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Alaloth - Champions of The Four Kingdoms News

[20.1.23] New Hotfix available now!

[h2]CHANGELOG[/h2]
[h3]Added[/h3]
  • New achievements available for completing the game with Permadeath and Hardcore modes.

[h3]Changed[/h3]
  • Grandmasters will now state their location in their codex entry.
  • Changelogs are now paged instead of an infinite scroll.
  • Intro video will now be played only when creating a new game and not on each session startup.

[h3]Fixed[/h3]
  • Fixed idle stance for both human and elven priests.
  • Fixed Shiny Scaly Lizards quest markers.
  • Fixed The Eyes of Tutem quest markers.
  • Fixed A Veteran's Claim quest markers.
  • FIxed The Warlock of the West QG unable to properly grant the relative quest.
  • Fixed duplicated text in book The Tyrant's Grave.
  • Fixed wrong authoring for Dragon Turtle Soup.
  • Fixed wrong authoring for vendor discount attribute.
  • Fixed CharacterUI making the game misbehave if a scene transition is triggered while on-screen.
  • Fixed some edge cases where runtime modifiers were not being discounted by melee attacks.
  • Fixed unintended scene transitioning while co-op input engagement pop-up is still on-screen.


[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[13.1.23] New Hotfix available now!

[h2]CHANGELOG[/h2]
[h3]Added[/h3]
  • Added remap support for keyboard keys R Ctrl, R Shift, R Alt, and Keypad (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, ., -, +, /,
  • , Enter)
  • Added Alaric in Windscar

[h3]Changed[/h3]
  • Hardcore Mode scaled down from +75% to +50% for mobs' increased values
  • Changed Eye of the Stone quest reward
  • Changed description for all condition chance attributes to better state their deployment.
  • Changed display of combat state icon on companions’ combat UI: now it will inform when the character needs to be revived with the proper icon.
  • Changed display of fast travel options to be visible even when not usable.
  • Changed spawn point of player in destination scene of fast travels with griffins and boats
  • Changed how consumables are shown in Character UI recap view: instead of tallying their lapsible bonus(es) in the relative stat bucket, they will now be shown independently.
  • Scene transitions towards safe subzones won’t require player acknowledgement anymore.
  • Renabled world map location description for Strongholds in other kingdoms from the player’s one; also updated descriptions of all strongholds.
  • Revised gameplay values for some enemies.
  • Griffin Riders codex entry will now be unlocked when visiting a griffin platform too.
  • Already hired companions will now be displayed first when choosing a companion.
  • The Hunt quest giver will now be available only on the first two days of the Exile Hunt event. If the player will take the quest, the quest giver will be available throughout the event duration.


[h3]Fixed[/h3]
  • Fixed various armors not displaying VFX from suffered conditions properly.
  • Fixed Pest Problems quest markers
  • Fixed Windback Hearts quest markers
  • Fixed Jarzothan’s chronicle night layout character positions
  • Fixed missing blueprints for griffin platforms’ blacksmiths
  • Fixed enemy champions related codex entries unlock
  • Fixed hard-to-reach eggs in Dham-Dhorun
  • Fixed Griffin Keep not unlocking its Codex entry
  • Fixed antidotes not properly stating their Poison removal deployment in UI.
  • Fixed Deal with the Devil quest markers
  • Fixed Double or Nothing quest markers
  • Fixed Crawling Nightmares quest markers
  • Fixed The Lost Convoy quest markers
  • Fixed The Hunt quest markers
  • Fixed regression of companions becoming unkillable instead of dying on a lethal blow after all revives have been used.
  • Fixed character becoming stuck upon double-tapping block when using KB&M
  • Fixed Idaris’ Shrine position in the world map to the relative banner.
  • Fixed Cortian enemies’ animations for stun/knockdown.
  • Fixed regression causing Alaloth to have an increased amount of hp, up to twice the intended amount.
  • Fixed player being able to revive companion immediately when using M&K by interacting with the pointer click.
  • Fixed The Bleeding Cellar blacksmith portrait, name and dialogue.



[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Yes, we would like to release the biggest indie RPG ever!



Hello Champions!

First of all, happy New Year! We hope that you had a wonderful holiday season and are feeling refreshed and ready for the year ahead. As we look back on 2022, we are grateful for all of your support and for the opportunity to bring you some amazing RPG experiences with Alaloth! As you know, we have big plans for 2023 and we can't wait to show you what we are working on right now! The team had some rest the first week of January but we are ready to go back in action next Monday, improving the game as much as possible and bringing you even more features and enhancements. Despite the week off, we wanted to drop in today and let you know that we've been discussing a ton of amazing ideas and we have started dratfing a new roadmap for the next months, leading to the full release of the game. While we can't reveal all the details just yet, we can tell you that we think you're going to love what we have in store. We also wanted to take this opportunity to reach out once again and ask for your feedback. We value your input and want to make sure that our updates and future development are in line with what our players want to see. So, if there's anything you'd like to see in future updates, or if you have any suggestions for new features or improvements, please don't hesitate to let us know. You can reach out to us here or through social media, or you can jump in our Discord server: we are in 24/7!

