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New AG campaign: Battle of Turda

Hello!

As teased in last week’s post, we are ready to lift the veil on our next Steel Division 2 DLC, a brand-spanking-new Army General campaign! This one is almost entirely focused on a series of clashes fought - uniquely - between two former allies: Axis Hungary and (recently turned) Allied Romania.

Let’s swing the camera to the southern flank of the Eastern Front and zoom in on The Battle of Turda, in northwestern Romania, also known as Transylvania. The time is September 1944, and the Romanians have only just changed sides, from Axis to Allies. The country is suffering a chaotic confluence of attacking and retreating forces of four different armies. The western frontier lies open; former “frenemy” Hungary sees a juicy opportunity...

[h2]A State of War[/h2]
War descended chaotically on Romania in August and September 1944. As we already depicted in our major expansion Steel Division 2: Black Sunday, Romania changed sides, from Axis to Allied, in a surprise move after the Red Army began their massive strategic pincer offensive from the north. Soon after, another minor Axis ally, Bulgaria, followed suit and joined the Soviet camp.



In one fell swoop, the whole southeastern flank of the Eastern Front burst open. Germany lost a large quantity of material and manpower. Many troops hurriedly tried to make their way towards Hungary and Axis-controlled territory, pursued by Soviet forces. It was a hot, confused mess, with many Romanian units being captured and marched off to POW camps, while others turned their guns on their former allies.

Further west, Hungary remained in the Axis camp, and they saw a direct opportunity to take advantage and inflict a damaging blow on their old nemesis, Romania. You see, Hungary and Romania had been very (very) reluctant allies under the thumb of Nazi Germany, having seen each other's territory change hands - specifically Transylvania - multiple times in the last few decades. Bad blood festers.



[h2]The Hungarians strike first[/h2]
In the first two weeks of September, Hungarian forces rushed into Romania’s mountainous South Carpathia in order to secure the vital mountain passes leading from the rest of Romania. There was a certain amount of enthusiasm by the Hungarian troops, eager to liberate part of, what they considered, to be Hungarian Transylvania.

The offensive would not only provide a critical lifeline to friendly, retreating Axis troops, but it would also block access to Soviet forces hot on their heels, and safeguard the Hungarian lands - for the time being. Along the way, the objectives were changed, with the Hungarians ultimately settling on establishing a more easily defensive line following the course of the Maros river. The main attacking Hungarian force was the Hungarian Second Army, including the 2nd Armored Division, the nation’s most powerful and best-equipped formation.

What few Romanian territorial and independent mountain battalions were in the region sprung into action in a rushed and desperate attempt to counter the Hungarians. Other Romanian forces, including what armored units left, joined the fight. Later on, Soviet reinforcements from the Second Ukrainian Front managed to provide critical battlefield support.



Unique to this battle is that the offensive was carried out almost completely by the minor allies themselves, at least in the early stages, with the Hungarians on the attack and the outgunned Romanians throwing up a hard-fought defense.

[h2]The Army General campaign[/h2]
The new Battle of Turda Army General campaign will focus on the first stages of the combat as they developed from September 5th to 15th, 1944. This includes the opening Hungarian offensive toward Turda and subsequent capture of the city. We then see the Romanian defensive efforts slow down, then stop the Hungarian attacks. Finally, we also experience the initial combined Romanian-Soviet counter-offensive on Turda.



Historically, this first Allied counter-attack was a failure, which led to a lull in the fighting after September 15th (hence why we’re stopping there). In real-life, afterward, the Romanian-Soviet forces renewed their attacks until the fighting near Turda died down later in the month, with Allied offensive efforts directed in other sectors. Ultimately, the Romanians managed to push out the Axis troops out of their country, and the fight for Hungary itself began in earnest in October 1944.

The Battle of Turda features a campaign with the combat being quite even between both sides, with the Hungarians having the edge at the start, while the Romanians build up their forces until powerful enough to counter-attack and overwhelm their opponent at the end. Both “parent” armies, Soviet and German, will reinforce their minor allies, though mostly in a supporting role.



[h2]Nemesis: Raid on Drvar[/h2]
Of course, we are still busy bees with Nemesis: Raid on Drvar. We are waiting for the last recordings of our voice actors. In the meantime: the new divisions are being tested by the Strike Team. They will be allowed to stream the content of this Steel Division 2 DLC by the end of this week!

[h2]Au revoir and until next week![/h2]
That’s it for now. We will provide more details on the actual troops, formations, and reinforcements you’ll have at your disposal in the Battle of Turda Army General campaign in the near future!

