Plamen awaits on November 21, just one week away!

Hello Champions!
We know the wait has been longer than expected, but we finally have a new release date for Alaloth: November 21. Unfortunately, we’ve just received a final answer from Valve regarding our Moonstone Pass plans, and it’s not the outcome we hoped for. As a result, our post-launch strategy has changed: there will be no Moonstone Pass, Gold and Ultimate Editions available on Day 1. Only the Deluxe Edition, which includes the Ultimate Pack, will be available at launch.
Steam restricts Season Pass availability to selected partners because it is technically a pre-order, and for smaller indie studios like us, an additional review is required to verify our ability to deliver future content. Although this policy is meant to protect users, and we think it's great, it’s not actually clearly mentioned in Steam’s documentation, so we only discovered it one click away from release. Our store page for The Moonstone Pass has been approved by mistake, according to Valve. As a result, this last-minute issue disrupted our original plans.

Unfortunately, neither our willingness to share our pipeline, nor the enormous number of updates released during Early Access, nor our constant direct communication with the community was enough to unlock the situation. No one to blame, Steam has always been supportive in the past, but it was a tough blow for us. Our Moonstone Pass was intended to include two new DLCs as a core part of our post-launch content strategy. Now that it’s unavailable for the time being, we’ll adjust our roadmap. The Moonstone Pass was designed for paid DLCs, but our 2025 roadmap is packed with free content too, which we’ll detail right after 1.0 release. Expect tons of new additions as usual: NPCs, items, weapons, quests, locations, and all the details on localization.
Meanwhile, brace yourselves, Alaloth 1.0 is finally coming!
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/