1. Gamedec - Definitive Edition
  2. News

Gamedec - Definitive Edition News

Codex Update (14): Another Stretch Goal Unlocked! Results of the poll!

[h3]We are now over 230% of our initial goal – Another milestone for our Kickstarter campaign. There are also over 3200+ backers already! That's a massive number of people who believe in our project!
Reaching this mark means that the French and Spanish (text-wise translation) will be available during Launch! [/h3]


If you are speaking one of those languages – you will be able to choose your native one at the release of the game; hence you will be able to play text-wise in Polish, English, Russian, Chinese(simplified), German, French, and Spanish!



We are in the middle of the campaign – there are still 14 days left to the finish line, and we are not stopping! Thank you for your unceasing support, many comments, retweets, and shares.

In the last update about Stretch Goals, we gave you a chance to decide which virtualium should be added next via an exclusive survey – that one came with the "time limit" of reaching out to the current funded stretch goal. It's time for the results of the poll!



CTHULHU
"This place has only three exits, sir: Madness and Death."
- Rene Daumal

They say there is a virtualium that can make one mad. That somewhere in the small port town, every shadow hides a whisper, and every whisper knows a secret. If you look at a window – there will always be a pair of eyes looking right back at you. If you look at the lighthouse – you're sane mind will be blinded. The Old Ones claimed that town years ago, guarding secrets that might shake the very fabric of time and space. Or at least, so they say – no one achieved that while keeping their mind intact. And when you fall into the warm embrace of insanity – you lose. You wake up in the realium, and all that you've seen is like a distant nightmare, fleeting from your memory. Your decisions are yours again. But you go back there, time after time.



Now the best ones – those who get closest to the truth – don't wake up as themselves anymore. They belong to the Abyss. Broken.

Would you try going there, Gamedec, sir? Knowing you'll have only one chance at solving this case and still, it might cost you your mind?

Read more HERE.

--------------------------------------------------------

If you’d like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.

Codex Update (13): Game Mechanics: PROFESSIONS

[h3]Hi There, everyone![/h3]

Last week we started a small series of articles about the game mechanics you can find in Gamedec. The first one describing Aspects (which you can read HERE!) ended with a sort of cliff-hanger on the Professions. So, without further ado, take a quick look at professions and how you can evolve the character during your playthrough.



Every gamedec has a story to tell about a life they once had. Every one of them has a background that shifts the way they see the world and defines their approach to problem-solving. It’s like second nature - sometimes long forgotten, other times locked away like a bad dream. This is how professions work in our game – on the mechanical level they define character progress, on a narrative one – they help you flesh-out details about your gamedec’s past.

When navigating the profession tree – you can as usually, choose whether you are a focused expert, brilliant in one chose field or rather a jack of all trades, master of none. The latter gives you specific freedom of approach when dealing with day-to-day challenges of medium difficulty. Still, it might be impossible to tackle complicated situations – you won't be in control anymore, left with a need to improvise and hope for the best.



For example, let's say you have a pack of three bottom tier professions, like Influencer, Medic, and Technician. That would allow you to work your natural charisma to manipulate people around, find hidden data caches that belong to virtualia designers, and give someone a CPR. But if you were to invest fully in the News-related branch (that is: go from Influencer to Journalist, Reporter and finally a Swapper), you would become a real information-broker. You have a press pass, own informants, ability to install and disable micro-cameras, and an inhuman ability to find your way into any database.

On the other hand – being an expert in a specific path lets you thrive in some environments but leaves you somewhat awkward in others. Not every case can be solved only by your vast knowledge of Chi-Tong - a programming language based on ideograms, allowing you to hack the hell out of everything, sometimes you might need to be able to perform a field operation or use the strength of your muscles.



What you might find difficult, as a player, is to resist temptations – since you are retro-actively defining your background, we allow you to unlock professions mid-interactions. During a dialogue with a character, you will see profession-specific choices, even those you did not choose, and – if you have aspects needed – you can unlock at that very moment.

Will you resist the urge to gain the upper hand and stay true to your original plan for gamedec’s background, or will you allow circumstances to form your past?

The choice is yours, and you are a sum of your choices.

What do you think about professions? Would you like to know more about them? We will be hosting an AMA on https://www.reddit.com/r/pcgaming - 16th April 2020 10 PM CET/4 PM EDT – It will be the perfect time to ask us anything, including professions.



As always, a big Thank You,

from #TeamGamedec

--------------------------------------------------------

If you’d like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.



