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Gamedec - Definitive Edition News

Codex Update (16): Game Mechanics: Character Creation

Hi There, everyone!

It's time for another article about game mechanics. In this update, we will tell you something more about the Character Creation process.



There will be few moments more important in Gamedec than the one when the character creation window pops up. After all, this is the beginning of the journey, the moment when you decide on your backstory, and your appearance. Remember that your gamedec is a tabula rasa for you to draw upon. And it's your choice how you want to start this adventure.



In most games, character creation is a long and involved process. Players wanting to make the best choice about their stats needs to pore over pages and pages of options. It can take a lot of time and effort, so we wanted to address it differently.

The process of determining your background will begin with just a series of questions about you. A kind of a Voight-Kampff test, though the consequences of your answers might be a bit easier to predict, and the results of it will be your starting aspects. They're mostly focused on your past experiences, approaches in dealing with problems, and various preferences. After the assessment of your test, you will be given a set of aspects needed to unlock the professions we deemed fit for your playstyle.



In addition to being accessible, character creation in Gamedec is simple and straightforward. There are no equations for figuring out derived stats or dividing points on different statistics – Your choices are reflected by your aspects during the first part of the Character Creation.

The third step of the process is deciding on an avatar. In essence, you will be able to choose from few archetypes (e.g., noir detective), each having variants depicting different ethnicities and genders. After selecting the ethnicity, gender, and avatar of your gamedec, the world is yours to explore, secret's yours to crack and character yours to further define with actions and words.



As you know, we've reached out to the Stretch goal of Additional Character Customization, which means that you will have five more skins to choose from. Some of them will be a classic addition to your character style; some of them will be something different. What skins would you like to see? Write it down in the comments, maybe it'll inspire us to craft something unexpected!

You can also read previous updates about Aspects (HERE!) and Professions (HERE!)

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.

Codex Update (15): Marcin S. Przybyłek - About Gamedecverse [Video]

Hi There, everyone!

Some of you are already familiar with the gamedecverse – Polish fans of the books already know about the sophisticated elements of the world you will discover in the game. In the previous Lore Database, we’ve given you a description of the Gamedec profession (you can read it HERE!). This time we want to provide you with a chance to learn more about the universe the game is set in.

[previewyoutube]https://youtu.be/ktV9up2jBfE[/previewyoutube]

“...thousands and thousands of games, and hundreds of millions of players...” - In this short video, Marcin Przybyłek (The Author of the Gamedec Saga) will tell you a bit more about the constant battle between developers, players, and cheaters. He will also focus lightly on the story of Bruno - the most potent player in "Dream Space".

From now on, our social media, Steam and updates on Kickstarter will reveal some more information about the game, and the whole gamedec universe. If you want to see more of those topics to be covered by Marcin/Gamedec Team – Let us know in the comments. There are more to come, such as worlds, equipment, and stories to tell. We will do our best to help you get into the world of our game, to better understand the whole universe of Gamedec.

If you haven’t seen the dev-diaries we’ve made - you will find them below:

[h3]Introducing Low City[/h3]

[previewyoutube][/previewyoutube]

[h3]Introducing Low City (Extended)[/h3]

[previewyoutube][/previewyoutube]

[h3]Introducing Harvest Time[/h3]

[previewyoutube][/previewyoutube]


H.P. Lovecraft’s Cthulhu-inspired Virtualium Stretch Goal almost reached!
If you want for the Cthulhu-inspired virtual world to be a part of the gamedecverse – we only need 5k more to reach that Stretch Goal! Spread the word, tell your friends, and let's try together to make Gamedec even bigger and better.

Watch our Twitter, Facebook, and YouTube channel for more content. If you want to be a part of our community - join the official Gamedec Discord channel.

As always, a big Thank You,
from #TeamGamedec

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.

Meet our team for today's Reddit AMA!

Hello there, Detectives!

Have you prepared your questions about Gamedec Game and/or Novels? Or maybe you want to ask something specific about our studio, team, or know more about working in the gamedev industry? We hope that you are going to surprise us with some of them because today, in a few hours, we are hosting an AMA Session on Reddit!



[h3]If you are interested and want to join us to hear more about Gamedec and our Team:[/h3]

Date: 16 April 2020 10PM CET (4pm EDT)

Where: https://www.reddit.com/r/pcgaming

Four Members of the Gamedec Team will be answering all kinds of questions from everyone!

