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OUT NOW: The Fate of Finland DLC + 2 Free Reinforcement Packs



Welcome!

The second History DLC for Steel Division 2, The Fate of Finland is now available! The new massive expansion takes the fight to the northern flank of the Eastern Front and gives players a ton of new content, available in solo, coop and multiplayer, including 6 new Divisions, 200+ new units, 2 new Aces, 2 new Historical Battles, and a gigantic new Army General turn-based strategic campaign.

https://store.steampowered.com/app/988171/Steel_Division_2__History_Pass/

If you haven’t, get the History Pass now! It gives owners access to all the three history DLC planned for Steel Division 2. The History Pass includes today’s The Fate of Finland expansion and The Death on the Vistula expansion. And the third expansion? When the time is right, we’ll tell you all about it!

Play The Fate of Finland expansion now!


What can you find in the new The Fate of Finland DLC? There is a lot of new, shiny stuff to be discovered!

[h2]Six New Divisions[/h2]
Customize your battlegroup from 6 new Divisions, including unique Finnish formations. The Axis gain access to the Panssaridivisioona, the Ryhmä Raappana, and 122. Infanterie-Division. The Allies to the 126-y L. Gornostrelkovy Korpus, the Podv. Gruppa Vyborg, and the 358-ya Strelkovy Div.

Read all about the new Divisions in this blog post.

[h2]Massive new Army General campaign[/h2]
Command the hard-pressed Finnish forces or the mighty Soviet Leningrad Front while combat errupts across the critically important Karelian Isthmus in the summer of 1944. Play with dozens of historically accurate battalions and units in a new massive turn-based Army General strategic campaign.

Read all about the new Army General campaign in this blog post.

[h2]New Units and Aces[/h2]
Take control of 200+ new units, meticulously researched and authentically recreated in-game, including the BT-42 assault gun, the multi-turreted T-28 tank, the Finnish T-26E, the fast BT-7 and the state-of-the-art ISU-122S. Take to the skies with warplanes such as the Polikarpov I-153 biplane, the lend-lease P-40 Kittyhawk, the Italian-made Fiat G.50 or the Finnish-designed VL Myrsky. Raider units, a new type that excels in fighting behind enemy lines, can now be deployed. Two new heroic Aces, each bringing his own unique skin, are available as well: Eino “Illu” Juutilainen and his Me-109 G-2/R1 fighter, and Alexander Bilyukin with his lend-lease P-39N Aircobra.

Read all about the new units and Aces in this blog post.

[h2]New Historical Battles[/h2]
Play and master 2 new Historical Battles highlighting some of the most intense engagements on the Finnish front: Fate of a Nation and The Last Battle.

Read all about the new Historical Battles in this blog post.

Free content for all players!


As you might know, we have also worked hard at preparing several Reinforcement Packs for our community. These packs are free for all Steel Division 2 owners and contain exciting new mechanics that will make your life as a commander much easier!

[h2]Auto Deployment[/h2]
All players should now have access to the Auto Deployment mechanic. The Auto Deployment feature significantly speeds up your deployment phase during a tactical battle, by removing repetition, with the computer placing your units and defensive structures automatically. You can read more about the free, new feature in this blog post here.

[h2]Rules of Engagement[/h2]
The Rules of Engagement feature allows you to set your units’ behavior, taking into account various parameters. You can tell them to execute certain types of orders, reducing the amount of player micromanagement and improving overall accessibility. You can read more about the free, new feature in this blog post here.

PATCHLOG


[h3]FEATURE:[/h3]
Introducing two new income rates' patterns: Flat Line & V for Victory.

[h3]FIXES:[/h3]
Fixing all the 25-pdr & Polish 45mm AT guns' RTS icons.
Fix GebG 36 75mm's RTS icon
Fix GebH. 40 105mm's RTS icon
Fix PANZERJÄGER's Transported icon
Fix SKI. PZ.SCHRECK's Transported icon
Fix GORA KALWARIA 1v1's Air reinforcement route
Fixed POL. 1st Inf. Div.'s deck autofill.
Fixing/adding RTS icons
Fixed spec's icon moved in the right corner of the unit tag.
Fixing Axis combat engineers' NATO icon.
Fixing HS 129 variant's armament.
Fixing missing price changes for British & Canadian BL 5,5-inch from 100 to 120 (previously announced)
Fixing RTS icon for British & Canadian BL 5,5-inch (previously announced)
Fixing SU-76M PT Averin's availability per card, on par with other SU-76M PT.
Fixing Geb.Haubitze 105mm's RTS icon
Fixing the missing Hungarian ME 109 G-8 from 12. Tartalék.

