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Voice acting

Hello commander!

After last week’s dive into history with our upcoming Army General campaign DLC, the Battle of Turda, pitting Axis Hungary versus Allied Romania, today we circle back to the soon-to-launch Nemesis: Raid on Drvar.

One of the final elements coming in hot in our new Nemesis DLC are the dialogue lines, or as we call them, acknows. We wanted to tell you more about how we handle this vital aspect of our sound design.

[h2]The first step: writing and translating[/h2]
The devil is in the detail. The Steel Division 2 experience and authenticity extends beyond graphics or core game mechanics. Such as? The soundscape, including the all-important dialogue.

We take great efforts in having the sound, from music to the explosions and the spoken word, be top-notch, realistic and immersive. That includes acknows. These are the short dialogue lines said by the various units in their original language.

Every unit in Steel Division 2 has a set of dialogue linked to an action, order, or battlefield event. If you click a unit, we hear the acknow. The voice can differ from nation to nation, division to division, and type (armor, infantry, artillery, etc.) and sub-category (anti-tank teams, anti-tank guns, or tank destroyers, for instance).


The vast majority of the lines are similar across languages and unit types. Think of a unit mentioning to the player that they are under attack. However, close to 10% of dialogue for a nation are unique and personal (movie quotes, singing a song, etc.).

The lines are initially written in English and then translated by professional translators into the language required. Before moving to the actual recording step, we have members of our community proofread and double-check the military jargon for accuracy. Yes, a slight disclaimer, we have learned this vital part the hard way (Danish Wargame fans know what we are talking about).

[h2]Second step: recording[/h2]
Now, the second stage: selecting the right actors. Voice acting is a tough job, make no mistake. It involves screaming (a lot), finding the “right” voice, emphasizing words and phrases in the perfect way. It’s one of those situations that when it works, it's the best thing ever and you never think twice, but if it doesn’t… the faults are rather obvious.



After the lines are written and translated, we look for freelance voice actors for our target nations. This involves a lot of “testing” of voice samples. Certain nations are much easier to check, as the pool of actors is larger (say American or British English, German, Russian). The more specialized the language or accent, the smaller the roster of actors, and more of a challenge it is to find the right one. Guess one? That’s right… Maori!

[h2]Putting some spirit into it[/h2]
After finding the right fit, we devise a plan of attack, reach out to the actor, and have them record a couple of sample lines following our precise guidelines. It involves a lot of “I’m under fire” or “I’m hit, arghhh.” We are looking for actors to punch it up and deliver some guts, allowing us to make it even more credible and realistic.



Of course, a key aspect is that the acknows are being said by soldiers and pilots on the frontline, not in a comfy recording studio. It needs to feel and sound natural, not bland and uninspired. Lots of our dialogue lines feature specific directions (“Under fire” can be expressed panicked, cool, distraught, etc.).

Some less-than-inspired recordings:

Give Them Hell Fire at will

And now some that speak volumes of the kind of voice acting we are looking for:

ITA BRZ

Nemesis: Raid on Drvar was a new challenge for us, as we worked with no less than three different languages: Serbian, Croatian and Bosnian. There are even some Slovenian lines too!

Chetnik Mars (plain) Chetnik Ne Pucajte! (plain)

[h2]The final step[/h2]
After the successful cajoling of our voice actors, and having the audio lines in our sound files, we need to spruce them up. The finishing touch is some effect magic. This will make the actors sound like they are in the open, or inside a button-down vehicle, or in a plane speaking through a radio. For instance, some of the Chetnik lines above after the audio treatment:

Chetnik Mars Chetnik Ne Pucajte!



[h2]Nemesis: Raid on Drvar coming soon[/h2]
We are still chipping away at Nemesis: Raid on Drvar! As mentioned previously, the awesome Strike Team is busy testing and checking all the hard work for bugs, issues, and other technical hazards.

You might have noticed that they are already streaming the new DLC, meaning that after implementing the missing acknowledgments detailed above, and some touch-up brush strokes, we’ll be ready to roll!

[h2]Au revoir and until next week![/h2]
Once again, we have to leave you be. As always, it won’t be for too long.

