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Steel Division 2 - Blog Post - Destruction Mode Revisited



Good day!

Not too long ago, we talked about the glorious return of the Destruction mode to Steel Division 2. If you’ve forgotten, check out this previous blog post to get to know the first details.

We are still hard at work getting the mode in tip-top shape. As we can’t tell quite yet when Destruction will become available, we wanted to take the opportunity in today’s post to present you with some more juicy details on how the updated game mode exactly works.

What is Destruction mode?


The central premise of Destruction Mode is that blowing up things is fun, and getting points doing so is even more fun! It’s a fan-favorite game mode, with us since R.U.S.E., and has seen some slight tweaks and balance changes over the intervening years. The variant you’ll be able to encounter in Steel Division 2 has been reworked specifically for this game.



Destruction Mode revisited


Destruction mode plays a bit different compared to a standard Conquest or Breakthrough game. In the new mode, destroying units will net you Victory Points. You’ll get points equal to the purchase cost of the unit. This means that destroying expensive units, such as a heavy tank like an IS-2, will set your opponent back much more than, for instance, obliterating an Avtomatchiki squad. When you destroy a unit, the amount of Victory Points gained (and the enemy loses) will pop up on the screen. The first player to reach the Victory Points’ threshold - set at the start of a match - wins the game!

The way map objectives work, the flags you aim to capture on the battlefield, has also changed. In Destruction mode, the number of flags under your control will determine your income rate. Capture more, and you can deploy additional troops. Each side will control half of the map at the start of a game; this means that capturing even one extra objective will tip the income rate in your favor.

One other game mechanic change we have introduced in Destruction mode is that regardless of the battlegroup you choose, all will feature the mode’s default income rate.

Even more changes!




In Steel Division 2, Destruction mode will be played on updated versions of existing maps. We are putting the finishing touches on ten different maps. These will all be made available as a free Reinforcement Pack.

These updated maps will feature a reduced number of objectives (the flags) that are placed in less aggressive locations on the battlefield. Most of the objectives are situated close to the deployment sector of each side, with a few scattered in the middle of the battlefield. This creates a more balanced match experience, allowing players to have a stable income rate at the start, but still forcing each player to keep on the offensive to gain more objectives (and increase their income). Also, each map will be playable in our two standard deployment modes: Meeting Engagement and Closer Combat (the latter is the variant where each side deploys very close to each other).



Some of the maps will also have slightly different reinforcement paths and entry points. This might bring back sweet memories for you Wargame-fans out there, but we have added - where possible - side reinforcement paths for each side. These are locked to one side, meaning that each entry point can only be used by one player, not both. The reinforcement arrows are always in enemy territory: if you want to make use of them, you’ll have to secure some precious real estate beforehand.

Victory in Destruction mode, aside from sudden death which happens if a player captures all the objectives, is determined by inflicting losses. This means that even a major breakthrough can turn into defeat if paid at too high a cost in casualties. Tread carefully on the battlefield, and be aware when to push the offensive and when to hunker down. Even a weak enemy can wreak havoc on your forces in an unguarded moment, and tip the scales of the battle in their favor.

Destruction Mode Map Guide: Orsha North




Let’s take a look at the Orsha North map as an example. As you can see, compared to the early version seen in our previous Destruction blog post here, the objectives on the map are sparse and mostly placed at the back. They are a means to boost your combat power, not a victory in itself.

Each side features an “aggressive” objective, located on each player’s left flank. These are quicker for enemy units to reach and contest. There is also an entry path for reinforcements close by; this will likely be your opponent’s main focus in many games.

Be aware: these reinforcements will arrive in a cramped area, surrounded by woodlands and buildings, and securing this flank will not be an easy task. On the other hand, pushing through the center of the map, or the right flank, favors an armored approach and might catch your opponent off guard. Some juicy rewards await if you manage to reach an enemy’s second line of flags!

Until next week!


We are finding ourselves in challenging times. The whole Eugen team wishes you the best, lots of strength, and hopes that all of our community stays healthy and safe. Take care of yourself, your family and your loved ones!

If you are in need to talk to someone - or if you want to find a new buddy to play Steel Division 2 with, don’t hesitate to check out our Steam forums and Eugen forums, or our social channels (Facebook and Twitter). You can also join us on our [https://discord.gg/TEeBArm]Discord server or Reddit page. Discord especially, is a great place to find other Steel Division 2 players to kick off an online or coop match!

