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  3. Hotfix live and a few info to get the best from your feed and bug report!

Hotfix live and a few info to get the best from your feed and bug report!



Hello Champions!

This update should have been posted tomorrow to be honest. It should had been something like The Day After or such and it was scheduled with a very different idea in mind. Someone says that life is what happens when you are busy with plans and of course it is so damn true. Long story short: we've been literally overwhelmed by questions, reports, comments etc. following the launch. We didn't expect this kind of reaction and we are super happy about this. Anyway, great powers mean great responsability [cit. once again], so the celebration moment we set for the evening, turned into the very first iteration with the community for our game. And it was amazing. Positive reviews are coming in but we can say that we are even happy of bad reviews so far, because everyone confirmed, in a way or another, that what we had in mind is real and working when playing. And this is amazing. Of course there is a lot of work to do but releasing has been like breathing fresh air after years closed in a room with no windows [to be shared with an idiot roommate...but this is a different story]. So first thing first: we've fixed a few bugs following reports [you can find the changelog below] but we are here to ask for extra help as we already did before launch. Let's clarify a few things again than: we are sincerely humbled by the love we received these days, and we hope to gather feeds on how you are going to hold our game from now on.

Anyway, as a small team, it can be challenging to keep an eye on multiple platforms at the same time and for this reason we strongly recommend posting feedbacks and bug reports on our official Discord server. We promise you that all the threads posted there will be read. We also pay close attention to the board here [so use this topic in the future] but we cannot guarantee that we will see bug reports elsewhere. Once you are in Discord, look for #bug-report channel in the Early Access section.

The build you are playing features a debug tool that allows you to take a dump of any issue you could experience. Just press F5 anytime something weird happens. This is going to create a file into your PC, allowing us to fix it asap. The file is stored here: %USERPROFILE%/AppData/LocalLow/GameraInteractive/Alaloth/Dumps

AppData could be an hidden folder, if you can't find it immediately.

Please refer to the same channel for any bug-related issue. You can find two more channels to post your feeds in but even suggest the features you would like to see implemented on the way.

We know that not everyone is happy to jump on Discord but we need a place in which we can store and list the files you are going to upload through our debug tool.

[h2]
CHANGELOG
[/h2]
  • - Fixed Teleporting Dodge bug
  • - Fixed Faster than Light quest bug
  • - Clips blocking players in the title menu when running the game are now working properly.
  • - Sleeping costs in tavern are now ok
  • - Repair All Cost is now fixed
  • - Scales of the Saurian armor is now rare as it was supposed to be
  • - Dark Knight Armor removed from blueprint of Goldport Blacksmith as inteneded
  • - Food vendor in Goldport now properly interactable [dialogue to be fixed in next Hotfix]
  • - Abarneth the Unknown no more in T POSE in Gashak tavern
  • - Vendors stocks updated

Most important fixes done are in bold. We are setting manually every single vendor stock in the game to give the best consistency among lore, char, places and so on. Luckily we found a way to fix clips not working well and preventing someone from running the game properly. It was on Unity side, version-related issue. Now everyone can play properly! Expect more tomorrow. 3AM now here, let us sleep for a few hours before going back to work.

Thank you and share the love!

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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/