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Alaloth: Champions of The Four Kingdoms News

Trying to be even faster with bug fixing!



Hello Champions

It's almost 48 hours since we've launched Alaloth in Early Access! As we already said, we have been overwhelmed by the support we've received, as much as we've been super happy to collect so much feeds about your first steps in Plamen. A new patch is on its way [in 3 hours from now] and we've fixed things thanks to the reports we've collected here and on our Discord server. As we explained before launch, we've created a in-game tool to take dumps of everything weird occurring during a playthrough. These dumps are stored in your PC and can be sent to us now uploading the file in #bug-report channel on Discord. This was a problem for someone not using the chat, so we've set-up a new tool to make things easier for both you and us. As you've already seen, we are pretty fast with fixes and we are trying to answer in real time to everyone asking. We are happy to receive your support and your issues notifications and above mentioned dumps are very helpful to spot bugs and solve them in the shortest time possible. We've just created a super simple form where we ask you to put the same info you posted in our Discord #bug-reports channel until now. This will permit us to triage the notifications and dumps even more efficiently, in order to bring you more and more fixes and improvements in no time!

Just CLICK HERE, follow the instructions and we will be immediately notified and can start working on the problem with no risks of missing something! That's how it works, super simple!



Changelog for the upcoming patch will be available shortly. We had a very long day fixing loots, quest rewards, trainers and items in general. Expect part of your equipment suddenly changing rarity or popping-up with different stats. Nerf on the way for a few mobs too, as well as a general check of values here and there.

Write soon!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[1.7.22] New Hotfix Available now!

[h2]CHANGELOG[/h2]
  • Summon Familiar, Puppet Wire and others skills breaking mobs with certains specific conditions are now fixed. The bug was blocking player with no reason in in the area
  • Moonvale Loot Table issues fixed, no more blockers in that area
  • Holy Fire cooldown changed to avoid spamming the spell [from 3 to 7 seconds]
  • Jarzothan bhv and stats fixed
  • Quest Journal issues that prevent you from scrolling an entire list of items, is now fixed
  • Vendors and Inventory issues that casused random freezes are now fixed
  • General prood reading and texts/typos fixes
  • Some mobs bhv and values have been iterated and improved
  • Fixed a minor issue that could happen when swapping weapons in the menu
  • Improved stability by fixing some minor glitches


[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Full support on the way soon but hey, it works already!



Hello Champions!

Just a quick post following feedbacks we received in less than 24 hours since launch. As you know, we already released an Hotfix fixing a major issue related to cut-scenes and clips [codecs related]. By the way, we decided to go on with a new update to clarify a bit the mouse & keyboard stuff because a lot of people is discussing here and on Discord. We read around "this game doesn't support mouse & keyboard" which is not correct at all. The mouse is elegible to be used by the game as an input source to perform actions when the mouse & keyboard layout is active. Normally this layout is automatically enabled when the game detects input from a keyboard/mouse device, and in the same fashion the pad layout is enabled when the game detects input from a gamepad device.

Currently, the mouse can be used to perform some combat actions (heavy and light attack, target locking, zoom in/out), and scrolling in some scrollbar UIs.

Mouse cursor is not available for any interaction with UI or combat. Currently it is not possible to use the in-game remap functionalty for mouse & keyboard to move mouse actions on keyboard, or viceversa.

A lot of people is enjoying the game using the currently supported set-up for mouse & keyboard functionality .

Is it the best set-up for mouse & keyboard? No, it's not. Are we going to improve it? Yes, we are. Roadmap with next steps will be shared next week and this is one of the most important fix to do on our side. So why we decided to go like this? Well, as you know, we had to rush almost every single release-related activity since we've got publishing rights back and we decided to go out as soon as possible with EA, bringing on the table a playable game with tons of contents since D1. We decided to put contents on prio, considering this is not a simple work, planning to improve the support on the way and releasing something working, anyway . So we can confirm that mouse & keyboard setup does work now even if not state-of-the-art and we are going to offer full mouse support soon, so don't despair fellows PC players!

Hope this helps, news on the way soon [and a new Hotfix on its way later on today!]

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Hotfix live and a few info to get the best from your feed and bug report!



Hello Champions!