Keep a close watch on our Steam forums and Instagram to keep up to date with the latest Steel Division 2 talk. Looking for an online game? Visit the kick-ass Discord server or Reddit page and get involved with the lively Steel Division 2 community!

See you!

New AG campaign: Battle of Turda

Hello!

As teased in last week’s post, we are ready to lift the veil on our next Steel Division 2 DLC, a brand-spanking-new Army General campaign! This one is almost entirely focused on a series of clashes fought - uniquely - between two former allies: Axis Hungary and (recently turned) Allied Romania.

Let’s swing the camera to the southern flank of the Eastern Front and zoom in on The Battle of Turda, in northwestern Romania, also known as Transylvania. The time is September 1944, and the Romanians have only just changed sides, from Axis to Allies. The country is suffering a chaotic confluence of attacking and retreating forces of four different armies. The western frontier lies open; former “frenemy” Hungary sees a juicy opportunity...

[h2]A State of War[/h2]
War descended chaotically on Romania in August and September 1944. As we already depicted in our major expansion Steel Division 2: Black Sunday, Romania changed sides, from Axis to Allied, in a surprise move after the Red Army began their massive strategic pincer offensive from the north. Soon after, another minor Axis ally, Bulgaria, followed suit and joined the Soviet camp.



In one fell swoop, the whole southeastern flank of the Eastern Front burst open. Germany lost a large quantity of material and manpower. Many troops hurriedly tried to make their way towards Hungary and Axis-controlled territory, pursued by Soviet forces. It was a hot, confused mess, with many Romanian units being captured and marched off to POW camps, while others turned their guns on their former allies.

Further west, Hungary remained in the Axis camp, and they saw a direct opportunity to take advantage and inflict a damaging blow on their old nemesis, Romania. You see, Hungary and Romania had been very (very) reluctant allies under the thumb of Nazi Germany, having seen each other's territory change hands - specifically Transylvania - multiple times in the last few decades. Bad blood festers.



[h2]The Hungarians strike first[/h2]
In the first two weeks of September, Hungarian forces rushed into Romania’s mountainous South Carpathia in order to secure the vital mountain passes leading from the rest of Romania. There was a certain amount of enthusiasm by the Hungarian troops, eager to liberate part of, what they considered, to be Hungarian Transylvania.

The offensive would not only provide a critical lifeline to friendly, retreating Axis troops, but it would also block access to Soviet forces hot on their heels, and safeguard the Hungarian lands - for the time being. Along the way, the objectives were changed, with the Hungarians ultimately settling on establishing a more easily defensive line following the course of the Maros river. The main attacking Hungarian force was the Hungarian Second Army, including the 2nd Armored Division, the nation’s most powerful and best-equipped formation.

What few Romanian territorial and independent mountain battalions were in the region sprung into action in a rushed and desperate attempt to counter the Hungarians. Other Romanian forces, including what armored units left, joined the fight. Later on, Soviet reinforcements from the Second Ukrainian Front managed to provide critical battlefield support.



Unique to this battle is that the offensive was carried out almost completely by the minor allies themselves, at least in the early stages, with the Hungarians on the attack and the outgunned Romanians throwing up a hard-fought defense.

[h2]The Army General campaign[/h2]
The new Battle of Turda Army General campaign will focus on the first stages of the combat as they developed from September 5th to 15th, 1944. This includes the opening Hungarian offensive toward Turda and subsequent capture of the city. We then see the Romanian defensive efforts slow down, then stop the Hungarian attacks. Finally, we also experience the initial combined Romanian-Soviet counter-offensive on Turda.



Historically, this first Allied counter-attack was a failure, which led to a lull in the fighting after September 15th (hence why we’re stopping there). In real-life, afterward, the Romanian-Soviet forces renewed their attacks until the fighting near Turda died down later in the month, with Allied offensive efforts directed in other sectors. Ultimately, the Romanians managed to push out the Axis troops out of their country, and the fight for Hungary itself began in earnest in October 1944.

The Battle of Turda features a campaign with the combat being quite even between both sides, with the Hungarians having the edge at the start, while the Romanians build up their forces until powerful enough to counter-attack and overwhelm their opponent at the end. Both “parent” armies, Soviet and German, will reinforce their minor allies, though mostly in a supporting role.



