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Alaloth - Champions of The Four Kingdoms News

Release time confirmed!



Hello Champions!

We had a very busy Tuesday setting-up things for the launch: while writing this update [10PM], we’ve just received confirmation from Valve about the release window [ahem…], which is confirmed at 9AM PST/6PM CEST here on Steam! Just one more thing we had to rush, in this endless challenge but hey, we did it! As you all know, we had to squeeze 15 months of marketing and PR in one month plus we had to spit blood to fix all the prod-related issues at the same time. Believe us, managing so many things in a few days is not easy at all for a small team! Tons of assets needed before submitting, press chasing, questions to answer, Discord, socials. But you know what? This is great. The green button is popped-up in our dashboard and pushing it will probably make us all cry tears of joy on Thursday. So, two to go and that’s the story: we have many different updates ready to be published [lore, tech, misc cool stuff] and of course we have a roadmap to share for the next months [we are going into details of in-progress stuff almost on weekly basis, anyway]. We build twice per week usually, and we are going to add content on the way while fixing and debugging, keep going like this. How to manage all of this? Well, once again we invite you on our Discord server.This will be the direct line with the team. We have just created an Early Access section with different channels for you to help us with bug reports, personal feeds and even suggestions for the team. We’ll be listening and evaluating any feature request from the community! We've always had this idea of participative design [inspired by our friends at Amplitude we visited before the pandemic] and we can’t wait to know your thoughts about how a game like Alaloth could be shaped in the next months. A list of known issues will be provided at launch along with all the information to report bugs [a tool for this will be included with the D1 release]. We have been poked by many of you asking for a way to support development, a way to send us money and so on and we can say we are humbled by all of this. Thank you so much, we can't really believe something like this could happen. For that reason and for everyone who wants to give us an extra support, we are going to release a Supporter Pack and a Supporter Bundle at launch , we’ll go into details tomorrow hopefully. By now, if you want to support us, just share the love for a project made by a passionate group of devs. The random drop of the day is the Credits Theme from our amazing OST: nearly 4 hours of in-house composed music. As we said, details tomorrow, but we hope it helps with the mood.

[previewyoutube][/previewyoutube]

-2, brace yourself!

[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

All the answers and a 12 minutes sneak peek!



Hello Champions!

The week is almost over and we are only five days to EA release now! The game is officially going through Valve's review process right now and we are probably going to build just one more time before June 30, to properly test the last stuff we are going to put in before launch on Monday. The last days have been completely on testing quests and key sys once again and we are focused on loots, vendors stocks and special events at the moment, working on Excel and iterating numbers. Last Monday, we've hosted an awesome AMA session on our Discord server and we received so many questions that we had to take some extra time to answer to everyone. Thank you so much for your interest in our game!

We've created a topic on our board here, with a full recap of the event. There is a lot to read, check it out and if you have anything else to ask, just poke! In the meantime, we've been interviewed by one of the most important Italian outlets yesterday, that asked us for new gameplay for the feature. We just uploaded the video on our YouTube channel! The video has been recorded playing our mid-week build and shows the first 12 minutes of a dwarven champion of Karak-Hohn. We've skipped the tutorial section but you can take a look at Khunden-Hohn [the dwarven capital], Khuamun [home of The Mining Syndicate] and Volkar's Tomb [a fighting area full of undead]. It didn't go well but this is just how our Producer decided to start her journey in Plamen. Remember you'll be able to do whatever you want since the very beginning of your journey! Next week will be crazy, brace yourself and take a look at Tholin in action here!

[previewyoutube][/previewyoutube]

If you have questions about the topic, post it in the comments or poke us on Discord!

Stay tuned!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Join us on Discord and ask questions directly to the devs!



Hello Champions!

We wrote a bit about the upcoming Early Access release here and as promised, we are going to host an AMA session later on today! We will be live for around 2 hours at 9AM PST/6PM CEST and whether it is a question about the roadmap, the gameplay or what is our fav junk food to eat while doing stuff...fine! No question will be avoided! We are collecting questions both from this topic here on our Steam board and from the AMA dedicated channel on our Discord server.

Oh, and if you haven't already, make sure to wishlist our game!

See you later!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Next steps and some useful info while waiting for June 30



Hello Champions!

What a great weekend with the Guerrilla Collective showcase, with the announcement of the Early Access release date for Alaloth – Champions of The Four Kingdoms! We had a few super crazy days to match the deadlines and be sure that everything was perfect for such an amazing moment for the whole team but, hey: June 30, 2022 is the day and we can’t wait to open the gates of Plamen to players from all around the world, being finally able to explore the huge world we’ve built. We took a short break on Sunday, checking confs and chilling but there are just few days left before the big one, so it’s time to speed-up things a bit and enter pre-release mood.