Until then, keep a close watch on our Steam forums and Instagram to keep up to date with the latest Steel Division 2 talk. Looking for an online game? Visit the kick-ass Discord server or Reddit page and get involved with the lively community!

See you on the battlefield, commander!

Patch and Maps

Hello commander!

We hope you are well. Busy as we are, today will be a shorter post. Not only is the Nemesis: Raid on Drvar launch getting nearer, but we also have a balance patch being uploaded for Steel Division 2 as we speak!

Keep reading to find out more.

[h2]A short Drvar update[/h2]
First off: Nemesis: Raid on Drvar. We have all the art for the Infantry units done. Check them out below.



One element we aim to complete soon as well is the voice-over acting. Now, our focus is always on authenticity, so in order to have the Yugoslav partisans of the NOV be as realistic as possible, we enlisted the help of Serbian, Bosnian and Croat voice actors. We hope you are going to like the result!

[h2]And others![/h2]
Apart from Nemesis: Raid on Drvar, a new patch for Steel Division 2 has just been released. This includes:
  • Two (!) new recuts from our Tannenberg map. We offer both a new 1v1 variant, and a new 2v2/3v3 variant. Read more about two revisions the blog post here.
  • We have balanced (read "nerfed") five “overperforming” divisions: 5. Gebirgsdivision, 3. and 4. Fallschirmdivision, 17. SS-Panzergrenadier-Division and Task Force 45.
  • Although we prioritized the above battlegroups, we are also working on addressing other divisions (both over- and underperforming) by looking at the data and overall win rates. We will handle these in the next patch, which we hope to deliver with Nemesis: Raid on Drvar’s release.
  • Fixing the issues reported after our Steel Division: Tribute to the Liberation of Italy launch.

Oh, and dropping a sweet tease, but we as you know we are also already working on the next next DLC for Steel Division 2. That’s right: a fresh Army General campaign is coming your way. You’ll know more soon!



[h2]Nemesis: Raid on Drvar Details[/h2]
There should be no surprise that after our latest major expansion, Steel Division: Tribute to the Liberation of Italy, it is full steam ahead for Nemesis: Raid on Drvar. Be sure to check out the most recent blog posts detailing the two new battlegroup forces you’ll get to play with:



[h2]Until next week![/h2]
We will be back soon. Until then, take care!

As always, keep a close watch on our Steam forums and Instagram to keep up to date with the latest Steel Division 2 talk. Looking for an online game? Visit the kick-ass Discord server or Reddit page and get involved with the lively community!

See you on the battlefield, commander!

Drvar's Air Forces

Hello commander !

Today let’s turn an eye toward the Balkans' sky to delight inthe various planes fighting over its control in the upcoming Nemesis: Raid on Drvar DLC.

The program includes the small but colorful and disparate Croatian Air Force, as well as some new allied machines.

[h2]Foreword[/h2]
Before you ask when will Nemesis: Raid on Drvar be released, here’s an update on its progress.

The DLC is finished as far as models & unit balance is concerned: what we still need to produce now are soldiers’ portrait for the infantry unit cards.

Another missing element is the voice-acting, something we can’t do internally. Especially since the new units will be voiced in several Yugoslav languages, all to be translated from English and native-speaking actors to be found and recorded.

Yet, the current version will be in the hand of the Strike Team by the end of this week, in order to speed up the testing before release …

[h2]Checkerboard Air Force[/h2]
Croatian ground troops will be featured among German ones in Unternehmen Rösselsprung, although mostly as infantry with a few obsolete Italian armored vehicles. But its main contribution will be through the disparate & colorful ZDNH (stands for Zrakoplovstvo Nezavisne Države Hrvatske, meaning Air Force of the Independent State of Croatia).



The ZDNH was founded on April 19th, 1941, nine days after the creation of the Axis-controlled Independent State of Croatia. Although it requested Me-109 from Germany, the latter only delivered some 300 old Yugoslav Air Force (VVKJ) captured planes, most of them damaged and in need of repair. Yet, a fighter and a bomber squadron were detached to the Luftwaffe in late 1941 to fight in the Soviet Union, those pilots being trained and equipped with German planes, respectively Me-109 & Do-17. But by late 1942, all Croatian pilots were back home to fight against the Allied bombers and Yugoslav partisans.
To the end of the war, it will remain their main foes …



From 1942, the NDZH expanded thanks to delivery of more VVKJ salvaged planes, or Italian and German ones. A logistical nightmare, it operated planes of Yugoslav, German, Italian, French, Czech. & French origins! But save for a few German bombers, most of them were leftovers from the main Axis powers.