[h2]Nemesis: Raid on Drvar[/h2]
Of course, we are still busy bees with Nemesis: Raid on Drvar. We are waiting for the last recordings of our voice actors. In the meantime: the new divisions are being tested by the Strike Team. They will be allowed to stream the content of this Steel Division 2 DLC by the end of this week!

[h2]Au revoir and until next week![/h2]
That’s it for now. We will provide more details on the actual troops, formations, and reinforcements you’ll have at your disposal in the Battle of Turda Army General campaign in the near future!

Until then, keep a close watch on our Steam forums and Instagram to keep up to date with the latest Steel Division 2 talk. Looking for an online game? Visit the kick-ass Discord server or Reddit page and get involved with the lively community!

See you on the battlefield, commander!

Patch and Maps

Hello commander!

We hope you are well. Busy as we are, today will be a shorter post. Not only is the Nemesis: Raid on Drvar launch getting nearer, but we also have a balance patch being uploaded for Steel Division 2 as we speak!

Keep reading to find out more.

[h2]A short Drvar update[/h2]
First off: Nemesis: Raid on Drvar. We have all the art for the Infantry units done. Check them out below.



One element we aim to complete soon as well is the voice-over acting. Now, our focus is always on authenticity, so in order to have the Yugoslav partisans of the NOV be as realistic as possible, we enlisted the help of Serbian, Bosnian and Croat voice actors. We hope you are going to like the result!

[h2]And others![/h2]
Apart from Nemesis: Raid on Drvar, a new patch for Steel Division 2 has just been released. This includes:
  • Two (!) new recuts from our Tannenberg map. We offer both a new 1v1 variant, and a new 2v2/3v3 variant. Read more about two revisions the blog post here.
  • We have balanced (read "nerfed") five “overperforming” divisions: 5. Gebirgsdivision, 3. and 4. Fallschirmdivision, 17. SS-Panzergrenadier-Division and Task Force 45.
  • Although we prioritized the above battlegroups, we are also working on addressing other divisions (both over- and underperforming) by looking at the data and overall win rates. We will handle these in the next patch, which we hope to deliver with Nemesis: Raid on Drvar’s release.
  • Fixing the issues reported after our Steel Division: Tribute to the Liberation of Italy launch.

Oh, and dropping a sweet tease, but we as you know we are also already working on the next next DLC for Steel Division 2. That’s right: a fresh Army General campaign is coming your way. You’ll know more soon!



[h2]Nemesis: Raid on Drvar Details[/h2]
There should be no surprise that after our latest major expansion, Steel Division: Tribute to the Liberation of Italy, it is full steam ahead for Nemesis: Raid on Drvar. Be sure to check out the most recent blog posts detailing the two new battlegroup forces you’ll get to play with:



[h2]Until next week![/h2]
We will be back soon. Until then, take care!

As always, keep a close watch on our Steam forums and Instagram to keep up to date with the latest Steel Division 2 talk. Looking for an online game? Visit the kick-ass Discord server or Reddit page and get involved with the lively community!

See you on the battlefield, commander!

Drvar's Air Forces

Hello commander !

Today let’s turn an eye toward the Balkans' sky to delight inthe various planes fighting over its control in the upcoming Nemesis: Raid on Drvar DLC.

The program includes the small but colorful and disparate Croatian Air Force, as well as some new allied machines.

[h2]Foreword[/h2]
Before you ask when will Nemesis: Raid on Drvar be released, here’s an update on its progress.

The DLC is finished as far as models & unit balance is concerned: what we still need to produce now are soldiers’ portrait for the infantry unit cards.

Another missing element is the voice-acting, something we can’t do internally. Especially since the new units will be voiced in several Yugoslav languages, all to be translated from English and native-speaking actors to be found and recorded.

Yet, the current version will be in the hand of the Strike Team by the end of this week, in order to speed up the testing before release …

[h2]Checkerboard Air Force[/h2]
Croatian ground troops will be featured among German ones in Unternehmen Rösselsprung, although mostly as infantry with a few obsolete Italian armored vehicles. But its main contribution will be through the disparate & colorful ZDNH (stands for Zrakoplovstvo Nezavisne Države Hrvatske, meaning Air Force of the Independent State of Croatia).



