A new free update available soon!

Hello Champions!
Today we want to confirm the arrival of a brand-new free update, coming to Steam and GOG on May 5. This update is called Rogue Waves, and it brings a fresh, exciting chapter to the game.
In Rogue Waves, we’re introducing a whole new non-kingdom: The Iron Shoals. An archipelago located to the south of the known world. This new area is a place of mystery, danger, and opportunity, and it’s the perfect backdrop for your next set of adventures. At the heart of The Iron Shoals lies Driftcove, a bustling outpost that is a place of intrigue and conflict, with factions, pirate crews, and merchants all vying for power and control. You’ll find plenty of new quests here, new NPC, items and enemies, and you’ll face a massive new challenge in the form of a giant boss encounter!

In the meantime, we’ve also just released a patch yesterday with a few minor tweaks, some bug fixes, and a rebalancing of difficulty to make the experience even smoother for everyone. We’ve listened to your feedback, and the adjustments should offer a better flow and challenge in certain areas of the game. Additionally, we’re excited to announce that Russian and Chinese localizations have been added to the game! As we mentioned earlier, both languages are being iterated with the help of their respective local communities, and we’ll be updating them regularly to ensure that translations are as accurate and polished as possible.
[h3]ALALOTH WIKI ON FANDOM[/h3]
We’re also incredibly happy to announce that we’re officially working on a community-driven wiki for Alaloth over on Fandom! Many of you have been asking for this for a while, and we’re thrilled to finally get started on it. The wiki is still a work in progress, but we’ve already made great strides, with answers to tons of questions now available, ranging from recipes to the locations of companions, la ton of lore to be checked, quests, guides to skills and professions and more. You can find it here.

We know that this is something the community has been waiting for, and we’re committed to making sure it’s as useful and comprehensive as possible. Though still heavily in development, a lot of key information is already live, and we’ll continue polishing it in the weeks ahead. Originally, Fextralife was supposed to host the wiki back in the day, but unfortunately, that didn’t work out. Now that the game is out, we’ve assembled a small task force to make sure the wiki becomes a valuable resource for everyone. Expect many more updates and improvements as we continue to expand it.
[h3]SPRING NEWS AND SUMMER SPRINT[/h3]
I want to express mydeep gratitude to the incredible Alaloth community. From the very beginning, this game has been a labor of love, and none of it would have been possible without the amazing support we’ve received from so many of you. Whether it’s your feedback, your enthusiasm, or simply sharing your experiences with us, you’ve helped shape the game into what it is today. However, I also need to address something that’s been on my mind. Recently, it’s become increasingly apparent that dealing with certain individuals has been a challenge. Toxicity, while unfortunately common in any space, can become a draining experience for a developer. As much as I care about the game and its community, there have been moments where trying to balance open, transparent communication with staying healthy has been difficult. As a dev, I’ve always believed in responding to everyone, whether it’s praise or criticism, because I care. I care about your thoughts, your suggestions, and your concerns. But, in the midst of this, I recognize that things haven’t always gone as smoothly as I would have hoped.

Some discussions spiraled into a loop where we were accused of not being able to handle criticism. That was never the case. From day one, we’ve built this game on feedback, constantly striving to improve based on what you tell us. But, yes, sometimes, I let things get to me, and perhaps I could have handled situations differently. But still: this the meaning of caring. So, moving forward, we’re going to make some changes in how we engage as a team. We’ll be adopting a different approach to responses, focusing more on improving the game and less on getting caught up in endless debates. Our goal is simple: to listen to your constructive feedback and build the best game possible. I apologize if our past approach sometimes seemed misguided or inconsistent. Let’s hit the reset button, start fresh, and focus on what matters most: the game and how we can continue to make it better for all of you!
[h3]OTHER COOL STUFF[/h3]
Amidst all the work and updates, we have some incredible news to share that really highlights just how far we’ve come as a team. Alaloth: Champions of the Four Kingdoms was honored with the GOTY Award as the Best Italian game at DStars 2025, which is a huge recognition for the hard work we’ve put into this project. But that’s not all: Gamera Interactive also won the Studio of the Year Award! These are incredible milestones for us, and we’re incredibly proud of what we’ve accomplished so far.

And if that wasn’t enough, we’ve also completed our first publisher sale on Steam, which is a major achievement for a micro-team like ours. We're hard at work not just on new content, but also iterating on systems to improve your experience. We're focused on raising up our Steam average, ensuring that every update brings meaningful improvements and new features. Stay tuned for more! If you are enjoying Alaloth, always consider to drop a review: it is the best way to support us! Have a great weekend!
Ciao
Alberto
[h3]Follow our official channels to stay up to date:[/h3]




https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/
https://store.steampowered.com/bundle/46630/Alaloth_Champions_of_The_Four_Kingdoms__Deluxe_Edition/