This situation changed with the capitulation of Italy in September 1943: from an auxiliary force to Italy & Germany, Croatia became Germany’s main, most trusted ... and sole real ally in the Balkans. The NDZH managed to secure some more modern Italian planes, but it was only a momentary improvement: with Italy out of the fight (and thus no parts deliveries), the Croatian Air Force couldn’t expect to maintain those machines for long.

That is the state of the NDZH when Unternehmen Rösselsprung is launched in late May, 1944.
At that time, the Croatian Air Force has the following planes on inventory, all of them featured ingame:
  • BH-33E-SHS (Czech.)
  • BLENHEIM MK. I (British)
  • C.202 serie XII FOLGORE (Italian)
  • C.205V serie III VELTRO (Italian)
  • Ca.310bis LIBECCIO (Italian)
  • Do 17 E-1 (German)
  • Do 17 Kb-1 (German)
  • G.50bis FRECCIA (Italian)
  • IK-2 (Yugoslav)
  • M.S.406 C1 (French)

Many planes were only available in a very low number, some only one or two models. Therefore, most Croatian planes ingame will only have one card available, and in many cases not complete over all three phases.

RECON:
Being a search & destroy operation, Unternehmen Rösselsprung relies heavily on recon.
BH-33E-SHS, is a recon biplane armed with both MGs & cluster bomblets, while Ca.310bis LIBECCIO, a recon bomber, is loaded with 4x 100kg bombs.



M.S.406 C1 is a slow but agile, lightly armed recon fighter, whereas the BLENHEIM MK. I is a light bomber converted to reconnaissance and only armed with defensive armament.



FIGHTERS:
NDZH relies on the Italian C.202 serie XII FOLGORE & C.205V serie III VELTRO fighter planes for air superiority, the former being among the planes available in greatest numbers.



They are backed by trainer aircrafts turned fighters such as the, also Italian, G.50bis FRECCIA and the rarer and sole WW2 Yugoslav plane, the IK-2. Lightly armed, lightly armored, they are both very agile.



BOMBERS:
The bomber element was the largest within the NDZH, which operated many German Do 17 E-1, as well as the older Do 17 Kb-1, with various loads of bombs.



FIGHTER-BOMBERS:
The close-support role was provided by Luftwaffe Ju 87D-3 & Ju 87G-1, the sole German contribution to this battlegroup’s air wing.

[h2]Balkan Air Force[/h2]
Although the BAF was only officially formed a mere week or so after Unternehmen Rösselsprung, its squadrons were already operating under the Mediterranean Allied Air Forces’ direct command. It was a motley assortment of British, South African & Greek pilots, with the occasional help of American bombers.
Being regarded as a secondary theater, the BAF wasn’t equipped with the latest equipment, which provides the occasion for the British to fly some planes up to now restricted to minor countries’ air forces.

BRITISH:
The RAF provides most of the fighter force, with BEAUFIGHTER Mk. X heavy fighter, as well as SPITFIRE Mk.Vb/trop and even older MUSTANG Mk.III lighter ones.



It also features the battlegroups most efficient tank busters: BEAUFIGHTER Mk. X with AP rockets and the deadly HURRICANE Mk.IV already featured in Tribute to the Liberation of Italy. It is actually the same last squadron flying that plane, at two different times!

GREEKS:
The Greek contribution to the BAF is the same as already featured in Nemesis: Rimini: BALTIMORE Mk.V bombers & SPITFIRE MK.Vc/trop fighters.

SOUTH AFRICANS:
The South Africans contributed one single bomber squadron, flying a plane so far unseen ingame; the VENTURA G.R. Mk.V light bomber.



AMERICANS:
Although not directly part of the BAF, some USAAF B-26G-25-MA MARAUDER bombers on occasion operated over the Balkans.

[h2]Au revoir and until next week![/h2]
We’d love to know what you think. Leave your feedback and your comments.
Keep a close watch on our Steam forums to keep up to date with the latest Steel Division 2 talk. Looking for an online game? Visit the kick-ass Discord server or Reddit page.
See you on the battlefield, commander!

Work(s) in progress

Hello commander !

Today we’ll be looking at what is currently on our workbench.
The program includes new Nemesis: Raid on Drvar models, of course, but also map variants and upcoming balancing.