[h3]GENERIC:[/h3]
Recon squads rehaul: better optics & stealth + adding Dissimulation Bonus, when halted.
Decreased Dense forest stealth bonus ~-15%
Decreased 25-pdr (all nations)' price from 90 to 75.
Rehaul Moral value of all aircrafts (the will break off their attack earlier under AA fire, hence increasing their chances of survival).
Reduced all Bomber's price by -15%
Decreased multiple 12.5mm damage
Decreased multiple 20mm damage
Decreased precision of 40mm 20 -> 14
Increased 37mm AA gun from 2-4-8 to 3-6-9
Rehaul air recons' prices.
Rehaul Speed & Agility of all JU-87.
Rehaul MMG (RoF + Damage 0.25 -> 0.50 + Range 1000 -> 1200 + Increase Suppress)
Rehaul HMG (RoF + Damage), that is the 12,7mm+
Decreased all 45-50mm mortars' (but Soviet RM-38, see below) price from 20 to 15.
Decreased all specific PTRD squads (Soviet partisans, German Kossacks & Polish insurgents)'s price from 10 to 5.
all Artillery commanders' availability changed from 3/6- to 2/4/6
Rehaul ME 410's speed & agiltiy.
Krupa map: adding one ground reinforcement road on each side
Counter-battery order now restricted to howitzer/cannon (SP or not) only + mortars (SP or not) are removed from the list of CB targets.
Increased AA 37mm auto-cannon chance of critics +25%
Increased Flakverling suppression +25%

[h3]AXIS:[/h3]
Adding AP rounds to Hs 129 B-2/R2
Decreased HS 129 B-3's price 150 -> 140
Decreased STURMPIONIER's price from 30 to 25.
Decreased REITENDE-JÄGER's price from 35 to 30.
Increased FLAKVIERLING's price from 100 -> 110
Increased FLAKVIERLING (Sf)'s price from 105 -> 115
Increased WIRBELWIND's price from 110 -> 125
Increased SDKFZ 7/1's price from 110 -> 120
Changed Do 217 J-1's name for Do 217 J-2.
Decreased LÖVESZ' price from 25 to 20
Decreased SKIJÄGER's price from 25 to 20
Decreased JÄGER's price from 25 to 20
Increased Hungarian AA 36M & 36M L/63 DIMÁVAG 40mm accuracy from 14% to 16%
(14Inf) Changed Bef.StuG's availability from B to C.
(78Sturm) Changed INF slots from 1/1/1/1/1/2/2/3/3/4 to 1/1/1/2/2/2/3/3/4/4.
(1st Skijager) Replaced Do 217 J-1 with bomb by Me 410 with the same quantity of payloads.
(5Tartalek) Change PaK 97/38's availability from 3/5/8 to /4/6/8 + automatically come with one level of veterancy.

