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Steel Division 2 News

patch v.51345 (including Range Rework + New Efficient Shot)

patch v.51345 HOTFIX


FIXES
  • fixing the missing Lit. RM-38's image
  • fixing some Estonian names' localization
  • fixing the Estonian SU-85's nationality (it was actually considered Soviet)
  • fixing 1.FJ's missing Fs-Jäger if you don't own "Tribute to D-Day"
  • fixing Estonian units being silent
  • fixing the Flaktruppen's missing NATO icon
  • fixing the Tannenberg's minimap
  • fixing mods export
  • fixing MG suppress
  • fixing vehicles MG34 range to 750m
  • replacing the Soviet SU-76 tank destroyer with a German one in AG's SS-Panzerjäger-Abt. 11.
  • replacing the German battalion commander for a proper Soviet one in AG's 272nd OSNAZ Battalion.
FEATURE
  • Tannenberg map will be made available for any games (4v4 by default). Yet they will only be accessible with the following criteria: Meeting Engagement + Capture the Flag
patch v.51099


FEATURES:
  • tank/anti-tank gun’s ranges v.2 (see below)
  • new Efficient Shot smart orde. More details here: https://store.steampowered.com/news/app/919640/view/2986423397426480871
  • modifying flags on Gora & Lenina maps
FIXES:
  • fixing a rare bug selecting a unit while none is under the cursor.
  • fixing a rare bug moving a random unit to a map's corner.
  • fixing some disorder in the friends' list
  • fixing the improper Lifebuoy backpack on some Greek units (si pas intégré dans patch officiel Rimini)
  • fixing Recon Spitfire LF Mk IX Browning's fx
  • fixing P-51C-10's weapon damage.
  • changing the type classification for the German Breda 47mm into Antitank Gun (as opposed to Infantry Support Gun as its Romanian counterpart)
  • fixing landing gear of some Ju 88 A4 variants.
  • fixing missing Puppchen in 1.FJ
  • fixing Lince's MG from Bren to Bedra
  • fixing 2nd NZ's Spitfire LF Mk. IXc model.
  • fixing Ostlegion models (shoulder patch)
  • fixing AG Tutorial #3
  • fixing planes veterancy ratio
  • fixing MG-26(t)’s model
  • fixing SAMPO L-41 Suppress damage
  • fixing VEKOTIN 20mm infinite sound
  • fixing some reported missing unit images’ in Iasi AG campaign.
  • 122. ID's Sturmfuhrer's AT icon removed
GENERIC:
  • AT/TD/tanks' price rehaul, based on new range system. Too many to list here, check it ingame ...
  • Vanguard economy changed from 140/135/100 to 140/125/90
  • decreased 2-man flamethrower teams' availability from 9/12/24 to 6/9/12 (depending on original total), with cards changed accordingly.
  • all MMG-armed transport h/t price set at 10 (+5)
  • all HMG-armed (.50) transport h/t price set at 15 (+5)
  • all recon SdKfz 251/1 & 250/1 price set at 10 (some were at 15)
  • Increased stress when infantry is static by 40%
  • Increased Air recon's optics by 50%
  • Increase MLRS's dispersion.
  • Increase MLRS's stress.
  • Decrease MLRS's ammo consumption.
  • HMG range nerf
ALLIES:
  • French & US WC-52 renamed WC-25, as fitting the model
  • MAORIS name changed into MAORI
  • decrease GRUPY SZTURMOWE's price from 30 to 25
  • increased GPA KAO (132mm)'s price from 90 to 120
  • American APCR rounds have been modified to model the much better HVAP rounds, but their number per vehicle was reduced to 3.
  • increased M16’s ammunition
  • all M4A2/M4A3 (vanilla variant)'s XP ratio standardized on the US one
  • (97GRD) decreased GPA KAO (132mm)'s availability from 1/2/3 to -/1/2
  • (3Can) normalizing the Stormtroopers' XP ratio on par with other units with same availability.
  • (2NZ) normalizing the NZ Maoris' XP ratio on par with other units with same availability.
  • (2NZ) adding unarmed Willys as transport for NZ Recce
  • (2NZ) Maori Scout & Scout (PIAT) no longer have access to 2-in. Carrier as transport.
  • (3CID) Scout & Scout (PIAT) no longer have access to 2-in. Carrier as transport.
  • (3Arm) AA slots changed from 1/2/3/4 to 2/3/4
  • (1Pancerna) Armata 6-pdr 57mm's price from 50 to 45
  • (2ndUS) Howz. M3 105mm moved from ART to SUPP as direct fire support gun. Smoke rounds removed.
  • (2ndUS) Howz. M3 105mm (moved from ART to SUPP) doesn't come with a jeep or supply DUKW anymore
  • (2ndUS) Howz. M2 105mm (the one remaining in ART) now comes with supply DUKW
  • (AK) adding one C-only card of F-22 76,2mm howz.
  • (AK) adding one C-only card of 37mm AA gun
  • (AK) adding one C-only card of Stud. Supply
AXIS:
  • all Hungarian 40mm gun use the improved Hungarian AT round
  • Lovas Felderitok's price decreased from 35 to 25
  • Arkaszok's price decreased from 25 to 20
  • all Panzer IV H's XP ratio standardized on the US one
  • PzGrenadier (MG-26) now display the proper number of MP-28 SMG
  • Wurfrahmen's MG ammo load increased
  • Erkundungs & Fusilier set at 25 (-10)
  • Jäger & Skijäger Fusilier set at 30 (-5)
  • Ski-Stumjäger set at 35 (-5)
  • Spähtrupp (all)'s price decreased from 25 to 20
  • decreased Reitende-Jäger (MP-44)'s price from 35 to 25
  • decreased FLAK M.39(r) 85mm's price from 115 to 105
  • Fs-Flammenwerfer now have the new 6/9/(12) availability pattern
  • (14Inf) Changed JU 88 C-6 (x10 50kg)’s availability 1/2/4 to 3/4/6.
  • (1FJ) one 3-pt AA slot removed
  • (Ski) replacing Marder I with Marder III
  • (5CavMot) Pusca Anticar now have access to Horsh as transport option
  • (5SS) changed Fw 190 D-9 availibility from 1/2/4 to 2/4/0
  • (Tartalek) 80mm AA changed from 2x cards of 2/4/- to 3x cards of 2/4/6

