Steel Division 2 review - a flawed masterpiece

Up near the Korean DMZ there's a place called Rodriguez Range. If you make the trek up the hill to the control tower, you can almost see the whole thing. Tank gunnery lanes stretch out for miles before you, curving around rugged mountains and eventually disappearing in the misty distance. Abrams tank crews qualify on this range, firing at targets five kilometers from their position, and seeing it from such a height, but still so close, provides a fleeting glimpse at the sheer geographic scale of war.
Steel Division 2 aims to provide an even larger and better perspective on war, and I'll be damned if it doesn't almost pull it off.
This is of course the follow-up to Eugen Systems' Steel Division: Normandy '44, and the fundamentals of that game have made the jump to the Eastern Front intact. Here you'll find the same massive real-time tactical battles across miles of front line, with infantry, armour, artillery, and air force on hand to push that all-important control line back a few more acres. These remain the centrepiece of the game, and they look even better this time around.