See you on the battlefield, commander!

Steel Division 2 - Blog Post - Multiplayer Army General



Hello all!

We hope that everyone is doing fine.

As you might remember, we have been talking for some time now about introducing multiplayer into Steel Division 2’s strategic Army General mode. Well - you guessed it - we are getting very close to implement this popular-requested functionality in the near future.

In today’s post, we’ll take a closer look at what online play in Army General will entail.

However, before we continue, the whole Eugen team sincerely hopes that all of our fans and players are well and healthy. We are still hard at work - just from a different place (home). To the community: stay strong, keep safe, and see you on the battlefield!

Army General and Multiplayer




We always envisioned the Army General mode in Steel Division 2 to be an in-depth experience in commanding units and formations on a massive, strategic level. It would allow us to broaden the perspective from the tactical battle to a campaign dimension, expanding the combat experience across multiple days and kilometers. This opens up an exciting new dynamic.

As a single-player experience, we never stopped working on what an Army General campaign can offer, but we feel it’s getting pretty close to its final form. Introducing an online component, and allowing players to fight against each other, was one of our original objectives when we launched Steel Division 2. Alas, having a great idea is one thing - working it out, prototyping it and making it fun is something completely different. It took us a bit longer, but we got there in the end!

Along the way, we realized that we needed to separate online play in Army General into two constitutive elements: cooperative and versus (also known as Cooperative Mode and Battle Mode).

Battle Mode




The first multiplayer experience we want to introduce in Army General is a 1v1 versus Battle Mode. This is a pretty straightforward experience, on paper, but making it real and working properly within the complex machinery that makes up the innards of the Army General mode required some additional time and effort.

In Battle Mode, each player takes command of a separate army. Everything else is as normal: each player moves their units around during their turn and engages into battle before handing over the turn to the other player. We have added extra information about the opponent’s actions to make the experience as easy and comfortable as possible. If needed, a tactical battle can also be resolved using our Autoresolve mechanic. We decided against having players taking their turns simultaneously due to design constraints and the unforeseen ramifications in the underlying game systems - simply put, we couldn’t guarantee a fun experience in the same way.

The Battle Mode will be the first to be released. We don’t have a date yet, but it will come soon!

Cooperative Mode




The second experience we want to introduce into Army General is the Cooperative Mode. The idea is to allow up to 3 players to join forces and play against the AI. One of the players will act as the host and gains the ability to invite the others into a shared Army General campaign. The host is also the one who can take all the strategic actions during a turn; of course, the other players can provide vital advice while they spectate.

Much in the same way as a normal Army General campaign, the host can decide to auto-resolve a battle or to fight it. When this happens, each player takes command of a battalion. If there aren’t enough battalions? No problem, the game adapts and allows everyone to play at the same time.

Cooperative mode is focused squarely on 100% human players battling it out against 100% AI-controlled opponents. We are still putting the finishing touches on this mode. When we have more news, we’ll let you know!

What’s next?


In the meantime, don’t hesitate to let us know what you think of Steel Division 2 or its latest expansion, The Fate of Finland. As you know, getting the Steel Division 2 History Pass gives you access to all the three history DLC planned, two of which have already been released: The Fate of Finland expansion and The Death on the Vistula expansion.


https://store.steampowered.com/app/988171/Steel_Division_2__History_Pass/

You can always drop us a line on Steam and Eugen forums, or on our social channels (Facebook and Twitter). You can also join us on our [https://discord.gg/TEeBArm]Discord server or Reddit page. Especially Discord is a great place to find other Steel Division 2 players to kick off an online or coop match!

Stay safe and take care. See you on the battlefield, commander!

Steel Division 2 - Post DLC#2 : The Fate of Finland


Hello!

It’s good to be back again. We couldn’t be happier after the launch of our second DLC for Steel Division 2: The Fate of Finland.

These last couple of days has seen the Eugen team hard at work finding and squashing all those pesky bugs that seem to crop up around a game or DLC release. Keep the intel coming because we wouldn’t be able to make a better Steel Division 2 without the help of you, the community!

As such, we wanted to give you an overview of what we are working on right now. The launch of The Fate of Finland, as well as the latest free Reinforcement Packs, has brought to light some additional concerns and fixable gameplay elements. We are addressing these as we speak.

So, what can you look forward to?

