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Tribute to the Liberation of Italy - Armored Versus #1

Hello commander!

Strap yourself in tight because we are back again with some hot, juicy new details. Today is the day we’ll kick off our series of Versus posts, focused on the recently revealed Tribute to the Liberation of Italy DLC.

Keep reading to find out more!

[h2]What can you expect?[/h2]
The Tribute to the Liberation of Italy DLC is a new expansion, which follows in the footsteps of our popular Tribute to D-Day DLC.

In this new DLC, we’ll put the spotlight on the Italian campaign, an often overlooked World War II front. We feature eight new divisions that fought in the Italian theater of war during the summer of 1944. The Tribute to the Liberation of Italy DLC will feature troops from nine different nationalities, including four new ones, plus plenty of new units.

We will reveal each new pair of divisions in a themed Versus blog post. Our very first Versus will highlight the two Armored battlegroups.

Let’s welcome to the stage the 26. Panzerdivision with its special AA forces going toe to toe against the supersized 6th South African Armoured Division!

[h2]26. Panzerdivision[/h2]
The 26. Panzerdivision’s was the last German armored division remaining on the Italian battlefield in the summer of 1944, after the elite Fallschirm-Panzer-Division 1. Hermann Göring was moved to Poland. The 26. Panzer can be considered THE Italian theater’s Panzerdivision.

Created in 1942, it was formed out of the 23. Infanterie-Division, which took part in the invasion of Poland. Trained in France and re-equipped as an armored division, the formation was ordered to Italy in July 1943. The 304. Heeres-Flakartillerieabteilung joined the 26. Panzerdivision, providing its AA forces. This latter detachment had its origins as the special anti-air umbrella of Hitler’s close protection screen while the Third Reich’s leader traveled by train. Hitler stopped using this method of transportation, which saw the detachment fighting the rest of the war on the Italian front.



The first real engagement of the 26. Panzerdivision was against the American bridgehead at Salerno during Operation Avalanche. Afterward, the division fought several defensive battles anchored on a succession of rivers. Pulled back into reserve, the division was then sent against the new Allied bridgehead at Anzio, containing this amphibious invasion until after Operation Diadem. Retreating through Rome and Florence, it switched coasts, from the Mediterranean to the Adriatic, where it played a crucial role in Operation Olive. You might recognize this campaign as to be the centerpiece of the Nemesis: Battle of Rimini.

Being pushed back ever steadily, the 26. Panzerdivision’s was never redeployed from Italy, fighting defensive battle after defensive battle until the war’s end. Ultimately, the formation surrendered to the British near Bologna.

[h2]26. Panzerdivision’s main features[/h2]
What can you expect from the 26. Panzerdivision in Steel Division 2?

  • The 26. Panzerdivision’s substantial AA forces included the only twelve FAMO 88mm, officially known as the 8.8cm Flak 37 Selbstfahrlafette auf 18 ton Zugkraftwagen - rolls right off the tongue, right?This unit is a Flak 88mm bolted on a heavy SdKfz. 9 FAMO half-track, making a uniquely hard-hitting SPAAG.
  • Furthermore, thanks to a large amount of mechanization, quite a few of the AA units are self-propelled, including single 20mm and Flakvierling AA guns (but no 37mm).
  • The 26. Panzerdivision’s has only half the usual allocation of tanks, with Panzer IV forming the bulk of its armored arsenal. The formation has access to some Panthers, though only in limited numbers.
  • The formation’s HQ unit, unusually so, was supplied with the Flammpanzer II, a flamethrower tank built on the chassis of a Panzer III.
  • Like many other German divisions in Italy, the 26. Panzerdivision made plenty use of Italian equipment either captured from the disarmed Royal Italian Army or taken from local production lines.
  • This includes the ubiquitous Lince, an Italian copy of the Humber Scout Car.
  • The Semovente line of self-propelled guns was a common sight on the Italian battlefield, with the 26. Panzerdivision counting on the StuG M42 75/34(i) (Italian Semovente 75/34) and StuG M43 105/25(i) (Italian Semovente 105/25). In-game, the former will be classified as a Tank unit (the same as a StuG III G, but lighter) while the latter as a Support unit (due to its limited supply of AP, with the rest being HEAT rounds).
  • Another Semovente variant will be the StuG M41(i) Füh. (Semovente M41 Commando) - a commander’s StuG, with its main gun replaced by an 8mm HMG.
  • Lastly, the formation will have access to the rare StuG M43 90/53(i) (Semovente 90/53), several of which were lost during the Battle for Rome. The sole surviving example soldiered on, with the excellent Italian 90mm AA gun in a somewhat fragile open-top vehicle proving its worth as a powerful tank destroyer.




