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Alaloth: Champions of The Four Kingdoms News

Alaloth 1.0 launches tomorrow!



Hello Champions!

Let’s cut straight to the chase. You probably saw that emotional post already, so I won’t repeat myself here. But let’s be honest, nothing’s changed in terms of feelings. If anything, these last three extra weeks have cranked things up even more.

You see, we thought we’d be wrapping things up, basking in the glow of a job well done. Instead, we were hit with a curveball, a problem we couldn’t even fix ourselves. Classic, right? So, once again, we had to pivot, rework, and improvise a whole bunch of plans that we had poured sweat and tears into. But, hey, silver linings. These three weeks gave us the clarity we needed to refine everything and get ready for a launch that is now, drumroll, literally one click away. Seriously, I just have to push a button.

Can't wait!

Of course, because the universe loves a bit of drama, I got hit with a fever from hell over the last couple of days. But, guess what? Here we are, as always, ready to roll. And like the big fancy studios, I've even made a worldwide launch times graphic! Plamen is ready to welcome all RPG lovers, with a little extra love for the veterans (you know who you are!) while giving a nod to the younger crowd who live for DPS stats, builds, and kill counts! As soon as 1.0 drops, we’ll be sharing more details about our post-launch plans for 2025. We’re excited to give you a glimpse into what’s coming next, including more updates, content drops, and everything else we’ve got planned for the future! Keep an eye out!

See you tomorrow!

Alberto

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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[14.11.24] New Hotfix available now!

[h2]CHANGELOG[/h2]
[h3]Changed[/h3]
  • Raised base volume for the explosion of “Thorntrap” talent.
  • Updated deities buffs.
  • Changed some quest rewards to be more thematically fitting.
  • Revised “Ritual of Ukar-Rakagul” gather requirements.
  • Increased perfect parry damage by human-controlled characters.

[h3]Fixed[/h3]
  • Fixed regression preventing damage application for some bosses abilities.
  • Fixed “Consacration” talent visual area shrinking with camera zoom in.
  • Fixed blood color for AI companions.
  • Fixed several typos and wording issues.
  • Reinstated status icon upon cooked dish usage.
  • Fixed camera bounds when in “Mournfern” Fighting Area.
  • Fixed “Safe Passage” quest giver availability upon quest completion.
  • Added missing description for Necromancer Robes.
  • Added some missing gold values for items.
  • Hellcrepers in World Map will now correctly aggro upon entering their awareness range.


[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

Plamen awaits on November 21, just one week away!



Hello Champions!

We know the wait has been longer than expected, but we finally have a new release date for Alaloth: November 21. Unfortunately, we’ve just received a final answer from Valve regarding our Moonstone Pass plans, and it’s not the outcome we hoped for. As a result, our post-launch strategy has changed: there will be no Moonstone Pass, Gold and Ultimate Editions available on Day 1. Only the Deluxe Edition, which includes the Ultimate Pack, will be available at launch.

Steam restricts Season Pass availability to selected partners because it is technically a pre-order, and for smaller indie studios like us, an additional review is required to verify our ability to deliver future content. Although this policy is meant to protect users, and we think it's great, it’s not actually clearly mentioned in Steam’s documentation, so we only discovered it one click away from release. Our store page for The Moonstone Pass has been approved by mistake, according to Valve. As a result, this last-minute issue disrupted our original plans.

Deluxe Edition includes the Ultimate Pack with in-game goodies, unique items, and tokens for use in our shop. Also available separately.

Unfortunately, neither our willingness to share our pipeline, nor the enormous number of updates released during Early Access, nor our constant direct communication with the community was enough to unlock the situation. No one to blame, Steam has always been supportive in the past, but it was a tough blow for us. Our Moonstone Pass was intended to include two new DLCs as a core part of our post-launch content strategy. Now that it’s unavailable for the time being, we’ll adjust our roadmap. The Moonstone Pass was designed for paid DLCs, but our 2025 roadmap is packed with free content too, which we’ll detail right after 1.0 release. Expect tons of new additions as usual: NPCs, items, weapons, quests, locations, and all the details on localization.

Meanwhile, brace yourselves, Alaloth 1.0 is finally coming!

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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[6.11.24] New Hotfix available now!

[h2]CHANGELOG[/h2]
[h3]Added[/h3]
  • New artworks for Minion Gods Xoluga and Somjiar.

[h3]Changed[/h3]
  • Improved control over player attacks direction when using a pad without a locked target.
  • Comparing items while in a vendoring context will try best-effort to match the current selection instead of disabling itself.
  • Removed “buy all” while in a vendoring context as the same functionality is being provided by the standard “buy” flow.
  • Changed the “loot” flow to allow for quantity picking.
  • Updated worldmap pawn dialogues.

[h3]Fixed[/h3]
  • Fixed issue with melee skills breaking when used immediately after a ranged weapon attack.
  • Fixed issue with Necromancer perk “Sadism” effect never being triggered on a killing blow, removed trigger from kick attacks and updated effect description.
  • Fixed edge case where the starting equipment wasn’t being persisted following character creation.
  • Fixed several typos and wording issues.


[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/

[4.11.24] New Hotfix available now!

[h2]CHANGELOG[/h2]
[h3]Changed[/h3]
  • Added bow requirement for “Swift Quiver” talent.
  • Updated dialogues for worldmap pawns.
  • Tweaked some items values and stats [Aegis of The Five Flames, Serlians Bite, Cortians Sword etc]
  • Updated Grandmaster Passive skills descriptions.

[h3]Fixed[/h3]
  • Renabled missing VFX on targets affected by “Curse”.
  • Assigned the proper weapon subtype to some Magic Staffs.
  • Fixed Forest Trolls not spawning.
  • Fixed Credits formatting.
  • Fixed visual issue in Sea of Stars.


[h3]Follow our official channels to stay up to date:[/h3]
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https://store.steampowered.com/app/919360/Alaloth_Champions_of_The_Four_Kingdoms/