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Steel Division 2 - Blog Post - Destruction Mode



Hello!

It is good to see you again. In today’s post, we are going to be talking about the near-future (re)introduction of a “golden oldie” game mode into Steel Division 2: Destruction Mode.

In one of the upcoming Reinforcement Packs, which will be made available to all Steel Division 2 owners for free, you’ll be able to find the popular Destruction Mode.

Read on to find out more.

The great return

We have been working on bringing back the Destruction mode from its iterations found in our older Wargame series and - of course - Steel Division: Normandy. A frequently requested mode, Destruction works in a slightly different way compared to the default Skirmish or Breakthrough mode. Destroying enemy units will reward you with points, and the capture points on the map influence your income rate.

Destruction mode was born in our R.U.S.E game, back in the day, and over time has slowly evolved into the latest iteration, which we are very excited about introducing in Steel Division 2.



How does it work?

Blowing up things and getting points for it has never been as much fun as in the Destruction mode. The premise is very simple: each unit you destroy rewards you with points, equal to their deployment cost. The value will pop up the moment a player obliterates an enemy unit. This means that it is instantly obvious that destroying a more powerful (and thus costly) unit will grant you an advantage over your opponent. Just imagine killing one of those expensive King Tigers! Many salty tears are going to be shed.

At the start of a Destruction game, you’ll determine the threshold of the number of losses for each player. Reaching this point total will result in a victory. For instance, if you play a 2v2 game and set the points at 2000, you’ll need 2*2000 to win the match.

Now, destroying units and getting points is just one half of the experience in a Destruction match. The capture points on a map will have a direct influence on your economy. In the Steel Division 2’s Destruction mode, capturing these points will increase your Requisition Points income, allowing you to deploy more units. Each capture point will give you a set amount of points. This forces each side to keep on pushing and try to dominate the battlefield.

If all the flags are captured by one side, the sudden death rule applies to the losing team that no longer holds any territory. They need to move quickly and recapture terrain or risk losing the whole match.

We are currently also looking at implementing Destruction mode for Breakthrough-type games where the attacking team will have a high starting amount of Requisition Points but controls no capture points. Of course, defensive structures will also be present. We’ll keep you updated!



Conclusion

We originally planned to launch the new Destruction mode, as well as the other new features - the Auto Deployment and Rules of Engagement mechanics - at the same time as our new History DLC The Fate of Finland. However, after more playtesting, we felt that the Destruction mode needed a bit of extra time and love in the Eugen kitchen.

Right now, we are hard at work at getting it in the best shape possible, but this won’t be in time for the upcoming launch of our new DLC. In case you’ve forgotten: The Fate of Finland DLC will release on the 3rd of March! The two other Reinforcement Packs will become available for free on the same day.

Best get ready for some Steel Division 2 action!

In the meantime, keep an eye out on Steam and Eugen forums, or social channels (Facebook and Twitter). You can also join us on our Discord channel or Reddit page.

See you on the battlefield, commander!