[h2]6th South African Armoured Division[/h2]
We are more than excited to present to you the 6th South African Armoured Division (or 6th SAAD for short). Originally formed as the 1st South African Infantry Division in 1940, elements took part in the Eastern Africa campaign, and then as a whole, in North Africa during Operation Crusader in 1941, Gazala and the 1st and 2nd Battle of El Alamein in 1942.

Retrained as an armored division in Egypt after 1943, it landed in Italy in April 1944 as part of the British Eight Army. Fully involved in the pursuit of Axis forces after the Battle for Rome in June 1944, the 6th SAAD clashed with the Hermann Göring Panzerdivision before this German formation was pulled off the line and rushed to Warsaw (as depicted in our History Expansion Steel Division 2: Death on the Vistula). Next up, during the liberation of Florence, the South Africans engaged in heavy combat with the 4. Fallschirm-Division, a formation we’ll come back to on a later date. Continuing the fight during the Apennines offensive, the South Africans made their way north, as far as Treviso, before the conclusion of the war.



Interestingly, the 6th South African Armoured Division turned out to be the sole active armored division of South Africa during World War II. There was supposed to be an additional armored formation (the 1st), but this never materialized due to manpower shortages. Consolidating all available units, as well as putting volunteers into one formation destined for European combat, ensured that the 6th SAAD morphed into a supersized armored division. You can consider the

Updates and new details on Army General Coop Mode

Hello commander!

As always, greetings from the Eugen team. Hot on the heels of our latest History Expansion launch - Steel Division 2: Burning Baltics - we turn our attention back to other exciting Steel Division 2 projects.

However, before we do that, we want to address some of the recent developments surrounding the game.

[h2]We hear you, and we are working on it[/h2]
All right, first things first - in good game development fashion: you break something, you fix something, rinse and repeat. What makes a difference? We read all forum posts, messages, monitor all chat channels, and we are closely following your feedback.

We kindly ask you to have patience and to understand that we, as an independent studio, have limited manpower and resources. We are working as hard as we can to get our game in tip-top shape and update or adjust any mechanics if needed, fix bugs, update units - but Rome wasn’t built in a day, and neither was Steel Division 2.

So, not to worry, we are addressing all the points related to the range rework, including balancing Allied and Axis units and guns, and other game mechanics. Keep calm, and expect some updates soon!

[h2]Army General Coop Mode[/h2]
We can also share new details about the upcoming Army General Coop Mode. We are getting ready to roll out this new cooperative mode, allowing you to play each Steel Division 2 strategic campaign with up to two additional players against the AI. Three players is a maximum, but you can try with less! It is not possible to play a co-op campaign versus a co-op campaign.

As we previously mentioned, within the new Army General Coop Mode, the host will be in charge of calling reinforcements. All participating players can perform other actions, such as moving formations, initiating battles, or ending turns. You have to decide when playing as a team who moves, attacks, or defends which sector of the map.

It used to be impossible to give simultaneous orders to different battalions at the same time. In the new mode, this is now possible, but the actual movement of each unit is done in sequence. Battalions already acting an order will display an “Order in Progress” label. If a unit’s move is intercepted by a previously unseen enemy, all further moves in the queue are canceled.



If you go into a Tactical Battle, the first thing players need to do is distribute the available battalions. Each player chooses a battalion to command. If there are fewer battalions than players, additional one(s) will be created (but consider them an empty shell). Players will then be offered the option to reshuffle companies from battalion to battalion (with companies retaining their phase-locked units), giving all players a chance to command.