[h2]Nemesis #5: Raid on Drvar[/h2]
We are currently in the process of integrating the last new models of Yugoslav, Croatian & German vehicles for the upcoming Nemesis: Raid on Drvar DLC.
Last but not least was the Croatian Air Force, composed of new pre-war Yugoslav fighter (IK-2) or Italian bombers (Ca.310), German new variants (Do-17E-1 & Do-17Kb-1) or even French 1940 leftovers (MS.406 C1). Small by the size, the Croatian air force offers a wide array of original models, and in colorful liveries.



We have also finished all the new infantry models, forming a large part of this Nemesis DLC. Although NOV, being a partisan army, got the lion’s share of new models, some of them revealed in last week’s DevBlog, Axis forces haven’t been forgotten.
Croatian Legionäre, Ustache, Domobrani, Prinz Eugen SS-Gebirgsjäger, … also got some attention. As well as the Chetniks, as you can see below …



Now, we still have to put the finishing touch to Nemesis: Raid on Drvar, that is producing all the new units and weapons’ pictures, especially infantry ones, and reskinning some existing models. Therefore, we should be able to give you a release date soon.

[h2]New map variants[/h2]
As promised some time ago, we’ve been working on new map variants “cut” from the Tannenberg 10v10 map. Those have been recently tested by the Strike Team and are currently back with us to fix some minor issues, but will be delivered very soon.
We’re introducing two new variants:

Tannenberg 1v1:
This variant plays much more like the actual Battle of Tannenberg Line, aka Battle of the Blue Hills, which took place in Estonia on July-August 1944 and inspired this map.
Rotating the current map 90°, the battle is fought with the crop of hills separating each side’s territory, instead of acting as a barrier between the players. With a lot of villages on each side of the hill, this map has a pronounced urban warfare feeling.



Tannenberg 2v2/3v3:
Played in the same direction as the current 10v10 map, the playable zone of this variant has been set in order to clearly divide the battlefield into one half dominated by the “Blue Hills” separating the players, who will have to fight for their control ; and a second half much more open and “tank friendly”.
This map favor combined arms cooperation, best played with one player using an infantry-focused deck to contest the hilly & urban flank, with his ally favoring a heavier deck on the open side.



Just like Kostritza, both variants will be added to the ranked pool after some times ...

[h2]What next?[/h2]
We have been waiting a few weeks since Tribute to the Liberation of Italy’s release before requesting new server stats. Therefore, we will soon be looking at recent divisional win/loss ratio, including the newly added divisions, and make sure to address any new balance issues. We’ll see if the previous nerfs/buffs have had their effect, and if any TribIta divisions needs special attention …

And of course, it will soon be time to reveal the setting of our last planned Army General campaign. But let’s not be too hasty … 😉

[h2]Au revoir and until next week![/h2]
We’d love to know what you think. Leave your feedback and your comments.

Keep a close watch on our Steam forums to keep up to date with the latest Steel Division 2 talk. Looking for an online game? Visit the kick-ass Discord server or Reddit page.

See you on the battlefield, commander!

Nemesis - Raid on Drvar: NOV

Hello commander !

Today, let’s have another look at Steel Division 2’s next planned expansion: Nemesis - Raid on Drvar.
If you don’t remember, this DLC won Nemesis’ Run 5 competition almost a year back.

In last week’s DevBlog, we have been reviewing the Axis battlegroup Unternehmen Rosselsprungs. Today, let’s focus on its Allies counterpart, the Yugoslav partisan NOV (standing for Narodnooslobodilačka vojska, or National Liberation Army).

[h2]The rise of Tito[/h2]
As we have seen last week, the Kingdom of Yugoslavia was invaded by several Axis powers and capitulated between April 6th & 18th, 1941. The young king was forced to flee in exile, leaving a power vacuum in the country.

Two men rose to prominence on that occasion: the communist Josip Broz, more famous under his nom de guerre Tito, and the royalist Draža Mihailović. The two men joined forces in a large-scale uprising starting in July 1941 in Serbia, soon spreading to most Yugoslavia. Yet, the two groups’ incompatible goals will soon break that national union, ultimately driving them on a collision course.
Mihailović wanted the return of the king, relied on his Serbian-only nationalist Chetnik movement and was politically leaning toward fascism and antisemitism ; while Tito saw the war as an opportunity to get rid of the monarchy and establish a socialist government, welcomed any Yugoslav ethnicity in his ranks, and saved and enlisted Jews.
From October 1941, Mihailović and his Chetniks split from the partisans, and even sought German support to fight the communists. But the Germans refused, only willing to accept their unconditional surrender. Therefore, the Chetniks remained at war, both with the Germans AND Tito’s communists.