Just a random sketch with a few ideas for new professions. Yes, the one in the middle is a mage...

So there is nothing set in stone at the moment, but we though it was great to tell you that a massive brainstorming is in progress, to discuss things we already partially shared and new features that could be put in at some point. We could say that we are going to work on numbers from now on, focusing on balancing and gameplay. Contents are already way more than originally scheduled with EA announcement and even if we are still adding quests, items, chars and so on [with the last bunch of integrations that will be put in patch after patch], the game could be considered ok under this point of view. The number of players with more than 100+ hours under their belt is growing and we are super happy of this. While iterating numbers, we are going to move on improving lore and Plamen itself, making the game world even more dynamic and alive. To do this, we are going to put in a good number of in-game cutscenes to introduce narrative elements that can be missed right now, not paying attention around or skipping dialogues set for this. The modularity of the setting allow us to think about new contents set in different areas of the world, with new territories to discover, new mobs, professions and such. We identified potential world updates, same size of the Winter Update [The Shadow Continent, The North Sea Empire, The Sariqi Caliphate, The Eastern Kingdoms, Arran] and a few gameplay updates considering data collected [Battlegrounds, Sword & Sorcery, Dawn of Dragons]. All of this is on top at the previously confirmed free updates [Arena Mode, skills, traits, crafting rework and so on]. Again, just codenames for a brainstorming but you can probably guess what we are talking about now: enhanced cooperative, large scale battles, endgame contents, new skills, professions, companions and much more, including localization and multiplayer. Keep an eye on FAQ here on Steam and on #the-kings-court on Discord too, we are updating both channels with the latest about EA, following Valve's new policy that was not a thing when Alaloth launched. We had to slightly adapt our plan so far, data at hand. We are sure you will understand and continue to support us as we strive to bring you the best RPG possible!

Share the love and stay tuned!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[5.1.23] New Hotfix available now!

[h2]CHANGELOG[/h2][h3]Changed[/h3]
  • Revised gameplay values for some enemies, companions and items
[h3]Fixed[/h3]
  • Grandmasters were deploying as soon as their conversation ended instead of honouring the acknowledgement pop-up’s result. Now working properly
  • Blacksmiths within griffin platforms were making the game misbehave on interaction due to an authoring issue. Now working properly
  • Quest Soaring Skies will now be granted to elven players only according to its original design intent.
  • Griffin Riders will now require Soaring Skies to be completed before offering their services.
  • Quest Pool of Radiance was unnecessarily failing on Temple of Virtues’ claim. Now working properly
  • Quest Warlock of the West was misbehaving if the quest had been granted by its quest giver rather than picked up via killing Jarek. Now working properly
  • Final battle fixed, Alaloth's wrong values are now as intended


[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

What a year it has been!



Hello Champions!

As the year comes to a close, we wanted to take a moment to say thank you to our amazing community and players. Your support and enthusiasm for Alaloth has been a constant source of motivation for us, and we are so grateful for your passion. 2022 has been a very though year for us as a team. As you know, we took our game back from our former publisher in May. We were not commenting at time [and we are not commenting this now. of course], but we can say that we are happy to be here today, considering how much we've risked as a company since fall 2021 to the first half of the year. We survived this somehow, as we survived the pandemic and many other issues completely out of our control we had to deal with during the development. We have been forced to release during the summer, squeezing activities that usually take months, to position a product on the market in just a couple of weeks. We kept our vision alive, we've worked hard, we drafted a new plan and rushed to avoid wasting years of blood and tears because of a combo of happenings that would have probably killed any other indie team around. And the most important thing is that we are proud of the work we've done.

Alaloth is a big game, way bigger than the one we had in mind at the very beginning. This is because while dealing with all the shit we had to deal with, we never stopped to think positive and we never stopped development. We had to listen to people insulting us, we had to read about vaporware and such, we had to suffer in silence, being personally attacked here and there by users [rightfuly] asking things without getting answers we were not able to provide. Not the darkest moment of the last years, just because we had to deal with bigger, tragic, things. But as already said, we survived. As we look ahead to the next year, we have some great plans in store for Alaloth and the community. We can't wait to share more details with you in the coming weeks, but rest assured that we are pushing to bring even more exciting content and features to the game, starting from your suggestions and feed. The Winter Update has been the third major update since launch, we delivered about 30 patches to fix stuff, we added contents, features and systems that were not even scheduled, we didn't wipe any save since June 30. No game breaking bugs, hours and hours of contents in, with a ton of player over 100+ hours and others with over 300 hours under their belts. This is not the standard for an indie team. This is not a standard for an Early Access, even for bigger companies. This is our standard: no ovepromise, always answer everyone, always on for our players, always focused on delivering cool stuff for you. We are not even 10 but worth an army. You can bet we'll continuie like this in 2023, it will be fun!

We hope that you have a happy and safe New Year's Eve, and we can't wait to see what the next year has in store for us all! The team will have a short break next week, but a new build will be available in a few days with some last minute fixes we did after the update. We'll be slower than usual here on Steam but you can always reach us on Discord.

Thank you again for your continued support, if you didn't join us in Plamen yet, that's the best moment to get the game, 40% off until January 5!

Share the love and stay tuned!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/