For example, suppose a tank battalion is available in Combat Phase A and an Infantry battalion in B. In that case, players can create two combined arms battalions by mixing the companies of these formations. However, in-game, regardless of the player in command, the tanks will still deploy in Phase A, and infantry in Phase B. Battalions can also be given to the AI; especially useful if one on your team decides to become a spectator, call for a pizza, and turn into a true armchair general in the team’s direst of moments!



The income is divided equally between all available battlegroups. A player that has more available battlegroups assigned will therefore have more income. Likewise, income evolves between phases. Another feature we’ve added to the Army General Coop mode is the possibility to place flares on the map. This will allow you to indicate a point of interest to your fellow commanders quickly.





Lastly, an additional feature which will be added to all versions of Army General, not just coop, is dynamic stats for battalions depending on the terrain they are fighting. A formation’s stats are now shown in its current position, but they might change, such as a tank battalion attacking an enemy located in a forest. That’s why you’ll now get updated stats when you plan a battle before you hit “Click to prepare battle.”

[h2]Coming up next[/h2]
We recently announced the new Steel Division 2: Tribute to the Liberation of Italy. In the same vein as Tribute to D-Day, this expansion pack will feature several new divisions, including four new nationalities. We hope to start showing each new battlegroup in typical Versus format soon!

That’s it for this week. We’ll be back in two weeks’ time!

Let us know what you think through our Steam forums and Eugen forums, or check our (Facebook and Twitter). Looking for an online game? Visit the kick-ass Discord server or Reddit page.

Keep it cool and clean, commander. See you on the battlefield.

patch v.51345 (including Range Rework + New Efficient Shot)

patch v.51345 HOTFIX


FIXES
  • fixing the missing Lit. RM-38's image
  • fixing some Estonian names' localization
  • fixing the Estonian SU-85's nationality (it was actually considered Soviet)
  • fixing 1.FJ's missing Fs-Jäger if you don't own "Tribute to D-Day"
  • fixing Estonian units being silent
  • fixing the Flaktruppen's missing NATO icon
  • fixing the Tannenberg's minimap
  • fixing mods export
  • fixing MG suppress
  • fixing vehicles MG34 range to 750m
  • replacing the Soviet SU-76 tank destroyer with a German one in AG's SS-Panzerjäger-Abt. 11.
  • replacing the German battalion commander for a proper Soviet one in AG's 272nd OSNAZ Battalion.
FEATURE
  • Tannenberg map will be made available for any games (4v4 by default). Yet they will only be accessible with the following criteria: Meeting Engagement + Capture the Flag
patch v.51099