-------------

RANGE REWORK:
All direct fire AT/TD/tank guns' range and penetration drop-off have been reworked to better match their historical performances.
New ranges are 750/1000/1250/1500/1750/2000, with distribution depending first on caliber/gun lenght, with some over/underpeforming guns sometimes shifteed one scale up or down.
The more a gun's range is downgraded compared to the previous versions, the more its accuracy at its new range has been increased.

Range distribution is roughly:
* 88mm+ AT guns retain the 2000m marks, as well as Panther & Resita's 75mm and 17-pdr.
* 80-85mm AT guns at 1750m, with German PaK 40 & tank gun equivalent, as well as US 76mm.
* >50mm to 76,2mm at 1500m, including most US/British 75mm tank/AT guns (but PaK 40) and Soviet 76,2mm, as well as 6-pdr/57mm guns.
* 45mm to 50mm at 1250m, as well as the US 37mm "long"
* 37mm to
Short 75mm and artillery guns' direct fire retain a 1500m+ (depending on caliber) range, since they usually only fire HEAT rounds.

HEAT & APCR rounds have their own range, which can be different from the AP one.
ATTENTION: remember that the default range displayed in the armory is the longest one for a weapon type (anti-personnal, anti-tank), hence make sure to check each ammo's range.

Burning Baltics Out Now

Today is the day! Muster the troops, start the engines, gun checks and safety off - a new battle is waiting, commander!

We are proud to release our latest History Expansion: Steel Division 2: Burning Baltics today! Get ready for the Baltic battlefields, and relive one of the last major successful German offensives of World War II - Operation Doppelkopf.

https://store.steampowered.com/app/1418231/Steel_Division_2__Burning_Baltics/

[h2]What can you expect from Steel Division 2: Burning Baltics?[/h2] Steel Division 2: Burning Baltics features:

  • One massive new Army General campaign set in the Baltics during Operation Doppelkopf, letting you take command of either the attacking Axis 3. Panzerarmee or the defending Allied 1st Baltic Front.
  • Eight new Divisions, playable solo, coop, or multiplayer, including six which took part during Doppelkopf and two divisions from Army Group North’s theater of operations.
  • 120+ new units, including a variety of new models such as Aufklärungspanzer 38(t) recon tank, Ar 196 A-3 floatplane, Soviet MT-13 160mm super-heavy mortar and the BS-3 100mm heavy AT gun.
  • 2 new Nations: Lithuania (Axis) and Estonia (Allies) and 2 new Aces, the most decorated German serviceman, Colonel (Oberst) Hans-Ulrich Rudel, and the veteran General Major Georgiy Nefedovich Zakharov.


