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Mist Survival News

New Version Update 0.6.1.1

Hello everyone,

In this patch, i've concentrated on improving performance and addressing potential issues that could lead to game crashes.

There are still areas experiencing hitching and fps drop issues, such as the Hotel, the village near the old abandoned school, and hunting area near the hotel. Resolving these issues is a priority, but it will take time. I am committed to fixing these and more in the next patch

Please see the detailed list below for all the patch notes

[h3]Bug Fixes[/h3]
  • Fixed : Issue where fence doors, custom doors and windows could not be destroyed.
  • Fixed : Issue where Seeker would stop seeking the player even when in direct sight.
  • Fixed : Issue with caravans colliding with player characters and bouncing away when towed by an SUV.
  • Fixed : player stat UI remained visible after entering a car.
  • Fixed : Issue with ladders inside water stations that couldn't be interacted with.
  • Fixed : invert mouse Y not work properly
  • Fixed : Issue where the Tank's revolver and rock throw attacks did not inflict damage on the player.
  • Fixed : items and objects inside caravans and trailers were not positioned correctly upon game reload.


[h3]Optimization[/h3]
  • Reduced overall CPU usage for improved game performance.
  • Refactored and improved the item and object spawning system.
  • Fixed: Resolved an issue where certain spline generations caused critical errors that may have been causing game crashes.
  • Fixed: Addressed an issue causing freezes and prolonged loading times when opening game or entering the main menu.
  • Updated tree materials to simpler versions
  • Separated streaming layers for indoor objects and objects in super close proximity indoors.


[h3]Features[/h3]
  • Pet System Refactored
  • Added New Pet : Germanshepherd ( Locate and free a dog from its cage to receive your new pet )
  • Added : New Materials Trader NPC at survival camp


[h3]WIP And Progress Update[/h3]
  • Work In Progress Pet :
    In the next upcoming main patch, there will be a new pet skill system that allows you to level up your dogs by training them and feeding them 'Pet Snacks,' ( a new item i'll be adding )

    As your pet levels up, they will unlock additional action commands and skills. Such as new petting animations and the ability to perform sneak attacks and silent takedowns on targets.



  • Work In Progress Zone01_Sec01 :

    This area will be ready in the next main patch.



  • Work In Progress New Infected (Mini Boss) :



  • Work In Progress New Mutant Concept "Fly" :





[h3]Co-Op DevLogs#8[/h3]

Start Adding Building And Structure Craft (System and UI)

- Added : Tiki Torch
- Added : Campfire

[previewyoutube][/previewyoutube]

New Version Update 0.6.1

[h3]New Version Update 0.6.1[/h3]

Hello everyone,

Following this version, I'll begin adding new content, including systems currently undergoing rework. Improvements in performance and bug fixes will still be included in every patch.

[h3]Bug Fixes[/h3]
  • Fixed : Collision issue between wall light on/off button and movement controls.
  • Fixed : Issue preventing the destruction of the Main Gate.
  • Fixed : [ Weapon Cabinet ] : Storing items in the cabinet bug when player out of range or loading a save.
  • Fixed : [ Weapon Cabinet ] Can't store hunting rifle and G17
  • Fixed : [ Quad Bike Cart ] Fixed a bug where items would automatically detach from the cart.
  • Custom Building : Walls and poles can now snap to Floor and Floor Quad.
  • Resolved an issue with propane bottle selection for GasTanks. Now prioritizes bottles that are not yet full.
  • Fixed: Certain trees that couldn't be chopped down.
  • Resolved issues with interacting with 0.0% items from hotkeys.
  • Generator: Fixed saving issues with the generator.


[h3]Changed And Feature[/h3]
  • Generator : Reduced fuel decrease rate
  • Flashlight : Reduced battery decrease rate
  • Small trees can now be chopped down. It will drop a lot of leaves and branches.
  • Added : Some new decoration props
  • Added : Craftable Crhistmas tree, wreath.


[h3]Work In Progress[/h3]
  • Companion NPC Rework

    Regarding the Companion NPC Rework, first up, I'll be adding pets. You can expect this update in version 0.6.1.1. I'm aiming to release this version within this year, or possibly in the first week of the new year 2024.

Hotfixes 0.6.0.2.4

Hello everyone.

For additional bug fixes, they will be included in the 0.6.1 update. This update will not only address the issues but also bring in new content. I will try to make it in time by the end of this month. (Additionally, I may divide the update into intervals of 1 week each.)

[h3]Performance Fixes[/h3]
  • GPU Workload Reduction : Changed the reflection method to a cheaper one.
  • Removed some minor objects and decals that are hard to see and non-essential, further streamlining performance.


[h3]Bug fixes[/h3]
  • Fixed: Corrected the orientation issue with Cabin A's sample shape.
  • Fixed: Resolved the issue of the missing Raincoat on game load.
  • Fixed: Addressed the lack of infected spawning during mist events.
  • Fixed: Fixed the duplication issue with Explosion Barrels and Propane tanks.


[h3]Work in progress[/h3]
  • Z1_Sec1 (I might add more pictures by this evening)



  • New Scott models Preview (Featuring changeable clothes and equipment in-game.)

Hotfixes 0.6.0.2.3


[h3]Performance Fixes[/h3]
  • Fixed: Resolved an error with the spawning and despawning of infected.
  • Fixed: Corrected a 'none reference' error in bandit target referencing (Player) during shooting.
  • Fixed: A critical error related to the spawning of furniture and props, including moveable and breakable items.
  • Disabled unused plugins
  • Reduced CPU workload from code optimization and texture


[h3]Bug fixes[/h3]
  • Fixed : Arm Protector not saving correctly.
  • Fixed : Flamethrower fuel not saving properly
  • Fixed : Cabin no longer vanishes after crafting.
  • Fixed : Tiki Torch issue where the light couldn't be turned off
  • Fixed : Can't harvest Fish. (Fish harvest UI is behide Main Inventory UI)
  • Couch in the white house can now be interacted with.
  • Generator Issue: Fixed a bug where players could turn on lights even when the generator was off.
  • Raincoat now fully protects inventory items from wetness damage.
  • Explosive Barrels: Resolved an issue where they were not causing damage to bandits.


[h3]Change[/h3]
  • Increase interior scene brightness


[h3]Features[/h3]
  • Added : New cabin models
  • Added : 3 different fireplaces to the 'Household Items' category. (For now, these can be crafted without using any materials.)
  • Added : Firewood storage to the 'Household Items' category.
  • Added : 'wake up' button for use during sleep.
  • New Building Category: 'Household Items'

Hotfixes 0.6.0.2.2


[h3]Performance Fixes[/h3]
  • Code Refactoring: Implemented to reduce memory allocation
  • Fixed: Resolved issues with some streaming objects.
  • Memory Usage: Reduced overall memory usage.
  • Fixed: Addressed Key binding and Graphic setting issues. Also fixed the shadow reset to low when game is paused.


[h3]Bug Fix[/h3]
  • Infected spawned from mist event can't move.


[h3]Rework Work In Progress[/h3]
  • Z1_Sector1


Currently, I'm reworking Zone 1, which means it will be temporarily unavailable. My plan is to divide it into smaller, more manageable sectors (like Zone0). The first sector, (Zone1_Sec1), will include the Old West town and shops. Each sector will be updated as soon as it's ready.

To facilitate this rework, I need to remove all existing assets first. This step is crucial for creating a new landscape that's easier to optimize, especially for distant assets which were challenging in the old layout.

In the upcoming patch, I'll also temporarily relocate the wild animals from Zone 1 to Zone 0. This includes herds of wild boars, wolves, and bear cubs.