FEATURES:
  • tank/anti-tank gun’s ranges v.2 (see below)
  • new Efficient Shot smart orde. More details here: https://store.steampowered.com/news/app/919640/view/2986423397426480871
  • modifying flags on Gora & Lenina maps
FIXES:
  • fixing a rare bug selecting a unit while none is under the cursor.
  • fixing a rare bug moving a random unit to a map's corner.
  • fixing some disorder in the friends' list
  • fixing the improper Lifebuoy backpack on some Greek units (si pas intégré dans patch officiel Rimini)
  • fixing Recon Spitfire LF Mk IX Browning's fx
  • fixing P-51C-10's weapon damage.
  • changing the type classification for the German Breda 47mm into Antitank Gun (as opposed to Infantry Support Gun as its Romanian counterpart)
  • fixing landing gear of some Ju 88 A4 variants.
  • fixing missing Puppchen in 1.FJ
  • fixing Lince's MG from Bren to Bedra
  • fixing 2nd NZ's Spitfire LF Mk. IXc model.
  • fixing Ostlegion models (shoulder patch)
  • fixing AG Tutorial #3
  • fixing planes veterancy ratio
  • fixing MG-26(t)’s model
  • fixing SAMPO L-41 Suppress damage
  • fixing VEKOTIN 20mm infinite sound
  • fixing some reported missing unit images’ in Iasi AG campaign.
  • 122. ID's Sturmfuhrer's AT icon removed
GENERIC:
  • AT/TD/tanks' price rehaul, based on new range system. Too many to list here, check it ingame ...
  • Vanguard economy changed from 140/135/100 to 140/125/90
  • decreased 2-man flamethrower teams' availability from 9/12/24 to 6/9/12 (depending on original total), with cards changed accordingly.
  • all MMG-armed transport h/t price set at 10 (+5)
  • all HMG-armed (.50) transport h/t price set at 15 (+5)
  • all recon SdKfz 251/1 & 250/1 price set at 10 (some were at 15)
  • Increased stress when infantry is static by 40%
  • Increased Air recon's optics by 50%
  • Increase MLRS's dispersion.
  • Increase MLRS's stress.
  • Decrease MLRS's ammo consumption.
  • HMG range nerf
ALLIES:
  • French & US WC-52 renamed WC-25, as fitting the model
  • MAORIS name changed into MAORI
  • decrease GRUPY SZTURMOWE's price from 30 to 25
  • increased GPA KAO (132mm)'s price from 90 to 120
  • American APCR rounds have been modified to model the much better HVAP rounds, but their number per vehicle was reduced to 3.
  • increased M16’s ammunition
  • all M4A2/M4A3 (vanilla variant)'s XP ratio standardized on the US one
  • (97GRD) decreased GPA KAO (132mm)'s availability from 1/2/3 to -/1/2
  • (3Can) normalizing the Stormtroopers' XP ratio on par with other units with same availability.
  • (2NZ) normalizing the NZ Maoris' XP ratio on par with other units with same availability.
  • (2NZ) adding unarmed Willys as transport for NZ Recce
  • (2NZ) Maori Scout & Scout (PIAT) no longer have access to 2-in. Carrier as transport.
  • (3CID) Scout & Scout (PIAT) no longer have access to 2-in. Carrier as transport.
  • (3Arm) AA slots changed from 1/2/3/4 to 2/3/4
  • (1Pancerna) Armata 6-pdr 57mm's price from 50 to 45
  • (2ndUS) Howz. M3 105mm moved from ART to SUPP as direct fire support gun. Smoke rounds removed.
  • (2ndUS) Howz. M3 105mm (moved from ART to SUPP) doesn't come with a jeep or supply DUKW anymore
  • (2ndUS) Howz. M2 105mm (the one remaining in ART) now comes with supply DUKW
  • (AK) adding one C-only card of F-22 76,2mm howz.
  • (AK) adding one C-only card of 37mm AA gun
  • (AK) adding one C-only card of Stud. Supply
AXIS:
  • all Hungarian 40mm gun use the improved Hungarian AT round
  • Lovas Felderitok's price decreased from 35 to 25
  • Arkaszok's price decreased from 25 to 20
  • all Panzer IV H's XP ratio standardized on the US one
  • PzGrenadier (MG-26) now display the proper number of MP-28 SMG
  • Wurfrahmen's MG ammo load increased
  • Erkundungs & Fusilier set at 25 (-10)
  • Jäger & Skijäger Fusilier set at 30 (-5)
  • Ski-Stumjäger set at 35 (-5)
  • Spähtrupp (all)'s price decreased from 25 to 20
  • decreased Reitende-Jäger (MP-44)'s price from 35 to 25
  • decreased FLAK M.39(r) 85mm's price from 115 to 105
  • Fs-Flammenwerfer now have the new 6/9/(12) availability pattern
  • (14Inf) Changed JU 88 C-6 (x10 50kg)’s availability 1/2/4 to 3/4/6.
  • (1FJ) one 3-pt AA slot removed
  • (Ski) replacing Marder I with Marder III
  • (5CavMot) Pusca Anticar now have access to Horsh as transport option
  • (5SS) changed Fw 190 D-9 availibility from 1/2/4 to 2/4/0
  • (Tartalek) 80mm AA changed from 2x cards of 2/4/- to 3x cards of 2/4/6

-------------

RANGE REWORK:
All direct fire AT/TD/tank guns' range and penetration drop-off have been reworked to better match their historical performances.
New ranges are 750/1000/1250/1500/1750/2000, with distribution depending first on caliber/gun lenght, with some over/underpeforming guns sometimes shifteed one scale up or down.
The more a gun's range is downgraded compared to the previous versions, the more its accuracy at its new range has been increased.