Forced to evacuated Serbia, under pressure from both Germans & Chetniks, Tito moved and settled to Bosnia which would become the partisan army’s stronghold.
There, he worked on organizing, arming and expanding his partisans, crating the 1st Proletarian Brigade (December 1941), then a 2nd (March 1942), and so on … By 1943, with Italy’s capitulation and their subsequent disarming by German troops, many Italian soldiers (in one instance almost an entire division) went to the partisans, increasing their numbers. By 1944, Tito had built the largest and most effective partisan movement in occupied Europe.

[h2]Foreign support[/h2]
But to equip & maintain such an army, Tito needed more supplies than what hidden workshops or raids on Axis outposts & depots could provide. He needed foreign recognition and support.
And such support could only come from the Western Allies, and especially Great-Britain through the Mediterranean Sea, since USSR, the fellow communist power, was too far away beyond German occupied territories.

Britain supported both communists & Chetniks, although leaned more in favor of the latter at first. But this changed when British intelligence officers on the ground transmitted reports of Chetnik atrocities against civilians, and that they would let Axis forces move unscathed through their territories to attack communist group, when not even siding with them. From September 1943, Churchill switched support to Tito, “a much more effective, and reliable, ally in the war against Germany”, although maintaining minimal support to Mihailović’s men.



Allied support took various forms, the most tangible for the partisans on the ground being the airdrop of weapons, ammunitions, uniforms, … and other supplies which they lack most. They also evacuated wounded partisans by air or sea toward Italy, to be treated. British SOE & American OSS also sent intelligence officers and sabotage instructors to train the partisans in various new guerilla techniques and weapons, and to act as liaison with both Tito & Mihailović’s HQs. When the German paratroopers jumped over Drvar on May 25th, 1944, both OSS & SOE had a mission in the town, the British one even including Churchill’s own son!

Another form of support was air superiority, contesting Axis use of the Yugoslav airspace and securing Allies airdrops. Yet, Allied fighters remained in high altitude, which they dominated, but rarely got close to the ground. Thus, Germany and it auxiliaries could still provide some air support to their ground troops, as long as they kept flying at low altitude. Allied air forces over Yugoslavia were a mixed bunch of British, South African & Greek squadrons from Mediterranean Allied Air Command, soon (barely ten days after the start of Unternehmen Rosselsprungs) to be regrouped in a dedicated Balkan Air Force.

[h2]NOV forces at Drvar[/h2]
When the Germans managed to pinpoint Tito’s HQ at Drvar, the Bosnian town was protected by elements from two partisan corps, the 5th & 8th, combining elements from five divisions (1st, 4th, 6th, 9th & 39th) et various independent units. “Division” was actually a big word, for none fielded as many men as a mere German infantry regiment, and the comparison was even more at their disadvantage when it comes to support weapons.



Partisan equipment is a motley assortment from many sources: old Yugoslav army weapons (M.24 rifle, ZK-383 SMG & ZB-30J “Zorka” LMG), captured German or Italian ones (Kar. 98 & Carcano rifles, MP-40 & Beretta SMG, Breda 30 & MG-34 LMG, Solothurn ATR), or Allies-supplied ones (Sten & UD-M42 SMG, Bren LMG, Boys ATR & PIAT). But the true “badge of honor” of any Yugoslav partisan was to be entrusted with one of the rare Šarac : a captured MG-42. To be given such prized weapon was akin to an award of bravery, and few gunners would dare lose such trophy before their life. So well-regarded was the MG-42 among Yugoslavs that it was retro-engineered and kept in production with few modifications as the Zastava M53 until the end of the Cold War!

Heavier equipment is either old Yugoslav mountain artillery, or captured light AA, AT or fire support guns. Likewise, the few armors owned by the partisans were all captured ones, either in combat or salvaged from the Italians after the armistice of Cassibile neutralized them.