[h2]Rules of Engagement[/h2]

One of our top priorities is making sure that the new Rules of Engagement mechanic is better understood. We have noticed that there is some confusion with the new user interface panel, and underlying mechanisms, which we rolled out as a free update with The Fate of Finland launch. This includes the new stances, as well as the display of the order arrows. We are making sure that these can be adjusted in such a way that players used to the older method of displaying orders will like it.

We are not stopping there. In our next big update, we’ll also include a legacy system that will allow you to revert the AI engagement settings and visual aids to the traditional, pre-Rules of Engagement way. Players can adjust the new user interface mechanics in a way they like (and not have it forced on them - the other way around).

[h2]DLC Management / History Pass[/h2]

We know, the intricacies of back-end Steam game management will probably bore you to death, but we encountered some issues with them when we launched The Fate of Finland expansion. Luckily, the Eugen team found the culprit and fixed the issue pretty quickly, but it still had a noticeable effect. Apologies for that!

https://store.steampowered.com/app/988171/Steel_Division_2__History_Pass/

Some of you had questions about the History Pass. Essentially it gives you access to all the three history DLC planned for Steel Division 2 in the 12 months after the launch of the base game. This means that you get all the expansions automatically when they release. This includes The Fate of Finland expansion and The Death on the Vistula expansion.

The third expansion is still top-secret!

[h2]Player feedback and bug reports[/h2]

Keep ‘em coming! Letting us know if you have spotted any bugs, balancing problems, from typos to technical issues, from 3D models not being correct to units Jesus-walking on water. We found quite a few of them in the first few days after launch, but we are still on the look-out for any remaining snafus.

For instance, we fixed an issue that allowed the efficient shot order to neutralizes HE shots. Inefficiency on the battlefield will not be tolerated! Another example is that we noticed the Soviet AI not being aggressive enough in the DLC’s new Karelian Army General campaign. This is in the process of being fixed - amongst other things, we are adding more political Commissars to the frontline units. Clearly, they need to be steeled. Hoooorrah!

If you spotted something untoward, drop us a line on Steam and Eugen forums, or on our social channels (Facebook and Twitter). You can also join us on our Discord channel or Reddit page.

Our Discord server is a great place to find players for any multiplayer or coop matches!

What’s coming next?

We wanted to let you know that we are getting the new Destruction mode ready for you. It suffered a bit of a delay, but hopefully, we’ll be able to present it to you in the very near future.

Finally, we are getting the Army General multiplayer versus mode in the right shape. Expect a blog post about this new feature Soon™.

See you on the battlefield, commander!

OUT NOW: The Fate of Finland DLC + 2 Free Reinforcement Packs



Welcome!

The second History DLC for Steel Division 2, The Fate of Finland is now available! The new massive expansion takes the fight to the northern flank of the Eastern Front and gives players a ton of new content, available in solo, coop and multiplayer, including 6 new Divisions, 200+ new units, 2 new Aces, 2 new Historical Battles, and a gigantic new Army General turn-based strategic campaign.

https://store.steampowered.com/app/988171/Steel_Division_2__History_Pass/

If you haven’t, get the History Pass now! It gives owners access to all the three history DLC planned for Steel Division 2. The History Pass includes today’s The Fate of Finland expansion and The Death on the Vistula expansion. And the third expansion? When the time is right, we’ll tell you all about it!

Play The Fate of Finland expansion now!


What can you find in the new The Fate of Finland DLC? There is a lot of new, shiny stuff to be discovered!

[h2]Six New Divisions[/h2]
Customize your battlegroup from 6 new Divisions, including unique Finnish formations. The Axis gain access to the Panssaridivisioona, the Ryhmä Raappana, and 122. Infanterie-Division. The Allies to the 126-y L. Gornostrelkovy Korpus, the Podv. Gruppa Vyborg, and the 358-ya Strelkovy Div.

Read all about the new Divisions in this blog post.

[h2]Massive new Army General campaign[/h2]
Command the hard-pressed Finnish forces or the mighty Soviet Leningrad Front while combat errupts across the critically important Karelian Isthmus in the summer of 1944. Play with dozens of historically accurate battalions and units in a new massive turn-based Army General strategic campaign.

Read all about the new Army General campaign in this blog post.