Codex Update (12): Lore Database: Who is Gamedec?

[h3]Hello detectives![/h3]
Because they are living on the border of reality, a gamedec ceases to make arbitrary distinctions of what is real and what is not. As a detective, they solve crimes in both real and virtual worlds.

Who are gamedecs? What are the requirements for this profession?

Pour yourself some whiskey, and dig deep into the article below!



The first gamers who solved other people’s problems in-game emerged as far back as the 1920s, but it wasn’t until 120 years later, when online entertainment became as common as a morning walk, that problems became so manifold they called for someone well-prepared to deal with them.
[h2]A gamedec.[/h2]
Until the 2170s, gamedecs were called “solvers”. Following the death of Sam Hawthorne, one of the best of their kind who used to say that “detection ends the case,” detectives for hire who deal with online problems started calling themselves gamedecs.

The labyrinth principle states that whoever is inside the labyrinth cannot conceive its structure. That is why they need someone from the outside with a bird’s-eye view. Such a person must possess three key characteristics:
  • Be a good gamer,
  • Know basic coding,
  • Know human nature.

Gamedecs are called in by gamers who cannot cope with an in-game puzzle or who need help with a particularly difficult part of gameplay, they are hired by clans looking for an extra gun to use in online battles or sought by game developing organizations and corporations who suspect they are being sabotaged by their competition. Gamedecs are hired by celebrities and politicians who got involved in subtle gaming relations and need discreet help in getting out of it.

[h3]Would you like to know more? A longer version is available in our latest Kickstarter Update![/h3]


--------------------------------------------------------
If you’d like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.



Codex Update (11): 200% Funded! Two new Stretch Goals Unlocked!

[h3]Thanks to you we're at 200% of our initial goal![/h3]
That means that the world inspired by the game Seven: The Days Long Gone is now a part of Gamedecverse, as a Virtualium in which you'll be able to solve another case!

There are no words to express our gratitude towards everyone who already backed and supported us during this time. Our campaign is growing, and it's reaching more people along the way. We are happy that all of you are a part of it!

So, as a token of our gratitude, we are presenting today TWO NEW STRETCH GOALS, with a little twist added to it.



[h3]The first one is at 115k - Additional Languages - French and Spanish![/h3]
For those who asked us many times and for the communities alongside the rest of the languages already announced - we are listening! So if you want those two languages to be added - help us reach this goal, and we will make it happen!

[h3]The second stretch goal we're announcing is a Completely New Virtualium. [/h3]


When we sat down during this stretch goal discussion, we decided to make good on our promise of what this Kickstarter is all about – it's about YOU helping us to shape the game we all want to play. It's about community-driven development.

We discussed two possible world additions, a classic isometric RPG vibe of a post-apocalyptic reality, and a perfect detective setting of H.P Lovecraft's Cthulu lore. We let you choose which one is the best fit for Gamedecverse!



More details about the worlds can be found in the official Kickstarter Update.

If you’d like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.

Codex Update (10): Game Mechanics: ASPECTS

Hi there, everyone!

A few days ago, we mentioned that we are preparing an update revealing some more info about mechanics in the game. This time we want to say something more about Aspects!



When we started working on Gamedec, the idea of transferring pen & paper roleplaying experience onto the computer screen was one of our most important goals.What we aimed for was simulating the fact that your character, during p&p sessions, is a work in progress, defined by choices, with character traits emerging in most unexpected situations. That's why we decided to go with the Aspects.

Aspects are elements of Gamedec's characterization that cover many different sides of a character – some of them are typical traits, some describe assets in possession of your character, Aspects can also tell you about Gamedec's background or skills. Think of them as tags, if you like.



Few of them we gain during character creation. After answering a set of questions, you are presented with a bunch of Aspects that seem to define your character best. You will gain most of them during your playthrough. Choosing a vicious answer during dialogue, or showing MacGyverish level of problem solutions will give you certain Aspects.

Beware, because you may also lose an Aspect. For example: if you have the "Rich" Aspect, people from higher reaches of society will be more willing to talk with you. If you spend too much money, you will lose the "Rich" tag, and dialogue options available before will be greyed out.

More about the Aspects can be found in our Kickstarter Update

If you don’t want to miss anything, watch our Twitter, Facebook and YouTube channel.

If you’d like to talk with our team members, want to ask a question to the Author of the Gamedecverse (Marcin S. Przybyłek) or chat with enthusiasts like you - join our Discord channel.