[h3]ALLIES:[/h3]
Kazaki's rifles changed from Mosin to SVT.
Adding the Raiders trait to PARTIZANI
Decreased PARTYZANCI from 25 to 20
Decreased BERLINGOWCY from 25 to 20
Decreased D-CA PARTYZANTÓW from 35 to 30
Decreased SABOTAŻYŚCI from 45 to 40
Decreased KUBUŚ from 20 to 15
Standardizing the IL-2KR's availability at 2/4/6 per card over all (Soviet & Polish) divisions
BM-13's range extended from 4,2 to 7km.
Increased BM-13-16 KATYUSHA's min. dispersion, stress damage & splash by 10%.
Decreased BM-13-16 KATYUSHA's price 90 -> 80.
Increase SU-122's damages from 4 to 6.
Decrease QF 75mm gun's accuracy from 60% to 40%, on par with this gun on other tanks (Shermans mostly)
Decrease Churchill VII's price from 90 to 85.
Decrease Churchill Crocodile's price from 90 to 85.
Decreased British & Canadian Assault Pioneers' price from 25 to 15.
Decreased British & Canadian Mot. Rifles' price from 25 to 20.
Decreased British & Canadian Rifle Leader's price from 30 to 25
Increased British & Canadian BL 5,5-in. 140mm howitzer's price from 100 to 120.
British & Canadian 2-in. Carrier are now available to 4-man recon squads, such as Scouts & Scouts (PIAT).
Increased AVRE's Spigot gun's pphysical damages from 12 to 14 + increase suppress AoE.
Decreased Arm. Rifles' price from 25 to 20.
Decreased Arm. Rifles (BAR)' price from 30 to 25.
Decreased Long Tom's' price from 140 to 130.
Increased RM-38 50mm mortar's range from 540m to 800m.
Decreased KAZAKI's price from 20 to 15.
Adding smoke rounds to the 52-P-356.
Decreased SU-152's price 80 -> 65
Decreased PE-3BIS's price 100 -> 85
Decreased PE-3BIS bomber variant's price
Decreased PE-2-83 Heavy payload bomber variant's price
Decreased PE-2-83 Heavy payload bomber variant's price
Avto. Komroti's strength changed from 3 to 2, price changed from 20 to 15 and SMOKE removed.
Avto. Komroti's availability changed from 2/4/6 à 3/6/-.
Tanko. Komroti's strength changed from 3 to 6 with a sniper rifle added, and price changed from 20 to 30. Veterancy reduced on par with other leaders.
Tanko. Komroti's availability changed from 3/6/- to 2/4/-
Increased U2-LNB's price from 15 to 20
Decreased U2-LNB TAMAN's light bomber variant's price.
Increased U2-LNB & U2-LNB TAMAN's speed & agility.
Decreased YAK-9B's PTAB variant's price from 150 to 140.
Increased TANKO. KOMROTI's price 25 -> 30
Increased VZVOD UPR.'s price 30 -> 40
Increased WLA PM-37's price 60 -> 65
Increased MORTAR 120mm's price 80 -> 90
Increased SG-43 rate of fire
Increased Recon carrier Optics from High to Very High
Increased All Carrier Stealth from Bad to Good
Increased FORD GPA MG Stealth from Bad to Good
Increased FORD GPA MG Stealth from High to Very High
Modified AVTO. KOMROTI's cargo space from Light to Very light.
Increased T-34/76 obr.1942's price 50 -> 55
(3GTkC) increased one 1-pt INF slot to 2-pt, and one 2-pt to 3-pt.
(3GMechC) adding one extra 1-pt INF slot, and decreasing one 3-pt one to 2-pt.
(3GMechC) removing one 3-pt TANK slot.
(3GMechC) adding 1 card of Avtomachiki, Saperi & Gvardyia Komroti ; 2 of Gvardyia (DP) & 3 of Gvardyia
(3GdsMech) Partizani PTRD & RM-38 now have acces to WLA side-cars.
(3ArmUS) Increased Heavy Flamethrower's availability from 6/12/- to 9/18/- on par with other nations.
(3GMechC) Changed SU-76M PT's availability from 3/6/9 to 4/8/-, on par with other divisions.
(9CavG) Changed Kazaki availability from 9/18/27 to 12/24/32.
(9GdsCav) Adding one card of 152mm off-map artillery.

[h3]Keep us posted![/h3]

We’d love to hear what you think of The Fate of Finland DLC, as well as the free Reinforcement Packs. Don’t hesitate to drop us a line on Steam and Eugen forums, or on our social channels (Facebook and Twitter). You can also join us on our [https://discord.gg/TEeBArm]Discord channel or Reddit page.

See you on the battlefield, commander!

Steel Division 2 - Blog Post - Destruction Mode



Hello!

It is good to see you again. In today’s post, we are going to be talking about the near-future (re)introduction of a “golden oldie” game mode into Steel Division 2: Destruction Mode.

In one of the upcoming Reinforcement Packs, which will be made available to all Steel Division 2 owners for free, you’ll be able to find the popular Destruction Mode.

Read on to find out more.

The great return

We have been working on bringing back the Destruction mode from its iterations found in our older Wargame series and - of course - Steel Division: Normandy. A frequently requested mode, Destruction works in a slightly different way compared to the default Skirmish or Breakthrough mode. Destroying enemy units will reward you with points, and the capture points on the map influence your income rate.