[h2]New Units and Aces[/h2]
Take control of 200+ new units, meticulously researched and authentically recreated in-game, including the BT-42 assault gun, the multi-turreted T-28 tank, the Finnish T-26E, the fast BT-7 and the state-of-the-art ISU-122S. Take to the skies with warplanes such as the Polikarpov I-153 biplane, the lend-lease P-40 Kittyhawk, the Italian-made Fiat G.50 or the Finnish-designed VL Myrsky. Raider units, a new type that excels in fighting behind enemy lines, can now be deployed. Two new heroic Aces, each bringing his own unique skin, are available as well: Eino “Illu” Juutilainen and his Me-109 G-2/R1 fighter, and Alexander Bilyukin with his lend-lease P-39N Aircobra.

Read all about the new units and Aces in this blog post.

[h2]New Historical Battles[/h2]
Play and master 2 new Historical Battles highlighting some of the most intense engagements on the Finnish front: Fate of a Nation and The Last Battle.

Read all about the new Historical Battles in this blog post.

Free content for all players!


As you might know, we have also worked hard at preparing several Reinforcement Packs for our community. These packs are free for all Steel Division 2 owners and contain exciting new mechanics that will make your life as a commander much easier!

[h2]Auto Deployment[/h2]
All players should now have access to the Auto Deployment mechanic. The Auto Deployment feature significantly speeds up your deployment phase during a tactical battle, by removing repetition, with the computer placing your units and defensive structures automatically. You can read more about the free, new feature in this blog post here.

[h2]Rules of Engagement[/h2]
The Rules of Engagement feature allows you to set your units’ behavior, taking into account various parameters. You can tell them to execute certain types of orders, reducing the amount of player micromanagement and improving overall accessibility. You can read more about the free, new feature in this blog post here.

PATCHLOG


[h3]FEATURE:[/h3]
Introducing two new income rates' patterns: Flat Line & V for Victory.

[h3]FIXES:[/h3]
Fixing all the 25-pdr & Polish 45mm AT guns' RTS icons.
Fix GebG 36 75mm's RTS icon
Fix GebH. 40 105mm's RTS icon
Fix PANZERJÄGER's Transported icon
Fix SKI. PZ.SCHRECK's Transported icon
Fix GORA KALWARIA 1v1's Air reinforcement route
Fixed POL. 1st Inf. Div.'s deck autofill.
Fixing/adding RTS icons
Fixed spec's icon moved in the right corner of the unit tag.
Fixing Axis combat engineers' NATO icon.
Fixing HS 129 variant's armament.
Fixing missing price changes for British & Canadian BL 5,5-inch from 100 to 120 (previously announced)
Fixing RTS icon for British & Canadian BL 5,5-inch (previously announced)
Fixing SU-76M PT Averin's availability per card, on par with other SU-76M PT.
Fixing Geb.Haubitze 105mm's RTS icon
Fixing the missing Hungarian ME 109 G-8 from 12. Tartalék.

[h3]GENERIC:[/h3]
Recon squads rehaul: better optics & stealth + adding Dissimulation Bonus, when halted.
Decreased Dense forest stealth bonus ~-15%
Decreased 25-pdr (all nations)' price from 90 to 75.
Rehaul Moral value of all aircrafts (the will break off their attack earlier under AA fire, hence increasing their chances of survival).
Reduced all Bomber's price by -15%
Decreased multiple 12.5mm damage
Decreased multiple 20mm damage
Decreased precision of 40mm 20 -> 14
Increased 37mm AA gun from 2-4-8 to 3-6-9
Rehaul air recons' prices.
Rehaul Speed & Agility of all JU-87.
Rehaul MMG (RoF + Damage 0.25 -> 0.50 + Range 1000 -> 1200 + Increase Suppress)
Rehaul HMG (RoF + Damage), that is the 12,7mm+
Decreased all 45-50mm mortars' (but Soviet RM-38, see below) price from 20 to 15.
Decreased all specific PTRD squads (Soviet partisans, German Kossacks & Polish insurgents)'s price from 10 to 5.
all Artillery commanders' availability changed from 3/6- to 2/4/6
Rehaul ME 410's speed & agiltiy.
Krupa map: adding one ground reinforcement road on each side
Counter-battery order now restricted to howitzer/cannon (SP or not) only + mortars (SP or not) are removed from the list of CB targets.
Increased AA 37mm auto-cannon chance of critics +25%
Increased Flakverling suppression +25%