Range distribution is roughly:
* 88mm+ AT guns retain the 2000m marks, as well as Panther & Resita's 75mm and 17-pdr.
* 80-85mm AT guns at 1750m, with German PaK 40 & tank gun equivalent, as well as US 76mm.
* >50mm to 76,2mm at 1500m, including most US/British 75mm tank/AT guns (but PaK 40) and Soviet 76,2mm, as well as 6-pdr/57mm guns.
* 45mm to 50mm at 1250m, as well as the US 37mm "long"
* 37mm to
Short 75mm and artillery guns' direct fire retain a 1500m+ (depending on caliber) range, since they usually only fire HEAT rounds.

HEAT & APCR rounds have their own range, which can be different from the AP one.
ATTENTION: remember that the default range displayed in the armory is the longest one for a weapon type (anti-personnal, anti-tank), hence make sure to check each ammo's range.

Burning Baltics Out Now

Today is the day! Muster the troops, start the engines, gun checks and safety off - a new battle is waiting, commander!

We are proud to release our latest History Expansion: Steel Division 2: Burning Baltics today! Get ready for the Baltic battlefields, and relive one of the last major successful German offensives of World War II - Operation Doppelkopf.

https://store.steampowered.com/app/1418231/Steel_Division_2__Burning_Baltics/

[h2]What can you expect from Steel Division 2: Burning Baltics?[/h2] Steel Division 2: Burning Baltics features:

  • One massive new Army General campaign set in the Baltics during Operation Doppelkopf, letting you take command of either the attacking Axis 3. Panzerarmee or the defending Allied 1st Baltic Front.
  • Eight new Divisions, playable solo, coop, or multiplayer, including six which took part during Doppelkopf and two divisions from Army Group North’s theater of operations.
  • 120+ new units, including a variety of new models such as Aufklärungspanzer 38(t) recon tank, Ar 196 A-3 floatplane, Soviet MT-13 160mm super-heavy mortar and the BS-3 100mm heavy AT gun.
  • 2 new Nations: Lithuania (Axis) and Estonia (Allies) and 2 new Aces, the most decorated German serviceman, Colonel (Oberst) Hans-Ulrich Rudel, and the veteran General Major Georgiy Nefedovich Zakharov.


[h2]Some additional background[/h2]
Want to get ahead of the competition? Be sure to check out our various Versus articles which detail a pair of new Burning Baltics Divisions:



Check out a detailed breakdown of the Army General Campaign in this dedicated blog post here. If you want to know more about Burning Baltics’ Aces’, read this post here.

[h2]A new 10v10 map: Tannenberg[/h2]
There is more. As a FREE DLC, today we’ll also be releasing a brand-new 10v10 map - Tannenberg.

https://store.steampowered.com/app/1307591/Steel_Division_2__Reinforcement_Pack_10__Tannenberg/

This map is freely inspired by the real battle of Tannenberg Lines (also known as the Battle of the Blue Hills) in northern Estonia. It was here that the 11. SS-Freiwilligen Panzergrenadier-Division “Nordland” made its famous rearguard stand and was successful against overwhelming odds. Throughout several furiously fought battles in July and August, the Axis troops held their ground against the might of the Red Army, including weathering storms of artillery bombardments and wave after wave of assault troops.



[h2]Coming up next[/h2]

Enough talk - hop in and join our other commanders in battle. Let us know what you think of Burning Baltics. Do this through our
Steam forums and Eugen forums, or check our (Facebook and Twitter). Looking for an online game? Visit the kick-ass Discord server or Reddit page.

Good luck on the battlefield, commander!

What’s Coming Next?

Hello commander!

It’s good to be back. In today’s post, we’ll be going over some of the many exciting projects we have in store for Steel Division 2.

At Eugen, we have been working hard on Steel Division 2 for years, and we have no intention of letting up any time soon! Rest assured, we plan to support and develop Steel Division 2 for the foreseeable future.

Now, let’s see what you can expect in the coming weeks and months. Some things you might know, others are a surprise…

[h2]Steel Division 2: Burning Baltics[/h2]
https://store.steampowered.com/app/1418231/Steel_Division_2__Burning_Baltics/

We are very close to release our latest History Expansion, Steel Division 2: Burning Baltics. From next week onwards, April 29th, you’ll be able to dive deep into one of the last successful German counter-offensives of the war - Operation Doppelkopf! Burning Baltics brings eight new battlegroups, two new Nations, over 120 new units, and two new Aces.