[h2]Some additional background[/h2]
Want to get ahead of the competition? Be sure to check out our various Versus articles which detail a pair of new Burning Baltics Divisions:



Check out a detailed breakdown of the Army General Campaign in this dedicated blog post here. If you want to know more about Burning Baltics’ Aces’, read this post here.

[h2]A new 10v10 map: Tannenberg[/h2]
There is more. As a FREE DLC, today we’ll also be releasing a brand-new 10v10 map - Tannenberg.

https://store.steampowered.com/app/1307591/Steel_Division_2__Reinforcement_Pack_10__Tannenberg/

This map is freely inspired by the real battle of Tannenberg Lines (also known as the Battle of the Blue Hills) in northern Estonia. It was here that the 11. SS-Freiwilligen Panzergrenadier-Division “Nordland” made its famous rearguard stand and was successful against overwhelming odds. Throughout several furiously fought battles in July and August, the Axis troops held their ground against the might of the Red Army, including weathering storms of artillery bombardments and wave after wave of assault troops.



[h2]Coming up next[/h2]

Enough talk - hop in and join our other commanders in battle. Let us know what you think of Burning Baltics. Do this through our
Steam forums and Eugen forums, or check our (Facebook and Twitter). Looking for an online game? Visit the kick-ass Discord server or Reddit page.

Good luck on the battlefield, commander!

What’s Coming Next?

Hello commander!

It’s good to be back. In today’s post, we’ll be going over some of the many exciting projects we have in store for Steel Division 2.

At Eugen, we have been working hard on Steel Division 2 for years, and we have no intention of letting up any time soon! Rest assured, we plan to support and develop Steel Division 2 for the foreseeable future.

Now, let’s see what you can expect in the coming weeks and months. Some things you might know, others are a surprise…

[h2]Steel Division 2: Burning Baltics[/h2]
https://store.steampowered.com/app/1418231/Steel_Division_2__Burning_Baltics/

We are very close to release our latest History Expansion, Steel Division 2: Burning Baltics. From next week onwards, April 29th, you’ll be able to dive deep into one of the last successful German counter-offensives of the war - Operation Doppelkopf! Burning Baltics brings eight new battlegroups, two new Nations, over 120 new units, and two new Aces.

[h2]A new 10v10 map: Tannenberg[/h2]
Yes! We heard you (loud and oh-so very clear): a new 10v10 map is on the way. Get ready for Tannenberg, which will launch as a FREE DLC at the same time as Steel Division 2: Burning Baltics.

Situated in northern Estonia, this map is freely inspired by the real battle of Tannenberg Lines (also known as the Battle of the Blue Hills) where the 11. SS-Freiwilligen Panzergrenadier-Division “Nordland” made its famous rearguard stand against overwhelming odds. Excited? We sure are!
[h2]Nemesis: Storming Toulon[/h2]
In our last post, we detailed the new units which will ship with our upcoming Nemesis: Storming Toulon expansion, which features the new battlegroups Verteidigungsbereich Toulon and 1e Division Française Libre.

The units and divisions of Nemesis: Storming Toulon are finished and being beta-tested by the Eugen Strike Team as we speak. It will only require a few balance tweaks, some new licks of paint, polish, and updated pictures of various unit cards. Expect to hear more soon!

Read about Nemesis: Storming Toulon’s first reveal here or a more recent detailed unit and battlegroup breakdown here.

[h2]Nemesis: Raid on Drvar[/h2]
Our other Nemesis DLC is still being prodded and hammered on in the ever-busy Eugen workshop. Nemesis: Raid on Drvar brings the action from the partisan-run Balkans, offering the unique Unternehmen Rösselsprung and the NOV or Yugoslav Liberation Army as playable battlegroups. The army list has been finalized while our 3D artists are handling the new unit models and associated paint jobs.

Read about the first reveal here. A more detailed breakdown of the new units will come in the future.

[h2]Army General Coop Mode[/h2]
The long-awaited Army General Coop Mode is just around the corner. This cooperative mode, which we are putting the finishing touches on, will allow three players in Army General to team up and compete against the AI.

