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Mist Survival News

Hotfixes 0.6.0.2

Hotfixes list

  • Switch some lighting and shaders to more cost-effective options.
  • Separate the streaming layer into four distinct layers.
  • Reduce the streaming range.


  • Fixed: key binding 'Default' button


When you enter the game, please check the Key Binding settings in the menu. This ensures that the keys reset properly.

However, if you have already entered the game, you might need to press the 'Default' button again for a reset. The 'Default' button is located in the top-left corner.

New Version Update 0.6.0

Hello everyone, version 0.6.0 is now live!

[previewyoutube][/previewyoutube]

** Since I've upgraded the game from Unreal Engine 4 to Unreal Engine 5, I recommend uninstalling the old version and reinstalling the new one for the best experience. **

** And the game now requires more PC resources. Please check the updated system requirements on Steam page to ensure compatibility.

[h3]Branch[/h3]

For those who wish to continue playing the previous version, 0.5.2.1, it remains accessible in the "old_build_052" branch, just like version 0.4.1.

To access these versions, go to Steam, right-click on "Mist," select "Properties," and then choose the desired branch.

[h3]Feature[/h3]

Version 0.6.0 introduces numerous reworks and overhauls, which are detailed below:
  • Project migration to Unreal Engine 5.
  • Maps from version 0.4 have been completely reworked from the ground up while retaining the original landmarks and locations.
  • New moving object system.
  • Implementation of a new carry system.
  • Comprehensive vehicle rework.
  • Rework of vehicle tuning.
  • Overhaul of the vehicle customization system.
  • Introduction of a tow system, including caravans, trailers, and carts.
  • Complete rework of all infected and mutant types.
  • Livestock system rework.
  • New custom build system.
  • Addition of more items and weapons, including a flamethrower.

For now, you can customize your vehicle without using any materials. Just find the vehicle customization NPCs in the Survival Camp. Also, I'll remove debug mode once the turret is added to the SUV.

[h3]Upcoming Re-Work feature[/h3]
  • Zone 1 Map (0.5.2 current map)

    In the upcoming updates, I will be reworking the Zone 1 map. This rework will involve dividing Zone 1 into several sectors, similar to what I did with Zone 0. Each sector will be unlocked and made available as it is completed.

    The objective of these improvements is to elevate the quality Zone 1 to match Zone 0's quality, focusing mainly on landscape enhancements. Key areas like the Old West Town, Radio Station, and Military Outpost will remain unchanged.

  • Companion AI and Pets Overhaul

    I'm currently reworking companion NPCs and pets, encompassing updates to models, animations, and systems. These enhancements are set to undergo testing in the TestBranch soon.

And for the next couple of updates will be all about bug fixes and boosting game performance. Also adding sound effects and various descriptions, items desciptions within the game.

** Save files from TestBranch Can be used with this latest version. **






Test Branch Patch #6

Hot Fixes
  • Fixed : an issue where decorative plants would disappear after loading the game.
  • Fixed : items that were placed in the caravan or trailer sinking into the ground.
  • Fixed : Coins placed into the machine were not being removed from inventory.
  • Some building, items can't use new move mode (Press F)
  • Fixed : Can't build fence or any building, items on slope terrain
  • Wooden gates and fence doors are now being saved correctly.
  • Items on the ground no longer disappear when the game is loaded.


Hello Everyone,

This will be the final patch for the Test Branch. I'll be moving it to the Default Branch next month, but all future features and fixes will still be introduced in the Test Branch first. You can continue to test new systems before other players by playing on the Test Branch.

Please check the patch note below.

Optimization
  • Level Streaming Improvements: All Sectors
  • Reduced Runtime Memory Usage (by approximately 700MB)
  • Reduced Project Size
  • Improved NPC Hair and Clothing Physics Handling (Physics are suspended when off-screen)
  • Infected Corpses with no items will be automatically removed when players move out of range


Additional Feature
  • Added an RTX DLSS Option: To enable it, navigate to Options -> Graphic Settings


Bug Fixes
  • Refactored Finish Move mechanic (Using Combat Knife).
  • Fixed: Finish move on different terrain surfaces.
  • Fixed: Custom building walls had incorrect rotation when crafted.
  • Fixed: Trailer and caravan parts were not being saved.
  • Fixed: Vehicle parts that were already unlocked were not being saved.
  • Fixed: Mist and rain weather still had sunlight.
  • Fixed: Seed sack icon did not update after planting.
  • Fixed: Flashlight battery did not update.
  • Fixed: Items attached to the wooden cart would sink through the ground every time the cart was unmounted.
  • Fixed: Items attached to the wooden cart sometimes remained attached even after the player moved them out from the cart.
  • Fixed: Rotation bug when mounting the cart.
  • Fixed: Onhand carrying item still attached to the player when mounting the cart.
  • Fixed: Unable to attach decoration plants to pickup trucks or carts.
  • Fixed: Locker position bug.
  • Fixed: Camera and animation froze while filling the vehicle gas tank.
  • Fixed: Collision issue between carrying items and UI (when carrying items like gas cans, clicking the item icon caused the character to throw the gas can).
  • Fixed: Prevented left and right mouse clicks when using carrying item actions (e.g., Gas Can).
  • Fixed: Ember particles still existed even after infected bodies were removed.
  • Fixed: Trailer spawner starter floated in the air.
  • Fixed: Bow UI did not remove and duplicated when the player died while carrying a bow.
  • Fixed: FPS dropped significantly when spawning infected.


