A new event on its way and a bunch of fresh news!

Hello Champions!
It's been a while since our last update, and we know many of you have been eagerly anticipating the next big update for Alaloth. You know how much we care about being one of the most active dev team around and so here we are again, taking a moment to update you on what's been happening behind the scenes and what you can expect from us in the coming weeks!
First of all, we want to apologize for the delay in getting this update out to you, and we appreciate your patience as we worked through some unexpected challenges [unexpected but great. we have to say!]. Game development is not a perfect science and as we said many times, being such a small team dealing with tons of different topics at the same time, could be extremely time consuming!
One of the biggest reasons for the delay is that we've been busy preparing for some exciting IRL events that are coming up soon. These events require a lot of time and effort to organize, and it means that our team had to shift its focus away from the roadmap for a little while. WASD has been great: it has been our first B2C event since PAX in 2020 and we had the chance to meet people, creators, partners and good friends in London! We had the official kick-off of the #alalothworldtour that will see us attending many different confs around Europe and US in the next months. This is part of a bigger long term plan because at some point, we are going to talk about 1.0 release. We are firmly convinced that Alaloth could be a hit if properly pushed, and we are taking all the time we need to set-up things properly considering our [limited] resources. Announcements on the way than, but let's focus now on what's coming-up next.

While we slightly changed our original timeline for the roadmap shared in March, we've been working hard behind the scenes to ensure that all the content we promised will still be delivered to you but in one massive update. That's right: all the features, improvements, and additions that were scheduled for release over March/April/Spring will be available all at once with the Dragonhold Update. As usual, we've changed a few things while working on the update but we can ensure that as always happened, the number of adds will be 3x the one originally scheduled. We are actually testing the big changes made in terms of gameplay, with a new leveling sys and new traits, new crafting, procs, items, weapons, quests and much more as promised. And dragons of course! We've even added proficiencies to the char customization and we've started working on magic related stuff: INT will be available as new stat with its first iteration! More details to come and a we are working super hard for a big surprise as well.
We want to thank you for your continued support and enthusiasm. We promise that the wait will be worth it. This massive update will be bigger and better than anything we've released before, and we can't wait to share it with you. It will be the fourth major update since EA launched, with nearly 50 patches released in 9 months. So, mark your calendars and get ready to join us for this exciting event next week, directly from Reboot Develop Blue in Dubrovnik!

That's why King's Landing has been mentioned [Game of Thrones has been filmed in Dubrovnik, the Iron Throne was real!]. The event is special for us: it has been the first one we've attended showing a working prototype of the game [still 3D!], we've met Chris there, we've been awarded by a jury of world class devs including Fumito Ueda and Hidetaka Miyazaki in 2019 and we have the best memories with some of our greatest friends in the industry.
We'll be sharing more details soon, In the meantime, keep playing and enjoying the game, and thank you again for your patience and support. It's 4.00AM here now, time to get some sleep!
Share the love and have a great weekend!
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