The ZDNH was founded on April 19th, 1941, nine days after the creation of the Axis-controlled Independent State of Croatia. Although it requested Me-109 from Germany, the latter only delivered some 300 old Yugoslav Air Force (VVKJ) captured planes, most of them damaged and in need of repair. Yet, a fighter and a bomber squadron were detached to the Luftwaffe in late 1941 to fight in the Soviet Union, those pilots being trained and equipped with German planes, respectively Me-109 & Do-17. But by late 1942, all Croatian pilots were back home to fight against the Allied bombers and Yugoslav partisans.
To the end of the war, it will remain their main foes …



From 1942, the NDZH expanded thanks to delivery of more VVKJ salvaged planes, or Italian and German ones. A logistical nightmare, it operated planes of Yugoslav, German, Italian, French, Czech. & French origins! But save for a few German bombers, most of them were leftovers from the main Axis powers.

This situation changed with the capitulation of Italy in September 1943: from an auxiliary force to Italy & Germany, Croatia became Germany’s main, most trusted ... and sole real ally in the Balkans. The NDZH managed to secure some more modern Italian planes, but it was only a momentary improvement: with Italy out of the fight (and thus no parts deliveries), the Croatian Air Force couldn’t expect to maintain those machines for long.

That is the state of the NDZH when Unternehmen Rösselsprung is launched in late May, 1944.
At that time, the Croatian Air Force has the following planes on inventory, all of them featured ingame:
  • BH-33E-SHS (Czech.)
  • BLENHEIM MK. I (British)
  • C.202 serie XII FOLGORE (Italian)
  • C.205V serie III VELTRO (Italian)
  • Ca.310bis LIBECCIO (Italian)
  • Do 17 E-1 (German)
  • Do 17 Kb-1 (German)
  • G.50bis FRECCIA (Italian)
  • IK-2 (Yugoslav)
  • M.S.406 C1 (French)

Many planes were only available in a very low number, some only one or two models. Therefore, most Croatian planes ingame will only have one card available, and in many cases not complete over all three phases.

RECON:
Being a search & destroy operation, Unternehmen Rösselsprung relies heavily on recon.
BH-33E-SHS, is a recon biplane armed with both MGs & cluster bomblets, while Ca.310bis LIBECCIO, a recon bomber, is loaded with 4x 100kg bombs.



M.S.406 C1 is a slow but agile, lightly armed recon fighter, whereas the BLENHEIM MK. I is a light bomber converted to reconnaissance and only armed with defensive armament.



FIGHTERS:
NDZH relies on the Italian C.202 serie XII FOLGORE & C.205V serie III VELTRO fighter planes for air superiority, the former being among the planes available in greatest numbers.



They are backed by trainer aircrafts turned fighters such as the, also Italian, G.50bis FRECCIA and the rarer and sole WW2 Yugoslav plane, the IK-2. Lightly armed, lightly armored, they are both very agile.



BOMBERS:
The bomber element was the largest within the NDZH, which operated many German Do 17 E-1, as well as the older Do 17 Kb-1, with various loads of bombs.



FIGHTER-BOMBERS:
The close-support role was provided by Luftwaffe Ju 87D-3 & Ju 87G-1, the sole German contribution to this battlegroup’s air wing.

[h2]Balkan Air Force[/h2]
Although the BAF was only officially formed a mere week or so after Unternehmen Rösselsprung, its squadrons were already operating under the Mediterranean Allied Air Forces’ direct command. It was a motley assortment of British, South African & Greek pilots, with the occasional help of American bombers.
Being regarded as a secondary theater, the BAF wasn’t equipped with the latest equipment, which provides the occasion for the British to fly some planes up to now restricted to minor countries’ air forces.

BRITISH:
The RAF provides most of the fighter force, with BEAUFIGHTER Mk. X heavy fighter, as well as SPITFIRE Mk.Vb/trop and even older MUSTANG Mk.III lighter ones.