In our Army General Coop Mode, the host will be in charge of calling reinforcements, but all participating players will be able to perform other actions in Strategic Mode. Some… sort of agreement might be needed in deciding who moves what or attacks where, but this shouldn’t be far removed from the whole concept of “co-operation”.



Once within a tactical battle, each player will choose a battalion to command, with the option to switch entire companies from one battalion to the other. This allows everyone to fight with a balanced battlegroup. If there are more players than battalions engaged, empty battlegroups will be created, and companies passed around until all players have a good selection of forces.



A couple of other mechanics and features of this new mode are still being worked on - or tested - but before detailing them to you, we want to validate them first in-depth.

A final note: Army General Coop will not be released with Steel Division 2: Burning Baltics, but the launch of this mode is not very far around the corner.

[h2]Tribute to the Liberation of Italy[/h2]
Following in the footsteps of the successful Tribute to D-Day and with the keen interest shown by the community for the Italian theater’s divisions, we are working on an entirely new expansion: Tribute to the Liberation of Italy.

The Italian campaign is an unsung theater of operations during World War II, easily overlooked, and we wanted to shine the spotlight on a host of new divisions and units who fought in Italy during the summer of 1944. Tribute to the Liberation of Italy will feature troops from nine different nationalities, including four new ones, plus plenty of new units. These nations will have their own flag and voice acting, although some will be featured as minor partners in multinational battlegroups.

We’ll detail more about the upcoming new battlegroups, we are doing our utmost to make the new Tribute to the Liberation of Italy battlegroups exciting, realistic, and accurate Steel Division 2 formations.



[h2]A new Army General Campaign[/h2]
And last but not least: we are working on the next Army General campaign. We have heard your feedback for less overwhelming and utterly massive battlefields, and as such, this time around, we decided to go for something a little bit more contained. Our new Army General campaign will be closer to the original Steel Division 2 strategic campaigns in size.

We can’t say much more, only that the new campaign will still be set on the Eastern Front, but with less of a focus on the main Soviet or Germans formations… Who, what, where?

[h2]Coming up next[/h2]
Let us know what you think through our Steam forums and Eugen forums, or check our (Facebook and Twitter). Looking for an online game? Visit the kick-ass Discord server or Reddit page.

That’s it for today. Don’t forget, we have updated our schedule and will now post every two weeks.

See you on the battlefield, commander!

Nemesis 4# Details Revealed

Hello commander,

It’s good to be back! We’ll be looking at Nemesis: Storming Toulon today, our fourth Nemesis DLC, which won the popular vote late last year.

We are still sweating away in Eugen’s workshop to get this mini-expansion in your hands, so no release date yet. In the meantime, we can share some more exciting details about the two new battlegroups and the host of new units Nemesis: Storming Toulon will feature.

Keep reading to find out more!

[h2]Nemesis: Storming Toulon[/h2]
The French Riviera: in normal times, a stretch of Mediterranean coastline blessed by natural beauty and abundant sun. In the summer of 1944, the war is also set to arrive in this idyllic part of Southern France. Operation Dragoon, the Allied amphibious invasion, kicked off on August 15th. With local Axis troops either overwhelmed or retreating fast, liberating the critically important port of Toulon fell to the 1e Division Française Libre (DFL) or the 1st Free French Division.

Opposing the rapidly advancing Allied soldiers was a motley collection of German and Italian defenders centered around the Axis garrison of Toulon. Reinforced with a substantial amount of local artillery and AA guns, Verteidigungsbereich Toulon was a defensive force determined to make its stand of the port as long - and costly for the Allies - as possible.

Heavy urban combat followed when the Free French breached the city’s perimeter. While initially envisioned to take two months, the Allied units’ surprise and speed allowed the total liberation of Toulon to be achieved within days. Even though the port was ruined for the time being, it was repaired by September. This greatly helped the Allied drive to the north, which in turn aided the liberation of the rest of France before the year’s end.

[h3]Verteidigungsbereich Toulon[/h3] Verteidigungsbereich Toulon - meaning Defensive Perimeter Toulon - is an impromptu formation made up of various units in Toulon or its environs. The core of the battlegroup is made up of the 242. Infanterie-Division, a reserve division “upgraded” to regular status in 1943. A variety of Kriegsmarine garrison units and Italian naval infantry and scattered special forces, and even stranded U-boat crews, join the fight. A large quantity of captured heavy weapons, including AA and artillery guns, can also be found in its arsenal.



