechanics are now available.[/p][p][/p]
  • [p]Added new decorative item: Tombstones (can be found in graveyard locations).[/p][p][/p]
  • [p]Added more wall decorations, (new hanging pictures).[/p][p][/p]