Steel Division 2 - Beta - Patchlog
Hello everyone,
Here is the Patch Log for the Steel Division 2 Beta !
Thanks a lot for your continuous feedback & support messages that help us to develop a better gaming experience.
18 Divisions:
5 Maps ( all updated!):
GENERIC:
UNIT CHANGES:
We're reading your feedback and are currently working on more improvements for the upcoming phases.
Have fun Commanders!
Here is the Patch Log for the Steel Division 2 Beta !
Thanks a lot for your continuous feedback & support messages that help us to develop a better gaming experience.
New Feature
- Added: All Divisions now have a description
- Added: Breakthrough paterns have been changed
BETA Content
18 Divisions:
- 2nd Guards Tank Corps
- 29th Tank Corps
- 3rd Guards Mechanized Corps
- Manoeuver Group "Tyurin"
- Manoeuver Group "Bezugly"
- 9th Guards Cavalry Division
- 26th Guards Rifle Division
- 44th Guards Rifle Division
- 184th Rifle Division
- 5. Panzerdivision
- 20. Panzerdivision
- 78. Sturm-Division
- 28. Jäger-Division
- 14. Infanterie-Division
- Gruppe Harteneck
- Köruck 559
- 1. Lovas Hadosztály
- 12. Tartalékos Hadosztály
5 Maps ( all updated!):
- Orsha North
- Vitebsk East
- Tsell
- Lyakhavichy
- Autobahn zur Hölle
Main bug Fix
- Fixed: Mortar bug
- Fixed: Various crashes
- Fixed: Translation errors
- Fixed: Bugs with defenses
- Fixed: Return fire and Smart hold fire now stay in deployment phase
- Fixed: Units crossing rivers may now be targeted
- Fixed: In 4v4 Breakthrough red player will no longer be in attack when selected otherwise
- Fixed: Units no longer disembark at spawn when game start
- Fixed: Flamethrowers no longer fire laser beam and get their visual effect back
- Fixed: Gunner Nest
- Fixed: In low configuration, explosion craters doesn't disappear anymore
- Fixed: Some city blocks causing suppression on a unit firing without being fire it
- Fixed: Battlegroups importation
- Fixed: Units ghosts crashes
- Fixed: Clipping interface panel
- Fixed: Sky no longer shake
- Fixed: Players name ingame fixed in score panel
- Fixed: Can no longer see through buildings
- Fixed: Can no longer put multiple units in gunner nest
Balance
GENERIC:
- Planes' price overhaul
- Aerial rockets lethality globally increased
- ZiS-3's gun profile modified so it can't be mistaken for an howitzer (such as on Marder III)
- AT guns & StuGs' availability standardized over the board
- Heavy AA/AT guns (Hungarian 80mm, Soviet 85mm & German 88mm)’s ACC increased
- Bunker’s availbility with XP fixed
UNIT CHANGES:
- Hetzer's price increased from 60 to 70
- Tiger E & Tiger E Führer no longer come with a free XP level.
- Tiger E & Tiger E Führer's price increased from 110 to 120.
- ISU-152's price dcreased from 140 to 120
- T-34/85 obr. 1944's price decreased from 100 to 90.
- M-42 45mm AT gun's armor penetration (non APCR) decreased from 95 to 75mm. Price dropped by -5 on all variants.
- Osnaz Sapeyri moved to RECON tab
- Ford GPA MG now has the Radio trait.
- Kfz. 4's speed fixed (= increased)
- Marder III's missing hull MG added (and extra/unused AA MG model removed)
- Valentine III's RoF increased from 7 to 15 rpm
- T-70's RoF increased from 8 to 10 rpm + loadout changed to include HE rounds.
- Hussard Golyoszorossok’s price decreased from 35 to 30
- StuG III F/8’s price decreased from 60 to 50
- M-30 122mm’s price increased to 110, as the German version
- Tu-2S’s availability fixed
- IL-2KR’s inability to shoot at the ground’s fixed.
- IL-2M ditto
- Fw-189A ditto
- Bunker ATR model fixed
We're reading your feedback and are currently working on more improvements for the upcoming phases.
Have fun Commanders!