New Features
  • Ore Rework : The ore system has been reworked.
  • Ore Model Changes : Updated the models for ores.
  • Interactive Garage Door : Added an interactive garage door to the gas station.
  • Seed Sack Animation Rework : Improved the animation for using seed sacks.
  • Custom Building : Added the ability to add doors and windows to custom buildings.
  • Custom Building : Added 3D model displays when choosing parts for custom buildings.
  • Custom Building : Implemented the ability to save custom building.
  • New Crops : Added three new crops - Potato, Carrot, and Wheat.
  • Alien Pole, Nest, and Biomes : Enhanced animations and interactions for alien poles, nests, and biomes.
  • NPC Tank Behavior : New behavior with Rocket Launcher
  • New Item [ Tool ] : Added the Coffee Grinder tool to produce coffee powder.
  • New Item [ Material ] : Added Coffee Powder as a new material item.
  • New Item [ Seeds ] : Introduced new seed items - Potato with Sprout, Carrot Seed, and Wheat Seed.
  • New Item [ Gun ] : Added Glock17
  • New Item [ Gun Attachments ] : Pistol Reflex Sight (Red Dot)
  • New Item [ Gun Attachments ] : Pistol Laser

  • The craftable garage has been removed from the game. Instead, you can use the tuning feature in the survival camp
  • All craftable doors have been refactored and will function properly in the main patch 0.6.0 on the default branch.


Level And Environment
  • Fixed road models and collision issues.
  • All sectors are now playable, except for Kimiko Camp and Secret Lab.

Test Branch Patch #5

Hello Everyone,

Currently, there are some performance issues in various sectors. Starting with Patch #6, I will begin implementing optimizations to address these concerns. I think there will be two or three more patches before updating to the default branch.

Please check the patch note below.

Bug Fixes
  • re-logic when player exits a vehicle.
  • Fixed : Items no longer remain attached to the pickup truck after being removed.
  • Fixed : Item collision at the back of pickup trucks to prevent any issues between the truck and items.
  • Fixed : Items placed in the back of the pickup truck will now secure properly and cease movement.
  • Fixed : The vehicle dashboard UI now displays correctly while in third-person mode.
  • Fixed : Items attached to the truck now correctly follow the vehicle when using a car jack to reposition it.
  • Improved vehicle spawning upon game load to prevent physics-related bugs.
  • Fixed : Resolved an issue where items would fall through the truck bed when dropped.
  • Fixed : Items and objects now properly attach to Caravan, Trailer
  • Fixed : Items attached to the caravan, trailer now correctly follow the vehicle when using a car jack to reposition it.
  • Updated : Revamped the caravan towing mechanics, transitioning from a physics constraint-based system to a manual rotation approach, utilizing surface following through line tracing.

  • * Known Issue: There are occasional instances where the caravan may appear in an unusual position after being towed. Entering the car will resolve this issue and return the caravan to its proper position.

  • Fixed : FOV now function correctly when using gun sights or iron sights for aiming.
  • Chicken Refactor (You can spawn them from the debug menu)
  • Fixed : Resolved issues with chicken and coop interactions.
  • Fixed : Chickens no longer disappear after loading a game.
  • Fixed : Resolved issues with The Bloat's behavior and audio while it is taking burning damage.
  • Fixed : Grenades and Molotov cocktails no longer push The Bloat upon impact.
  • Fixed : Destructible objects, such as empty bottles and Molotov cocktails, now break as intended upon impact.
  • Fixed : Status bar not update (wetness, heat).
  • Fixed : Mouse sensitivity option is now functioning properly.
  • Fixed : Mouse Invert Y option is now functioning properly.
  • Fixed : Explosive items, such as Propane Tanks and Barrels, can now be saved successfully


Feature
  • Added : 2 New chicken models
  • Added : New Custom Build Parts


Test Branch Patch #4

Hello Everyone,
Please check the patch note below.

Bug Fixes
  • Fixed an issue where the camera rotation would lock after climbing a ladder.
  • Fixed a UI collision issue when entering Tuning and Parts Unlock modes.
  • Fixed an Invisible Terrain.
  • Updated the towing logic for connecting the caravan to the pickup truck.
  • Fixed : Eexplosive arrows and rocket launchers didn't cause damage to propane tanks and barrels.
  • Fixed : Infected can now hear gun sounds.
  • FPS Optimized


Feature, Implementation
  • Decorative items, like animal heads or paintings, can now be attached to walls or any other objects (including dynamic object like vehicle, or even wheel).
  • Seeker Spawner Refactored.
  • Fire source system Refactored. Currently implemented in the portable stove, with more implementations to come in the future.
  • Replaced the SUV with a new model.

  • Improved the models and textures for the Caravan and Trailer, and added more interaction points, such as windows


  • Added: Decorative plants that can be found in the motel.


  • Added : custom build system. For now, only basic shapes have been added, and textures are still in development. Expect texture changes in the next patch. Additional features and elements for other parts will be gradually rolled out in the future."


  • Added : Coffee, Coffee beans, Coffee powder, Moka pot


  • Added : New Mutant The Bloat
    [previewyoutube]https://youtu.be/4oQyPBp9D4g[/previewyoutube]


Environment
  • New playable arean Sec3 "Motel"
  • Envinronment and level : Sec 9 (Secret lab)
  • Envinronment and level : Sec 10 (Old Abandoned School)


[h3]Sector 9 : Underground lab, Fast Travel Train Mission[/h3]

Heres the link for video mockup about Sector 9 Underground mission. This area is the epicenter of the main storyline and missions. Once yuou successfully complete these missions, you'll unlock the ability to hop aboard the Transport Speed Train for lightning-fast travel across the entire map.

https://drive.google.com/file/d/121L4MqqUgS5MoB7qbgbz8CdhryLbyhXI/view?usp=sharing


[h3]Co-Op Devlog #7[/h3]

[previewyoutube][/previewyoutube]