[h2]A new 10v10 map: Tannenberg[/h2]
Yes! We heard you (loud and oh-so very clear): a new 10v10 map is on the way. Get ready for Tannenberg, which will launch as a FREE DLC at the same time as Steel Division 2: Burning Baltics.

Situated in northern Estonia, this map is freely inspired by the real battle of Tannenberg Lines (also known as the Battle of the Blue Hills) where the 11. SS-Freiwilligen Panzergrenadier-Division “Nordland” made its famous rearguard stand against overwhelming odds. Excited? We sure are!
[h2]Nemesis: Storming Toulon[/h2]
In our last post, we detailed the new units which will ship with our upcoming Nemesis: Storming Toulon expansion, which features the new battlegroups Verteidigungsbereich Toulon and 1e Division Française Libre.

The units and divisions of Nemesis: Storming Toulon are finished and being beta-tested by the Eugen Strike Team as we speak. It will only require a few balance tweaks, some new licks of paint, polish, and updated pictures of various unit cards. Expect to hear more soon!

Read about Nemesis: Storming Toulon’s first reveal here or a more recent detailed unit and battlegroup breakdown here.

[h2]Nemesis: Raid on Drvar[/h2]
Our other Nemesis DLC is still being prodded and hammered on in the ever-busy Eugen workshop. Nemesis: Raid on Drvar brings the action from the partisan-run Balkans, offering the unique Unternehmen Rösselsprung and the NOV or Yugoslav Liberation Army as playable battlegroups. The army list has been finalized while our 3D artists are handling the new unit models and associated paint jobs.

Read about the first reveal here. A more detailed breakdown of the new units will come in the future.

[h2]Army General Coop Mode[/h2]
The long-awaited Army General Coop Mode is just around the corner. This cooperative mode, which we are putting the finishing touches on, will allow three players in Army General to team up and compete against the AI.

In our Army General Coop Mode, the host will be in charge of calling reinforcements, but all participating players will be able to perform other actions in Strategic Mode. Some… sort of agreement might be needed in deciding who moves what or attacks where, but this shouldn’t be far removed from the whole concept of “co-operation”.



Once within a tactical battle, each player will choose a battalion to command, with the option to switch entire companies from one battalion to the other. This allows everyone to fight with a balanced battlegroup. If there are more players than battalions engaged, empty battlegroups will be created, and companies passed around until all players have a good selection of forces.



A couple of other mechanics and features of this new mode are still being worked on - or tested - but before detailing them to you, we want to validate them first in-depth.

A final note: Army General Coop will not be released with Steel Division 2: Burning Baltics, but the launch of this mode is not very far around the corner.

[h2]Tribute to the Liberation of Italy[/h2]
Following in the footsteps of the successful Tribute to D-Day and with the keen interest shown by the community for the Italian theater’s divisions, we are working on an entirely new expansion: Tribute to the Liberation of Italy.

The Italian campaign is an unsung theater of operations during World War II, easily overlooked, and we wanted to shine the spotlight on a host of new divisions and units who fought in Italy during the summer of 1944. Tribute to the Liberation of Italy will feature troops from nine different nationalities, including four new ones, plus plenty of new units. These nations will have their own flag and voice acting, although some will be featured as minor partners in multinational battlegroups.

We’ll detail more about the upcoming new battlegroups, we are doing our utmost to make the new Tribute to the Liberation of Italy battlegroups exciting, realistic, and accurate Steel Division 2 formations.



[h2]A new Army General Campaign[/h2]
And last but not least: we are working on the next Army General campaign. We have heard your feedback for less overwhelming and utterly massive battlefields, and as such, this time around, we decided to go for something a little bit more contained. Our new Army General campaign will be closer to the original Steel Division 2 strategic campaigns in size.

We can’t say much more, only that the new campaign will still be set on the Eastern Front, but with less of a focus on the main Soviet or Germans formations… Who, what, where?

[h2]Coming up next[/h2]
Let us know what you think through our Steam forums and Eugen forums, or check our (Facebook and Twitter). Looking for an online game? Visit the kick-ass Discord server or Reddit page.

That’s it for today. Don’t forget, we have updated our schedule and will now post every two weeks.

See you on the battlefield, commander!