First of all, we want to thank all the people joining us, asking things, wishlisting the game [numbers are booming, lot of love for you all] and we want to give you an overview of what is going to happen before the launch. Being a small team, there are just two people taking care of community and PR-related topics, while dealing with the day by day activities of the studio, so forgive us for being a bit slow in answering. To make things easier, we invite you once again to join our official Discord server where we are going to set-up ad hoc channels to gather feeds about the EA, report bugs and to propose ideas and features to be put in-game. There will be topics on our board here on Steam too, but what we are trying to do is just to simplify the flow for both the team and the community. We are almost 24/7 on Discord and we can answer questions in real time there and this will be crucial especially after the launch, with people playing the game. We’ll do our best to be fast on both sides but still, give us a few time to organize the work properly [hiring!].

Considering the huge amount of questions we’ve received, we are going to run a new AMA session on Discord next Monday, June 20 9AM PST/6PM CEST. Please check this post here to know more about this and send us your questions as suggested, to help the team answering topic by topic, the proper way.

Anyway, the most important thing now is giving a bit of context about the Early Access choice we’ve made, as we’ve anticipated on Saturday. We announced EA back on May 30, with a gameplay trailer following the long silence with almost no updates in months. We consider the end of April as a fresh restart for the project, but it has always been intended as a restart more on the marketing and PR side than on the development side. The development never stopped, even if we had to face many issues on the way.

Just a random shot to keep the dwarven mood we choose with the cover image...

Taking back publishing rights for Alaloth, we had to sit down and put all the pieces together, biz-wise. Just to make things simple to understand for everyone: we had two scenarios to choose from, at time. Scenario 1: rush a bit to finish the game, release it, give the game to one of the many publishers willing to jump in and bring it on consoles, and move on with a bunch of money in our bank account. Scenario 2: continue investing our money in development to fulfill the original vision we had for the game. To be even clearer: we would have been in the position of attending the Guerrilla Collective going for a full release Q3/Fall, and nothing would have changed for players. Money for us, consoles ports to be done by someone else, no pressure and easy life after ages of stress that costed us a lot, even in terms of health. But when we looked each other in the eyes, the questions were:

why should we put ourselves in that position, losing control once again on things that we are able to handle in what we truly think is the best way for the success of the game?

why taking 3 or 4 months to finish something that is already completely different in terms of scope from what we’ve planned at the very beginning, that grew and evolved ?

what about taking all the necessary time to iterate with our community, gather feeds and raise the bar, instead?

A few people was rightfully asking why we’ve decided to go Early Access after such a long time…well, let us be clear and 100% direct once again: this is not an Early Access made to grab money and try to fill our pockets with an all-in move.
This is not an Early Access where you are going to find T-pose chars, game breaking bugs or missing features. The game we had in mind at the very beginning, is already in, fully playable, but lacking polishing and balancing. Point is: this is not the same game anymore, this is something bigger we would like to finish in an even better way, putting in all the stuff we had to sacrifice during the dev journey, when the plan was completely different as the contexts in which we were working.

...and one more to show the in-game camera in the same area, Khunde-Hohn, the dwarven capital!

This is why we decided to go Early Access, planning tons of cool stuff we are going to detail in the next days with a dev roadmap, including all the things we are working on now, that are coming later this summer and beyond. This is also why we decided to go out with a very low price that is not going to change with the full release [with a 20% discount at launch], despite the huge number of contents on the way. Of course, we are talking about something to be finished yet [dealing with balancing, loots, vendor stocks and such right now] but as we just said, you can expect all the features originally intended working since June 30. Just consider what is wrote in the store page for what is in and what is going to be put in the near future. We are very sorry of not providing loc and full [English] dubbing from the start for example, but again, plans were different and we'll do our best to put in as much contents as possible to make Alaloth an unforgettable experience. Hopefully with your help. These are the fundations of a huge fantasy universe we are willing to expand as much as possible, with your support too. Expect full transparency from us, no secrets, full access to on-going stuff. This is what we always had in mind and this is what we can finally do.

If you have questions about the topic, post it in the comments or poke us on Discord!

Stay tuned!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Alaloth's Early Access release is almost upon us!



Hello Champions!

The Guerrilla Collective showcase is still going on but, hey, if you are reading this, you already know the big news! We've promised a surprise announcing our presence at the show and here we are: we're excited to invite you to craft your own story in the world of Plamen with the Early Access release of Alaloth - Champions of The Four Kingdoms on June 30, 2022.

We are going to provide details of what's going on in the next weeks, including a full development roadmap and insights about in-game contents we are working on for the launch and beyond. We are over the moon now as a team. When we've got back publishing rights in April, we took a few time to put all the pieces together to figure out the best options to release Alaloth. We thought this was the best one and we are going to give you all a bit of contest, data and info on why we have decided for the EA like this.

A new massive update is going to be released very very soon. Be right back than, just leave us a moment to realize and enjoy. Thank you for the love and support! If you've missed the new trailer, check it out here!

[previewyoutube][/previewyoutube]

If you have questions about the topic, just post in the comments or poke us on Discord!

Stay tuned!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/