patch v.51345 (including Range Rework + New Efficient Shot)
patch v.51345 HOTFIX
FIXES
- fixing the missing Lit. RM-38's image
- fixing some Estonian names' localization
- fixing the Estonian SU-85's nationality (it was actually considered Soviet)
- fixing 1.FJ's missing Fs-Jäger if you don't own "Tribute to D-Day"
- fixing Estonian units being silent
- fixing the Flaktruppen's missing NATO icon
- fixing the Tannenberg's minimap
- fixing mods export
- fixing MG suppress
- fixing vehicles MG34 range to 750m
- replacing the Soviet SU-76 tank destroyer with a German one in AG's SS-Panzerjäger-Abt. 11.
- replacing the German battalion commander for a proper Soviet one in AG's 272nd OSNAZ Battalion.
- Tannenberg map will be made available for any games (4v4 by default). Yet they will only be accessible with the following criteria: Meeting Engagement + Capture the Flag
patch v.51099
FEATURES:
- tank/anti-tank gun’s ranges v.2 (see below)
- new Efficient Shot smart orde. More details here: https://store.steampowered.com/news/app/919640/view/2986423397426480871
- modifying flags on Gora & Lenina maps
- fixing a rare bug selecting a unit while none is under the cursor.
- fixing a rare bug moving a random unit to a map's corner.
- fixing some disorder in the friends' list
- fixing the improper Lifebuoy backpack on some Greek units (si pas intégré dans patch officiel Rimini)
- fixing Recon Spitfire LF Mk IX Browning's fx
- fixing P-51C-10's weapon damage.
- changing the type classification for the German Breda 47mm into Antitank Gun (as opposed to Infantry Support Gun as its Romanian counterpart)
- fixing landing gear of some Ju 88 A4 variants.
- fixing missing Puppchen in 1.FJ
- fixing Lince's MG from Bren to Bedra
- fixing 2nd NZ's Spitfire LF Mk. IXc model.
- fixing Ostlegion models (shoulder patch)
- fixing AG Tutorial #3
- fixing planes veterancy ratio
- fixing MG-26(t)’s model
- fixing SAMPO L-41 Suppress damage
- fixing VEKOTIN 20mm infinite sound
- fixing some reported missing unit images’ in Iasi AG campaign.
- 122. ID's Sturmfuhrer's AT icon removed
- AT/TD/tanks' price rehaul, based on new range system. Too many to list here, check it ingame ...
- Vanguard economy changed from 140/135/100 to 140/125/90
- decreased 2-man flamethrower teams' availability from 9/12/24 to 6/9/12 (depending on original total), with cards changed accordingly.
- all MMG-armed transport h/t price set at 10 (+5)
- all HMG-armed (.50) transport h/t price set at 15 (+5)
- all recon SdKfz 251/1 & 250/1 price set at 10 (some were at 15)
- Increased stress when infantry is static by 40%
- Increased Air recon's optics by 50%
- Increase MLRS's dispersion.
- Increase MLRS's stress.
- Decrease MLRS's ammo consumption.
- HMG range nerf
- French & US WC-52 renamed WC-25, as fitting the model
- MAORIS name changed into MAORI
- decrease GRUPY SZTURMOWE's price from 30 to 25
- increased GPA KAO (132mm)'s price from 90 to 120
- American APCR rounds have been modified to model the much better HVAP rounds, but their number per vehicle was reduced to 3.
- increased M16’s ammunition
- all M4A2/M4A3 (vanilla variant)'s XP ratio standardized on the US one
- (97GRD) decreased GPA KAO (132mm)'s availability from 1/2/3 to -/1/2
- (3Can) normalizing the Stormtroopers' XP ratio on par with other units with same availability.
- (2NZ) normalizing the NZ Maoris' XP ratio on par with other units with same availability.
- (2NZ) adding unarmed Willys as transport for NZ Recce
- (2NZ) Maori Scout & Scout (PIAT) no longer have access to 2-in. Carrier as transport.
- (3CID) Scout & Scout (PIAT) no longer have access to 2-in. Carrier as transport.
- (3Arm) AA slots changed from 1/2/3/4 to 2/3/4
- (1Pancerna) Armata 6-pdr 57mm's price from 50 to 45
- (2ndUS) Howz. M3 105mm moved from ART to SUPP as direct fire support gun. Smoke rounds removed.
- (2ndUS) Howz. M3 105mm (moved from ART to SUPP) doesn't come with a jeep or supply DUKW anymore
- (2ndUS) Howz. M2 105mm (the one remaining in ART) now comes with supply DUKW
- (AK) adding one C-only card of F-22 76,2mm howz.
- (AK) adding one C-only card of 37mm AA gun
- (AK) adding one C-only card of Stud. Supply
- all Hungarian 40mm gun use the improved Hungarian AT round
- Lovas Felderitok's price decreased from 35 to 25
- Arkaszok's price decreased from 25 to 20
- all Panzer IV H's XP ratio standardized on the US one
- PzGrenadier (MG-26) now display the proper number of MP-28 SMG
- Wurfrahmen's MG ammo load increased
- Erkundungs & Fusilier set at 25 (-10)
- Jäger & Skijäger Fusilier set at 30 (-5)
- Ski-Stumjäger set at 35 (-5)
- Spähtrupp (all)'s price decreased from 25 to 20
- decreased Reitende-Jäger (MP-44)'s price from 35 to 25
- decreased FLAK M.39(r) 85mm's price from 115 to 105
- Fs-Flammenwerfer now have the new 6/9/(12) availability pattern
- (14Inf) Changed JU 88 C-6 (x10 50kg)’s availability 1/2/4 to 3/4/6.
- (1FJ) one 3-pt AA slot removed
- (Ski) replacing Marder I with Marder III
- (5CavMot) Pusca Anticar now have access to Horsh as transport option
- (5SS) changed Fw 190 D-9 availibility from 1/2/4 to 2/4/0
- (Tartalek) 80mm AA changed from 2x cards of 2/4/- to 3x cards of 2/4/6
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RANGE REWORK:
All direct fire AT/TD/tank guns' range and penetration drop-off have been reworked to better match their historical performances.
New ranges are 750/1000/1250/1500/1750/2000, with distribution depending first on caliber/gun lenght, with some over/underpeforming guns sometimes shifteed one scale up or down.
The more a gun's range is downgraded compared to the previous versions, the more its accuracy at its new range has been increased.
Range distribution is roughly:
* 88mm+ AT guns retain the 2000m marks, as well as Panther & Resita's 75mm and 17-pdr.
* 80-85mm AT guns at 1750m, with German PaK 40 & tank gun equivalent, as well as US 76mm.
* >50mm to 76,2mm at 1500m, including most US/British 75mm tank/AT guns (but PaK 40) and Soviet 76,2mm, as well as 6-pdr/57mm guns.
* 45mm to 50mm at 1250m, as well as the US 37mm "long"
* 37mm to
Short 75mm and artillery guns' direct fire retain a 1500m+ (depending on caliber) range, since they usually only fire HEAT rounds.
HEAT & APCR rounds have their own range, which can be different from the AP one.
ATTENTION: remember that the default range displayed in the armory is the longest one for a weapon type (anti-personnal, anti-tank), hence make sure to check each ammo's range.