NOV had no air force of its own at the time of Drvar, although Yugoslav pilots were being trained by the British in Egypt on Spitfires. But they weren’t ready and would play no part in this battle. The British-led Balkan Air Force (only a few days from being created, but already operational and active on May 25th, 1944) provided only high altitude air superiority & supply drop or evacuation, but took no direct part in ground operation. At least until the raid on Drvar …
From then on, the BAF literally “fell from the sky” and engaged German troops everywhere it could, playing a major role in the defeat of the German anti-partisan operation. And would provide strong close air support to the partisans until the end of the war …

The partisans had no real uniforms: some had retained old Yugoslav army fatigues, others captured from enemy depots, civilian clothes or British ones dropped by the RAF. It also included a bigger ratio of women than any other armies. But there was one piece of clothing which unified them all and became the trademark of Yugoslav partisan: the Titovka, a side cap of varying colors (although usually green) but always displaying a red star.

[h2]NOV’s main features[/h2]
What can you expect from NOV in Steel Division 2?



  • As a partisan army, almost all NOV units have the Raider trait.
  • The partisans have eyes everywhere, and as such can count on a generous RECON tab, both in terms of slors, AP costs & choices, although most of them are infantry. The only combat recon vehicles being BLINDA, captured Autoblinda 41.
  • Being an infantry-centric battlegroup, you can also count on a maximum of slots and choices in this category: the PROLETERI equipped with the best weapons, including MG-34 & PzFaust ; the regular BORCI (with M.24 & Zorka) ; the tank hunter LOVCI TENKOVA (with Boys ATR & AT grenades) ; Fanatical KURSANTI (cadets) from the nearby NCO school who were among the first one to engage and pin down the German paratroopers ; or Disheartened PIONIRI, who were merely construction workers with no combat experience et barely had a few weapons ; …
    While BORCI are the regular partisan squad, a partisan company would usually reorganize its elements into more specialized task-orientated groups when attacking a target: PODRŠKA with two automatic rifles provided fire support, JURIŠNICI with some SMG & Molotov cocktails would be the main assault elements, while Fanatical BOMBAŠI with Italian carbines & “Eksploziv” would storm buildings. The latter are smaller bombs than TNT but being carried in large numbers.
    The category also includes OSS & SOE LDR. as few elite & well-armed American & British command/instructor squads.
  • As can be expected, the TANK tab isn’t very prolific, with few and quickly expensive slots of R-35, L6/40 & Somua in small numbers.
  • While the partisans can’t rely much on heavy equipment in other tabs, SUPPORT is quite open and well-furbished, with a selection of light mortars, infantry support guns, MG (both captured Italian Breda M37 and MG-42, the latter ŠARAC being Fanatical for the reasons explained before) but also a few (four IRL) L3/35 tankettes. One unique unit is the PARTOP, a cut-off 80mm mortar being used to propel a round of roughly 10kg explosive (usually salvaged from unexploded German aerial bombs): with very short range, it can blast any entrenched infantry.
  • The partisans had some AT weapons, but most of them very light or obsolete: 20mm ATR, DŽONBULISTI (meaning “JohnBullist”, “John Bull” being the PIAT’s nickname), Italian 47mm or German 50mm anti-tank guns, with just a handful of PaK 40.
  • Most partisan AA weapons were heavy HMGs or various mountain guns. We have unified that great variety of guns into a single card of Itaian Breda 20mm AA gun. By chance, Drvar being Tito’s HQ, it was also protected by the only “heavy” AA guns NOV possessed: four Yugoslav Royal Army M.28 76,5mm guns. But AA is NOV’s weakest spot, with very few slots and very expensive.
  • NOV didn’t lacked artillery, although over 80% of them were mortars. The rest being M.28 75mm & M.17(i) (captured Italian) 100mm mountain guns.
  • Thanks to the BAF’s decision to finally “get closer to the fight”, NOV can count on massive and very efficient air cover … but not immediately. In A, only a few fighters are available, representing the high altitude air superiority patrols, while only from phase B do the close air support and heavy pounders arrive. Phase A only includes British BEAUFIGHTER & MUSTANG Mk.III (the latter so far only available to the Poles) fighters, while phase B sees the unlocking of Greek BALTIMORE & SPITFIRE Mk.Vc/trop, tank-busting British HURRICANE Mk.IV (introduced recently with Tribute to the Liberation of Italy, actually the same squadron at two different times) & BEAUFIGHTER with rockets, and the new South African VENTURA bomber.


[h2]Au revoir and until next week![/h2]
We’d love to know what you think. Leave your feedback and your comments.

Keep a close watch on our Steam forums to keep up to date with the latest Steel Division 2 talk. Looking for an online game? Visit the kick-ass Discord server or Reddit page.

See you on the battlefield, commander!