It also features the battlegroups most efficient tank busters: BEAUFIGHTER Mk. X with AP rockets and the deadly HURRICANE Mk.IV already featured in Tribute to the Liberation of Italy. It is actually the same last squadron flying that plane, at two different times!

GREEKS:
The Greek contribution to the BAF is the same as already featured in Nemesis: Rimini: BALTIMORE Mk.V bombers & SPITFIRE MK.Vc/trop fighters.

SOUTH AFRICANS:
The South Africans contributed one single bomber squadron, flying a plane so far unseen ingame; the VENTURA G.R. Mk.V light bomber.



AMERICANS:
Although not directly part of the BAF, some USAAF B-26G-25-MA MARAUDER bombers on occasion operated over the Balkans.

[h2]Au revoir and until next week![/h2]
We’d love to know what you think. Leave your feedback and your comments.
Keep a close watch on our Steam forums to keep up to date with the latest Steel Division 2 talk. Looking for an online game? Visit the kick-ass Discord server or Reddit page.
See you on the battlefield, commander!

Work(s) in progress

Hello commander !

Today we’ll be looking at what is currently on our workbench.
The program includes new Nemesis: Raid on Drvar models, of course, but also map variants and upcoming balancing.

[h2]Nemesis #5: Raid on Drvar[/h2]
We are currently in the process of integrating the last new models of Yugoslav, Croatian & German vehicles for the upcoming Nemesis: Raid on Drvar DLC.
Last but not least was the Croatian Air Force, composed of new pre-war Yugoslav fighter (IK-2) or Italian bombers (Ca.310), German new variants (Do-17E-1 & Do-17Kb-1) or even French 1940 leftovers (MS.406 C1). Small by the size, the Croatian air force offers a wide array of original models, and in colorful liveries.



We have also finished all the new infantry models, forming a large part of this Nemesis DLC. Although NOV, being a partisan army, got the lion’s share of new models, some of them revealed in last week’s DevBlog, Axis forces haven’t been forgotten.
Croatian Legionäre, Ustache, Domobrani, Prinz Eugen SS-Gebirgsjäger, … also got some attention. As well as the Chetniks, as you can see below …



Now, we still have to put the finishing touch to Nemesis: Raid on Drvar, that is producing all the new units and weapons’ pictures, especially infantry ones, and reskinning some existing models. Therefore, we should be able to give you a release date soon.

[h2]New map variants[/h2]
As promised some time ago, we’ve been working on new map variants “cut” from the Tannenberg 10v10 map. Those have been recently tested by the Strike Team and are currently back with us to fix some minor issues, but will be delivered very soon.
We’re introducing two new variants:

Tannenberg 1v1:
This variant plays much more like the actual Battle of Tannenberg Line, aka Battle of the Blue Hills, which took place in Estonia on July-August 1944 and inspired this map.
Rotating the current map 90°, the battle is fought with the crop of hills separating each side’s territory, instead of acting as a barrier between the players. With a lot of villages on each side of the hill, this map has a pronounced urban warfare feeling.



Tannenberg 2v2/3v3:
Played in the same direction as the current 10v10 map, the playable zone of this variant has been set in order to clearly divide the battlefield into one half dominated by the “Blue Hills” separating the players, who will have to fight for their control ; and a second half much more open and “tank friendly”.
This map favor combined arms cooperation, best played with one player using an infantry-focused deck to contest the hilly & urban flank, with his ally favoring a heavier deck on the open side.



Just like Kostritza, both variants will be added to the ranked pool after some times ...

[h2]What next?[/h2]
We have been waiting a few weeks since Tribute to the Liberation of Italy’s release before requesting new server stats. Therefore, we will soon be looking at recent divisional win/loss ratio, including the newly added divisions, and make sure to address any new balance issues. We’ll see if the previous nerfs/buffs have had their effect, and if any TribIta divisions needs special attention …

And of course, it will soon be time to reveal the setting of our last planned Army General campaign. But let’s not be too hasty … 😉

[h2]Au revoir and until next week![/h2]
We’d love to know what you think. Leave your feedback and your comments.

Keep a close watch on our Steam forums to keep up to date with the latest Steel Division 2 talk. Looking for an online game? Visit the kick-ass Discord server or Reddit page.

See you on the battlefield, commander!