Destruction mode was born in our R.U.S.E game, back in the day, and over time has slowly evolved into the latest iteration, which we are very excited about introducing in Steel Division 2.



How does it work?

Blowing up things and getting points for it has never been as much fun as in the Destruction mode. The premise is very simple: each unit you destroy rewards you with points, equal to their deployment cost. The value will pop up the moment a player obliterates an enemy unit. This means that it is instantly obvious that destroying a more powerful (and thus costly) unit will grant you an advantage over your opponent. Just imagine killing one of those expensive King Tigers! Many salty tears are going to be shed.

At the start of a Destruction game, you’ll determine the threshold of the number of losses for each player. Reaching this point total will result in a victory. For instance, if you play a 2v2 game and set the points at 2000, you’ll need 2*2000 to win the match.

Now, destroying units and getting points is just one half of the experience in a Destruction match. The capture points on a map will have a direct influence on your economy. In the Steel Division 2’s Destruction mode, capturing these points will increase your Requisition Points income, allowing you to deploy more units. Each capture point will give you a set amount of points. This forces each side to keep on pushing and try to dominate the battlefield.

If all the flags are captured by one side, the sudden death rule applies to the losing team that no longer holds any territory. They need to move quickly and recapture terrain or risk losing the whole match.

We are currently also looking at implementing Destruction mode for Breakthrough-type games where the attacking team will have a high starting amount of Requisition Points but controls no capture points. Of course, defensive structures will also be present. We’ll keep you updated!



Conclusion

We originally planned to launch the new Destruction mode, as well as the other new features - the Auto Deployment and Rules of Engagement mechanics - at the same time as our new History DLC The Fate of Finland. However, after more playtesting, we felt that the Destruction mode needed a bit of extra time and love in the Eugen kitchen.

Right now, we are hard at work at getting it in the best shape possible, but this won’t be in time for the upcoming launch of our new DLC. In case you’ve forgotten: The Fate of Finland DLC will release on the 3rd of March! The two other Reinforcement Packs will become available for free on the same day.

Best get ready for some Steel Division 2 action!

In the meantime, keep an eye out on Steam and Eugen forums, or social channels (Facebook and Twitter). You can also join us on our Discord channel or Reddit page.

See you on the battlefield, commander!

Steel Division 2 - DLC#2 - The Fate of Finland - Release Date



Good day to you!

We are very happy to announce that our next History DLC for Steel Division 2, The Fate of Finland, will officially release on Tuesday, March 3rd. We are still considering the exact timing of the launch, but rest assured, we’ll let you know first thing when we get closer to the actual release date.

What can you expect?

Steel Division 2 - The Fate of Finland brings a ton of new content, available in solo, coop and multiplayer, including 6 new Divisions, 200+ new units, 2 new Aces, 2 new Historical Battles, and a gigantic new Army General turn-based strategic campaign centered on the Soviet offensive on the Karelian Isthmus in the summer of 1944.

This 3rd of March, The Fate of Finland will launch with:

6 New Divisions
  • Panssaridivisioona
  • Ryhmä Raappana
  • 122. Infanterie-Division
  • 126-y L. Gornostrelkovy Korpus
  • Podv. Gruppa Vyborg
  • 358-ya Strelkovy Div.

Read all about the new divisions in this blog post here.



New Units and Aces
  • Eino “Illu” Juutilainen and his Me-109 G-2/R1
  • Alexander Bilyukin and his P-39N Airacobra
  • BT-42
  • T-26E
  • VL Myrsky
  • T-28
  • BT-7
  • P-40N Kittyhawk

Read all about the new units and 2 new Aces in this blog post here.



Massive Army General Campaign and 2 Historical Battles
  • Massive new Army General Campaign focused on the Karelian Isthmus
  • Fate of a Nation - a 3v3 scenario
  • The Last Battle - a 2v2 scenario

More details about the Army General campaign and the Historical Battles here.



History Pass

https://store.steampowered.com/app/988171/Steel_Division_2__History_Pass/

If you haven’t, be sure to grab yourself the History Pass for Steel Division 2. With it, you’ll get access to all the three History DLC’s planned for our game, including the new “The Fate of Finland” DLC and the “Death on the Vistula” DLC.