What can you expect of the Verteidigungsbereich Toulon?

  • The Recon tab is limited in terms of slots and options but features some original units such as numerous Scharfschützen (snipers), as well as MEK (Marineeinsatzkommandos) squads, elite Kriegsmarine special forces.
  • The Infantry category is where Verteidigungsbereich Toulon really shines, with lots of unique choices. From new Grenadier (MG 099), armed with Italian Breda 30 LMGs and Ost-Legionäre (introduced in Nemesis: Battle of Rimini) to new Kriegsmarine Landesschützen, KM Marineinfanterie, KM Führer (large 8-men command squads with two LMGs), KM Pionier, and Italian Maro (full SMG naval infantry) squads. Other units include elite Brandenburg special forces (with Raider trait), Sicherungs and Pionier troops. By far, one of the more original options is the new KM Boot Besatzung, which are stranded U-boat submarine crews, highly disciplined and indoctrinated (with the Fanatical trait), carrying three MG-34s and featuring a bearded officer with a captain’s cap!
  • The battlegroup’s Tank category has only a few card slots, often limited to Combat Phase A or B. The only units on offer are old French Beute R-35 and H-39, plus a handful of StuGs.
  • Support forces are regular, with Bef.Traction as a commander unit. The new GebK. 285(j) Yugoslav mountain gun is featured in place of the IG 18, and the new KM Kustenpolizei acts as a large military police squad armed with the French MAS-36.
  • The battlegroup’s AT arsenal consists of several Panzerjäger RSO and Marder I self-propelled guns which (slightly) compensate the lack of tanks. Furthermore, PaK 177(i) (introduced in Nemesis: Battle of Rimini), as well as PaK 36(r) 76,2mm (Soviet F-22 used in AT role) and even a few PaK 43 88mm can be found.
  • The AA category is very well represented, with many cheap slots and a large variety of (towed) guns on offer. These include Flak 20mm, Flakvierling 20mm, Flak 37mm, the new & deadly Flakzwilling 37mm, Flak 88mm, and the new heavy Flak 105mm.
  • The Artillery units on offer are likewise very good, with several captured examples deployable. Once again, only towed units are featured, but the slots are cheap and plentiful. From new Italian 100mm and 149mm guns to French 105mm, new Yugoslav 100 mm, Soviet 152mm, as well as the nimble Ar 196A-3 floatplane (to be introduced first with the upcoming Steel Division 2: Burning Baltics History Expansion) which acts as the spotter plane for heavy 340mm off-map coastal artillery.
  • Air units are rather limited, with the Luftwaffe mostly absent from the skies. Only a few Me-109 and Fw-190 in fighter or fighter-bomber roles can be deployed, backed up by Do-217 and Ju-88 bombers.


Being a static garrison division, Verteidigungsbereich Toulon is rated C (low offensive power) but features quite a few new defensive structures, deployable during Breakthrough games. These include the new Panzerstellung bunkers, which mate a tank turret to a concrete casemate. They come in three different variants: Panzerstellung Panzer II (20mm), Panzerstellung 35R (37mm), and Panzerstellung 35S (47mm).



Verteidigungsbereich Toulon is an excellent defensive battlegroup with many versatile units but lacks offensive armored firepower.

All of our Kriegsmarine and Brandenburg squads will feature brand-new voice acting, including new marching songs!

[h3]1e Division Française Libre[/h3]
The “real deal” of the Free French fighting forces: the 1e Division Française Libre (DFL) or the 1st Free French Division. This illustrious veteran formation took part in battles ranging from Narvik to East Africa, Operation Exporter (Syria-Lebanon, 1941), North Africa (Egypt, Libya, Tunisia) before heading towards the Italian front and later France during Operation Dragoon.

The DFL embodies Free France in its truest form, regrouping almost all the nationalities of the French colonial empire (and beyond) and armed forces which answered general de Gaulle’s call to keep on fighting.



What can you expect of the 1e Division Française Libre?