[h2]Łukasz (Executive Producer)[/h2]


Co-founder and CEO of Anshar Studios. He has been working in the video game industry since 2006. He started working as a programmer, in 2008 he became a team leader, in 2011 the head of the CI Games studio in Katowice, where he worked until the founding of Anshar Studios in 2012. Also an Executive Producer for Gamedec.

[h2]Marcin (The Author of Gamedec Novels)[/h2]


Polish science fiction writer, business trainer, coach, designer, and consultant of computer games, by education medical doctor. Author of the Gamedec trans-humanistic saga, one of the most popular science-fiction novels in Poland. Collaborating with Anshar Studios for almost three years.

[h2]Jakub (PR Manager)[/h2]


Trained as a journalist, he's working with Anshar Studios since 2017 as a member of the PR Team. He worked on the promotion of previous studio games, i.e., Detached and Telefrag VR. He is also responsible for video asset production in the studio.

[h2]Mateusz (Community Manager)[/h2]


Former online journalist and PR guy. A huge video games addict [#BringFrontMissionBack!], and a small streamer after hours. Always in the loop with the newest gaming gear and MCU movies. Has a dog named Yuna.

At Anshar Studios, we care about our community and always look at how we can best serve them – from providing an insight into our games for our users to our interaction with them.

We’re excited to have this AMA with this incredible community and answer any questions you might have regarding the Gamedec – as well as any questions you may have about the future of the game and further plans of the Team. This is your chance to ask anything on these topics to our team directly. So, if you have some time to spare, and interesting questions to ask (even the weirdest ones) - Join us at https://www.reddit.com/r/pcgaming!

See you on Reddit!

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.

Here's the final Wishlist Challenge! We're also doing an AMA on Reddit!

By reaching the 30K mark on our Wishlist Challenge, we promise to give you a -10% discount on Gamedec's launch for a limited time!



[h2] What's next?[/h2]
The next step is an in-game feature - a Jukebox in the gamedec's apartment. You will have an option to pick your favorite track and play it whenever you're back from a case. This step is our final Wishlist Challenge, and we decided to set the bar at 40K people adding Gamedec to their Steam Wishlist. Will you help us reach that goal?

[h2]AMA on r/pcgaming[/h2]
We're doing our very first Gamedec AMA on Reddit! Be a part of this event by participating on the 16th of April at 4 PM EDT. The AMA will take place on the r/pcgaming.



You will have an opportunity to shoot questions at:
Marcin S. Przybyłek - the Author of the Gamedec book saga
Łukasz Hacura - Executive Producer of Gamedec
Jakub Kwinta & Mateusz Greloch - PR Lead & Community Manager

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If you'd like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.

Codex Update (14): Another Stretch Goal Unlocked! Results of the poll!

[h3]We are now over 230% of our initial goal – Another milestone for our Kickstarter campaign. There are also over 3200+ backers already! That's a massive number of people who believe in our project!
Reaching this mark means that the French and Spanish (text-wise translation) will be available during Launch! [/h3]


If you are speaking one of those languages – you will be able to choose your native one at the release of the game; hence you will be able to play text-wise in Polish, English, Russian, Chinese(simplified), German, French, and Spanish!



We are in the middle of the campaign – there are still 14 days left to the finish line, and we are not stopping! Thank you for your unceasing support, many comments, retweets, and shares.

In the last update about Stretch Goals, we gave you a chance to decide which virtualium should be added next via an exclusive survey – that one came with the "time limit" of reaching out to the current funded stretch goal. It's time for the results of the poll!



CTHULHU
"This place has only three exits, sir: Madness and Death."
- Rene Daumal

They say there is a virtualium that can make one mad. That somewhere in the small port town, every shadow hides a whisper, and every whisper knows a secret. If you look at a window – there will always be a pair of eyes looking right back at you. If you look at the lighthouse – you're sane mind will be blinded. The Old Ones claimed that town years ago, guarding secrets that might shake the very fabric of time and space. Or at least, so they say – no one achieved that while keeping their mind intact. And when you fall into the warm embrace of insanity – you lose. You wake up in the realium, and all that you've seen is like a distant nightmare, fleeting from your memory. Your decisions are yours again. But you go back there, time after time.



Now the best ones – those who get closest to the truth – don't wake up as themselves anymore. They belong to the Abyss. Broken.

Would you try going there, Gamedec, sir? Knowing you'll have only one chance at solving this case and still, it might cost you your mind?

Read more HERE.

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If you’d like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.