What’s Next?

We’ve been hard at work on getting The Fate of Finland DLC in a shape that will be truly appreciated by you, our biggest fans. As always, we are more than happy to hear what you think. We can’t wait for you to get your hands on our next History DLC.

So, this coming 3rd of March, join us in celebrating the launch of The Fate of Finland expansion and kick some ass in single player or online!

Until then, check the Steam and Eugen forums, or social channels (Facebook and Twitter). You can also join us on our Discord channel or Reddit page.

See you soon!

Steel Division 2 - New Auto Deployment Feature



Hello commander!

We are back again, this time with a smaller, but hopefully warmly welcomed new Steel Division 2 feature, specifically created for the Army General strategic campaign mode. Let’s welcome the new Auto Deployment tool to the stage. What does it do? It will speed up your deployment phase by automatically placing your units (and put down those critical but time-consuming defenses) in your deployment area at the beginning of a tactical battle.

How does it work? Read on!

The New Auto Deployment Tool



We noticed that when entering a battle in one of our Army General campaigns, the deployment of your troops and units could get repetitive. This repetition would get boring pretty quick, and as game designers that’s an experience we don’t like! That’s why, behind the scenes, the team has been working on a new Auto Deployment tool. This new feature should speed up the clock and ease the strain of any repeated mouse-clickety finger action experienced by a player during the deployment phase.

We had two objectives in mind with the new tool: on the one hand, we wanted to decrease the amount of time you spend in the deployment phase, on the other hand, we looked for a way to limit or remove the repetition of placing your units at the start of a game.

As with all our new features, we are set at opening up Steel Division 2, making the game more accessible for newcomers while still giving veterans the option to ignore a new feature if they wish to do so.

How does it work?



The principle of the Auto Deployment feature is simple: the AI takes over placing your units, vehicles and defenses, putting them down in the best and most tactically-sound location. Under the hood, the new tool uses exactly the same algorithms an AI opponent does when placing its units.

Now players can hit a button, and voilà, deployment complete.

If you are not happy with the initial automatic placement of your troops or structures, you can right-click on a unit. This will allow you to manually move it, which you can reposition or replace with another unit if you so wish.

An alternative way is to place your most important units yourself, say your Tiger tanks or your bunkers, and then click auto-deploy to allow the AI to finish the deployment of the rest of your battlegroup for you.

Not only that, but we have also redesigned the interface shown at the beginning of a battle. Now it should be much easier to see which players and divisions are being present at the start of an Army General game.

That’s it for this week

As always, keep an eye out on Steam and Eugen forums, or social channels (Facebook and Twitter). You can also join us on our Discord channel or Reddit page.

See you on the battlefield, commander!

Steel Division 2 - Second Season of the Steel Division 2 League



Hello commanders!

We are always happy to see new player initiatives come out of the Steel Division 2 community, especially when they concern tournaments or similar activities.

As you know, we recently posted about a 1v1 Steel Division 2 Championship, and this time we are wholeheartedly supporting the latest endeavor: the beginning of the Second Season of the Steel Division 2 League this coming Saturday, the 15th of February.

A disclaimer

Please note that the following tournament is not organized by Eugen. We support it by sharing the message and the tournament details, and putting Eugen’s stamp of approval for guaranteed fun - but that’s it! We try to do our best by supporting community activities we deem worthwhile, but we are only a small team and we don’t have the manpower or the time to actively organize competitions or other contests.

What’s it all about?

With 48 participants, the Second Season of the Steel Division 2 League is one of the biggest tournaments yet. The organizers would like to thank the community for crowdfunding the prize pool of $150.

You can find more information about the Steel Division 2 League here.
The tournament will be covered by multiple Twitch and Youtube Channels, including Rangroo and KhanUlric on YT, AngrybirdLive and SD_League on Twitch.
If you are a streamer or caster and would like to cover the league, please contact the SD League Team via the [https://discord.gg/P7224QC]SD League discord.

Conclusion

Keep an eye out on Steam and Eugen forums, or social channels (Facebook and Twitter). You can also join us on our Discord channel or Reddit page.

See you on the battlefield, commander!