This update should have been posted tomorrow to be honest. It should had been something like The Day After or such and it was scheduled with a very different idea in mind. Someone says that life is what happens when you are busy with plans and of course it is so damn true. Long story short: we've been literally overwhelmed by questions, reports, comments etc. following the launch. We didn't expect this kind of reaction and we are super happy about this. Anyway, great powers mean great responsability [cit. once again], so the celebration moment we set for the evening, turned into the very first iteration with the community for our game. And it was amazing. Positive reviews are coming in but we can say that we are even happy of bad reviews so far, because everyone confirmed, in a way or another, that what we had in mind is real and working when playing. And this is amazing. Of course there is a lot of work to do but releasing has been like breathing fresh air after years closed in a room with no windows [to be shared with an idiot roommate...but this is a different story]. So first thing first: we've fixed a few bugs following reports [you can find the changelog below] but we are here to ask for extra help as we already did before launch. Let's clarify a few things again than: we are sincerely humbled by the love we received these days, and we hope to gather feeds on how you are going to hold our game from now on.

Anyway, as a small team, it can be challenging to keep an eye on multiple platforms at the same time and for this reason we strongly recommend posting feedbacks and bug reports on our official Discord server. We promise you that all the threads posted there will be read. We also pay close attention to the board here [so use this topic in the future] but we cannot guarantee that we will see bug reports elsewhere. Once you are in Discord, look for #bug-report channel in the Early Access section.

The build you are playing features a debug tool that allows you to take a dump of any issue you could experience. Just press F5 anytime something weird happens. This is going to create a file into your PC, allowing us to fix it asap. The file is stored here: %USERPROFILE%/AppData/LocalLow/GameraInteractive/Alaloth/Dumps

AppData could be an hidden folder, if you can't find it immediately.

Please refer to the same channel for any bug-related issue. You can find two more channels to post your feeds in but even suggest the features you would like to see implemented on the way.

We know that not everyone is happy to jump on Discord but we need a place in which we can store and list the files you are going to upload through our debug tool.

[h2]
CHANGELOG
[/h2]
  • - Fixed Teleporting Dodge bug
  • - Fixed Faster than Light quest bug
  • - Clips blocking players in the title menu when running the game are now working properly.
  • - Sleeping costs in tavern are now ok
  • - Repair All Cost is now fixed
  • - Scales of the Saurian armor is now rare as it was supposed to be
  • - Dark Knight Armor removed from blueprint of Goldport Blacksmith as inteneded
  • - Food vendor in Goldport now properly interactable [dialogue to be fixed in next Hotfix]
  • - Abarneth the Unknown no more in T POSE in Gashak tavern
  • - Vendors stocks updated

Most important fixes done are in bold. We are setting manually every single vendor stock in the game to give the best consistency among lore, char, places and so on. Luckily we found a way to fix clips not working well and preventing someone from running the game properly. It was on Unity side, version-related issue. Now everyone can play properly! Expect more tomorrow. 3AM now here, let us sleep for a few hours before going back to work.

Thank you and share the love!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Stand ready, Champion, and prepare to fight for Plamen!

Hello Champions!

We did it, what a rush! People everywhere can now hopefully enjoy [and break!] the game we've poured our hearts and souls in since years, now. We've fought for the game we had in mind and we've always tried to push something new and always pitched Alaloth as something in between old-school masterpieces and modern action games. "The very first isometric souls-like" we said back in 2018. The idea was to have 3D mechanics working in some way with Infinity Engine-like visuals and we can say that we are happy of the result now. It is not finished yet, lot of work has to be done, polishing is needed and that's why we are here launching EA but the game is completely playable, featuring way more features than what we originally thought and some more will be added in the next months. We already told you about our story, no need to repeat it once again. It's time to celebrate here. It will be for a few minutes only and then we'll be back at work, because the first days will be crucial. But hey, we are going to cry all the tears we have, thinking to all the issues we had to face on the way. Everytime we've been hit, we decided to go on. We've risked bankrupt, we had to deal with death and health issues, met people that nearly killed our dreams and our business but at the end we've gone through a pandemic too and we are here. We are closing a cycle today, starting a new one. Again, just give us a few minute to enjoy and take a look to our EA Launch Trailer here. For bug reports and EA related how-to, go here and follow the instructions. Please help us share the word about the release!

[previewyoutube][/previewyoutube]

Next steps: a full roadmap of the things we are going to put in-game in the next weeks, a detailed list of known issues, lore and tech related updates. Join us on Discord and tell us about your experience!

Stay tuned and welcome to Plamen!

[h3]Follow our official channels to stay up to date:[/h3]
Like Alaloth on Facebook Follow Alaloth on Twitter Check out our Steam page



https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/