  • This battlegroup’s Recon tab is well-stocked with options and plenty of choices. This includes FFI sidecar, the new M6 Fargo heavy jeep with 37mm AT gun, as well as Greyhound, Stuart, and the new Commando d’Afrique squads. The latter are French airborne special forces, heavily armed with Garand, Thompson, and a Bazooka.
  • The Infantry forces are very strong, with lots of variety and cheap slots. These include the new Artilleurs AA (AA gunners converted to foot soldiers), FFI Maquisards (with Raider trait), elite Légionnaires (with Fanatical trait) and Légion. Sapeurs-Pionniers (with obligatory beards). Other new units are veteran BIMP motorized infantry with two LMGs, more lightly equipped AEF (Central African) and AFN (North African) Tirailleurs squads, and Chocs (Parachutistes de Choc) units which are veteran SAS-like light infantry squads with the Raider trait.
  • A decent selection of Tank units, but with a limited amount of slots. Players can choose between Stuarts (normal and command version) or Sherman tanks. One special tank unit is the M10A1 R.C.A. from the Régiment de Chasseurs d’Afrique, which used the M10 Wolverines tank destroyers in a traditional tank role.
  • Support forces feature a few original new options, including the FFI Traction as a commander unit and the FFI DMA as a light logistical truck. You’ll also find Légion MG with Fanatical trait, M8 Scott, and the novel use of the M3 Howz. 105mm as a direct fire support unit. This gun is already available in the US 2nd Infantry Division “Indianhead” - the change of this unit from the Artillery tab to the Support category affects both battlegroups.
  • The AT tab is rather average, with a decent number of slots but only light towed guns being featured. These include the new 37mm AT gun, the 57mm version, some Bazooka units and the new FFI Partisans (with captured Panzerfausts). Some leftover TD M10 R.C.A. can also be found here.
  • The AA units are likewise very average with only two open slots, both expensive. The only unit featured is a Bofors gun.
  • The Artillery features plentiful of units, including mortars, HM2 105mm and HM1 155mm (Long Tom) howitzers.
  • The battlegroup’s Air forces are quite strong, with plenty of American or British-made planes flown by Free French Air Force pilots (and as such carrying the FAFL liveries). These include P-39Q, B-26G, P-47D, and Spitfire Mk. Vb trop. The new F-5B-1 recon variant can also be deployed. Furthermore, British carrier-borne Fleet Air Arm planes are also featured, including the new Seafire, Hellcat and Wildcat.




The 1e Division Française Libre excels as a boots-on-the-ground battlegroup thanks to its battle-hardened and versatile infantry.

Our new Tirailleurs infantry squads (North and Central African) will have their own voice acting.

[h2]Nemesis: Storming Toulon’s new units and models[/h2]
The following new units can be found in Nemesis: Storming Toulon:

New Units
  • Marine-Einsatzkommando 71 - recon special forces
  • Grenadier (MG 099) - infantry
  • Kriegsmarine Marineinfanterie - infantry
  • Kriegsmarine Landesschützen - infantry
  • Kriegsmarine Führer - infantry leader
  • Kriegsmarine Pionier - infantry
  • Kriegsmarine Boot Besatzung - featuring Fanatical trait
  • Kriegsmarine Kustenpolizei - military police
  • Italian San Marco naval infantry - SMG squad
  • GebK. 285(j) - Yugoslav mountain gun
  • PaK 36(r) 76,2mm - AT gun
  • Flakzwilling 37mm - AA gun
  • Flak 38 105mm - heavy AA
  • Yugoslav 100mm - artillery gun
  • Italian 100mm - artillery gun
  • Italian 149mm - artillery gun
  • Panzerstellung Panzer II - new Defensive structure
  • Panzerstellung 35R - new Defensive structure
  • Panzerstellung 35S - new Defensive structure
  • Commandos d’Afrique - recon special forces
  • M6 Fargo - AT gun on recon light truck
  • Artilleurs AA - infantry
  • FFI Maquisards - featuring Raiders trait
  • Légionnaires - featuring Fanatical trait
  • Légion. Sap.-Pionniers - featuring Fanatical trait (and beard!)
  • Tirailleurs - AEF (Central African) and AFN (North African) infantry
  • Sapeurs-Pionniers - infantry
  • BIMP - motorized infantry
  • Chocs - featuring Raiders trait
  • M10A1 R.C.A. - tank
  • FFI Traction - commander unit
  • FFI DMA - light logistical unit
  • M3 Gun 37mm - light AT gun
  • FFI Partisans - AT squad
  • F-5B-1 - recon plane
  • Hellcat - British carrier-borne fighter-bomber
  • Wildcat - British carrier-borne fighter-bomber
  • Seafire - British carrier-borne recon. fighter