[h3]AXIS:[/h3]
Adding AP rounds to Hs 129 B-2/R2
Decreased HS 129 B-3's price 150 -> 140
Decreased STURMPIONIER's price from 30 to 25.
Decreased REITENDE-JÄGER's price from 35 to 30.
Increased FLAKVIERLING's price from 100 -> 110
Increased FLAKVIERLING (Sf)'s price from 105 -> 115
Increased WIRBELWIND's price from 110 -> 125
Increased SDKFZ 7/1's price from 110 -> 120
Changed Do 217 J-1's name for Do 217 J-2.
Decreased LÖVESZ' price from 25 to 20
Decreased SKIJÄGER's price from 25 to 20
Decreased JÄGER's price from 25 to 20
Increased Hungarian AA 36M & 36M L/63 DIMÁVAG 40mm accuracy from 14% to 16%
(14Inf) Changed Bef.StuG's availability from B to C.
(78Sturm) Changed INF slots from 1/1/1/1/1/2/2/3/3/4 to 1/1/1/2/2/2/3/3/4/4.
(1st Skijager) Replaced Do 217 J-1 with bomb by Me 410 with the same quantity of payloads.
(5Tartalek) Change PaK 97/38's availability from 3/5/8 to /4/6/8 + automatically come with one level of veterancy.

[h3]ALLIES:[/h3]
Kazaki's rifles changed from Mosin to SVT.
Adding the Raiders trait to PARTIZANI
Decreased PARTYZANCI from 25 to 20
Decreased BERLINGOWCY from 25 to 20
Decreased D-CA PARTYZANTÓW from 35 to 30
Decreased SABOTAŻYŚCI from 45 to 40
Decreased KUBUŚ from 20 to 15
Standardizing the IL-2KR's availability at 2/4/6 per card over all (Soviet & Polish) divisions
BM-13's range extended from 4,2 to 7km.
Increased BM-13-16 KATYUSHA's min. dispersion, stress damage & splash by 10%.
Decreased BM-13-16 KATYUSHA's price 90 -> 80.
Increase SU-122's damages from 4 to 6.
Decrease QF 75mm gun's accuracy from 60% to 40%, on par with this gun on other tanks (Shermans mostly)
Decrease Churchill VII's price from 90 to 85.
Decrease Churchill Crocodile's price from 90 to 85.
Decreased British & Canadian Assault Pioneers' price from 25 to 15.
Decreased British & Canadian Mot. Rifles' price from 25 to 20.
Decreased British & Canadian Rifle Leader's price from 30 to 25
Increased British & Canadian BL 5,5-in. 140mm howitzer's price from 100 to 120.
British & Canadian 2-in. Carrier are now available to 4-man recon squads, such as Scouts & Scouts (PIAT).
Increased AVRE's Spigot gun's pphysical damages from 12 to 14 + increase suppress AoE.
Decreased Arm. Rifles' price from 25 to 20.
Decreased Arm. Rifles (BAR)' price from 30 to 25.
Decreased Long Tom's' price from 140 to 130.
Increased RM-38 50mm mortar's range from 540m to 800m.
Decreased KAZAKI's price from 20 to 15.
Adding smoke rounds to the 52-P-356.
Decreased SU-152's price 80 -> 65
Decreased PE-3BIS's price 100 -> 85
Decreased PE-3BIS bomber variant's price
Decreased PE-2-83 Heavy payload bomber variant's price
Decreased PE-2-83 Heavy payload bomber variant's price
Avto. Komroti's strength changed from 3 to 2, price changed from 20 to 15 and SMOKE removed.
Avto. Komroti's availability changed from 2/4/6 à 3/6/-.
Tanko. Komroti's strength changed from 3 to 6 with a sniper rifle added, and price changed from 20 to 30. Veterancy reduced on par with other leaders.
Tanko. Komroti's availability changed from 3/6/- to 2/4/-
Increased U2-LNB's price from 15 to 20
Decreased U2-LNB TAMAN's light bomber variant's price.
Increased U2-LNB & U2-LNB TAMAN's speed & agility.
Decreased YAK-9B's PTAB variant's price from 150 to 140.
Increased TANKO. KOMROTI's price 25 -> 30
Increased VZVOD UPR.'s price 30 -> 40
Increased WLA PM-37's price 60 -> 65
Increased MORTAR 120mm's price 80 -> 90
Increased SG-43 rate of fire
Increased Recon carrier Optics from High to Very High
Increased All Carrier Stealth from Bad to Good
Increased FORD GPA MG Stealth from Bad to Good
Increased FORD GPA MG Stealth from High to Very High
Modified AVTO. KOMROTI's cargo space from Light to Very light.
Increased T-34/76 obr.1942's price 50 -> 55
(3GTkC) increased one 1-pt INF slot to 2-pt, and one 2-pt to 3-pt.
(3GMechC) adding one extra 1-pt INF slot, and decreasing one 3-pt one to 2-pt.
(3GMechC) removing one 3-pt TANK slot.
(3GMechC) adding 1 card of Avtomachiki, Saperi & Gvardyia Komroti ; 2 of Gvardyia (DP) & 3 of Gvardyia
(3GdsMech) Partizani PTRD & RM-38 now have acces to WLA side-cars.
(3ArmUS) Increased Heavy Flamethrower's availability from 6/12/- to 9/18/- on par with other nations.
(3GMechC) Changed SU-76M PT's availability from 3/6/9 to 4/8/-, on par with other divisions.
(9CavG) Changed Kazaki availability from 9/18/27 to 12/24/32.
(9GdsCav) Adding one card of 152mm off-map artillery.