[h2]Nemesis DLC Overview[/h2] Nemesis: Storming Toulon will join a host of other exciting Nemesis DLC already available for Steel Division 2:

https://store.steampowered.com/app/1405650/Steel_Division_2__Nemesis_1__Sandomierz

Nemesis: Battle of Sandomierz Bridgehead is the first Nemesis DLC and available for free! It features the 16. Panzerdivision and the 97th Guards Rifle Division from the Eastern Front, bringing a number of new units, including the most fearsome German tank of World War II, the Königstiger (H).

https://store.steampowered.com/app/1418230/Steel_Division_2__Nemesis_2__Lvov_Offensive

The second Nemesis DLC, Nemesis: Lvov Offensive, is available now for €4.99 / $4.99. This Nemesis DLC contains the German 20. Panzergrenadier-Division and the Allied 10th Guards Tank Corps, bringing new units such as the heavy tank destroyer Elefant, the unique Bef. Tiger (P) and Bef. Panzer V/IV tanks, Muniwagen Panzer III, Flakpanzer T-34(r) and Flakpanzer Panther, and captured T-5 Pantera..

https://store.steampowered.com/app/1477780/Steel_Division_2__Nemesis_3__Battle_of_Rimini/

Nemesis: Battle of Rimini is our third Nemesis DLC, available now for €4.99 / $4.99. It features the 1. Fallschirmjäger-Division for the Axis, and the combined Allied battlegroup of the 2nd New Zealand Division with the 3rd Greek Mountain Brigade attached.

The recent winner of our latest hotly-contested community vote, our fifth expansion Nemesis: Raid on Drvar is currently in active development. Featuring two unusual battlegroups from the partisan-infused Balkan theater, you’ll get to play with the Axis Unternehmen Rösselsprung battlegroup, featuring not only the fanatical SS-Fallschirmjäger-Bataillon 500 but also supporting Croatian troops. As the Allies, deploy as the unique partisan formation NOV - the the Yugoslav Liberation Army.

[h2]Coming up next[/h2]
https://store.steampowered.com/app/1418231/Steel_Division_2__Burning_Baltics/

In case you’ve missed the news, our new massive History Expansion,
Steel Division 2: Burning Baltics will launch on April 29th!

Let us know what you think through our Steam forums and Eugen forums, or check our (Facebook and Twitter). Looking for an online game? Visit the kick-ass Discord server or Reddit page.

That’s it for this week’s post. Don’t forget, we have updated our schedule and will now post every two weeks.

See you on the battlefield, commander!

Gameplay Updates & Announcements

Hello commander,

Missed us? We sure missed you! We have a bunch of news to share with you today, so sit down, strap in, and enjoy the ride.

What can you find in today’s post? A couple of interesting announcements and more details on two important gameplay changes coming to Steel Division 2 in the not-too-distant future.

Keep on reading to discover more!

[h2]Burning Baltics Launches April 29th [/h2]
https://store.steampowered.com/app/1418231/Steel_Division_2__Burning_Baltics/

First off, we have a release date for our upcoming new History Expansion Steel Division 2: Burning Baltics which will be yours to play on April 29th.

What will Steel Division 2: Burning Baltics offer?

  • 1 massive new Army General campaign set in the Baltics during Operation Doppelkopf, allowing you to take command of either the attacking Axis 3. Panzerarmee or the defending Allied 1st Baltic Front.
  • 8 new Divisions, playable solo, coop, or in multiplayer, including 6 which took part during Doppelkopf and 2 divisions from Army Group North’s theater of operations.
  • 120+ new units, including a variety of new models such as Aufklärungspanzer 38(t) recon tank, Ar 196 A-3 floatplane, Soviet MT-13 160mm super-heavy mortar and the BS-3 100mm heavy AT gun.
  • 2 new Nations: Lithuania (Axis) and Estonia (Allies) and 2 new Aces.


Be sure to check out various articles that go in-depth into all of Steel Division 2: Burning Baltics’ new features, including detailed breakdowns of all the upcoming Divisions.



[h2]Combat Ranges Rework[/h2]
On to the gameplay updates coming soon. One of the elements we have been working on for a while is an overhaul of the Combat Ranges. We detailed some of our earlier thoughts in this October blog post here, but we are now ready to show you some more. Yet, remember work is still in progress, and changes may still occur.

In the current version, most of our guns (tank, anti-tank, etc.) fire at a 2000m max range. The reason for this design choice was for every type of player (from new to history aficionado) to be able to understand quickly a whole variety of WWII weaponry at a glance. However, by allowing a unifying 2000m max range, some guns were firing beyond their real-life capabilities, at which they become ineffective in-game and at best waste ammo, and at worst, get obliterated by their target in an immediate counter-attack.

The main driver behind the Combat Ranges Rework is to make tank and anti-tank engagements more effective, and more gritty, allowing this type of combat to mimic reality closer. What is the change?


We have spread AP rounds from our myriad of tank and anti-tank guns, ranging from 20mm to 152mm, across six different max range settings.

  • 750m:
  • 1000m: 30-45mm
  • 1250m: 45-47mm
  • 1500m: 50-75mm
  • 1750m: “long” 75 / 75-85mm
  • 2000m: 88-122mm (plus ISU-152)


As everyone knows: wherever there are rules, there are exceptions. Outstanding guns in their caliber category may be moved up, such as the US “long” 37mm compared to the punny German 37mm. Likewise, others keep their max range at 2000m, including the 17-pdr (76,2mm), Kwk 42 (Panther) and Resita 75mm. On the other hand, short-barreled or low-velocity guns (such as howitzers’ AP rounds) might be moved a step down.

APCR and HEAT rounds usually have a shorter range than their corresponding AP counterparts, although, once again, there are a few exceptions with certain APCR rounds.

Penetration drop-off has been adjusted for each range set to give more realistic results, and the more a gun has lost in range (compared to the current “vanilla” setting) the more accuracy it will gain. Guns reduced in range will have their chance to hit improved. i.e. those reduced to 1000m will have their accuracy increased by an average of 10-15%, for instance.

Example: Pak 38 50mm in the current & beta versions:


What does this mean? Previously, light AT guns firing at 2000m had little chance to hit and hardly any chance to deal damage. With the new Combat Range Rework, these guns will fire at a much shorter range, but when they do, will be more likely to hit on their first shot and have a higher chance to penetrate the target’s armor.

We know that these new ranges is a big change, including the actual combat effectiveness and firepower of a unit. That’s why certain unit prices will be reconsidered, especially for those tank and anti-tank guns which retain a 2000m maximum range.

[h2]New Efficient Shot[/h2]
Hand in hand with our Combat Ranges Rework, we are also tackling our Efficient Shot mechanic. We have completely redesigned this feature to make it more intuitive and powerful to use. Again, remember work is still in progress, and changes may still occur.

Efficient Shot only works for penetrating weapons, designed to defeat their target’s armor. The new Efficient Shot only considers the chances of penetrating armor while the old mechanic also took into account the chance of hitting a target. The reason for this change was because a gun gains precision with any additional shot fired, and what matters to the player is if you have a real chance of penetrating the heavy armor in front of you.

The new Efficient Shot now features five distinct values, with each percentage indicating the threshold to penetrate the enemy’s armor. These values are 20%, 40%, 60% and 80%. If you set it at 20%, your gun will fire when it reaches this value or higher. This granularity gives you much better control of when a gun will fire, and if your weapon is going to be effective or not.



Depending on the percentage value chosen, the game will also show you the distance needed for your weapon to be effective.

The new Efficient Shot mechanic can be set individually or for your whole battlegroup. Not only that, depending on the value chosen, a different color icon will be displayed on top of your unit’s icon. And remember, you can always deactivate this mechanic, if you don’t feel like using it.

[h2]A new blog post schedule[/h2]
You might have noticed the absence of our regular post last week. There is a reason behind this. At Eugen, we have been hard at work to develop a new expansion for your other favorite game - Wargame Red Dragon.

To shine a light on the new Wargame Red Dragon - Nation Pack: SADF, we’ll alternate each week between the two titles. This means you’ll get Steel Division 2 post one week, and the other one we dive deep into an exciting new aspect of Wargame’s new Nation Pack or other upcoming contents. After Wargame Red Dragon - Nation Pack: SADF releases, we’ll return to our original schedule.

[h2]See you in two weeks![/h2]
If you want to reach out to us, you can do this through our Steam forums and Eugen forums, or check our (Facebook and Twitter). Looking for an online game? Visit the kick-ass Discord server or Reddit page.

See you on the battlefield, commander!Welcome back, commander.