[h3]Keep us posted![/h3]

We’d love to hear what you think of The Fate of Finland DLC, as well as the free Reinforcement Packs. Don’t hesitate to drop us a line on Steam and Eugen forums, or on our social channels (Facebook and Twitter). You can also join us on our [https://discord.gg/TEeBArm]Discord channel or Reddit page.

See you on the battlefield, commander!

Steel Division 2 - Blog Post - Destruction Mode



Hello!

It is good to see you again. In today’s post, we are going to be talking about the near-future (re)introduction of a “golden oldie” game mode into Steel Division 2: Destruction Mode.

In one of the upcoming Reinforcement Packs, which will be made available to all Steel Division 2 owners for free, you’ll be able to find the popular Destruction Mode.

Read on to find out more.

The great return

We have been working on bringing back the Destruction mode from its iterations found in our older Wargame series and - of course - Steel Division: Normandy. A frequently requested mode, Destruction works in a slightly different way compared to the default Skirmish or Breakthrough mode. Destroying enemy units will reward you with points, and the capture points on the map influence your income rate.

Destruction mode was born in our R.U.S.E game, back in the day, and over time has slowly evolved into the latest iteration, which we are very excited about introducing in Steel Division 2.



How does it work?

Blowing up things and getting points for it has never been as much fun as in the Destruction mode. The premise is very simple: each unit you destroy rewards you with points, equal to their deployment cost. The value will pop up the moment a player obliterates an enemy unit. This means that it is instantly obvious that destroying a more powerful (and thus costly) unit will grant you an advantage over your opponent. Just imagine killing one of those expensive King Tigers! Many salty tears are going to be shed.

At the start of a Destruction game, you’ll determine the threshold of the number of losses for each player. Reaching this point total will result in a victory. For instance, if you play a 2v2 game and set the points at 2000, you’ll need 2*2000 to win the match.

Now, destroying units and getting points is just one half of the experience in a Destruction match. The capture points on a map will have a direct influence on your economy. In the Steel Division 2’s Destruction mode, capturing these points will increase your Requisition Points income, allowing you to deploy more units. Each capture point will give you a set amount of points. This forces each side to keep on pushing and try to dominate the battlefield.

If all the flags are captured by one side, the sudden death rule applies to the losing team that no longer holds any territory. They need to move quickly and recapture terrain or risk losing the whole match.

We are currently also looking at implementing Destruction mode for Breakthrough-type games where the attacking team will have a high starting amount of Requisition Points but controls no capture points. Of course, defensive structures will also be present. We’ll keep you updated!



Conclusion

We originally planned to launch the new Destruction mode, as well as the other new features - the Auto Deployment and Rules of Engagement mechanics - at the same time as our new History DLC The Fate of Finland. However, after more playtesting, we felt that the Destruction mode needed a bit of extra time and love in the Eugen kitchen.

Right now, we are hard at work at getting it in the best shape possible, but this won’t be in time for the upcoming launch of our new DLC. In case you’ve forgotten: The Fate of Finland DLC will release on the 3rd of March! The two other Reinforcement Packs will become available for free on the same day.

Best get ready for some Steel Division 2 action!

In the meantime, keep an eye out on Steam and Eugen forums, or social channels (Facebook and Twitter). You can also join us on our Discord channel or Reddit page.

See you on the battlefield, commander!