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Early Access FAQ

With the Early Access release of Moduwar in just a week, we know many of you have questions about our game. This FAQ gathers the most important information to help you better understand what to expect on launch day and beyond.

[h3]What is Moduwar?[/h3]
Moduwar is an adaptive organic RTS where you control an alien creature, and your body is your army. Grow new organs, split, merge, and mutate them into unique units that adapt to your needs as you fight against human and alien threats. Unveil the sci-fi world behind the Modu with a narratively led single-player campaign and different game modes, including multiplayer PVP.

[h3]What kind of RTS Moduwar is?[/h3]
Moduwar is a non-traditional, adaptive RTS where your body is your army - splitting, mutating, and evolving in real time instead of building bases or training units - featuring fully modular, living structures; merge-and-split mechanics for shape-shifting warfare; deep narrative-driven gameplay, and nostalgic 90s RTS inspiration.

[h3]Is Moduwar similar to StarCraft 2?[/h3]
Moduwar shares core gameplay and control styles with StarCraft 2, drawing heavy inspiration from the Zerg’s organic design and swarm tactics - reimagined as a fully modular, living organism that splits, mutates, and evolves in real time.

[h3]What makes Moduwar unique compared to other RTS games?[/h3]
Moduwar’s uniqueness lies in its fully adaptable living army where your base and units are one, growing and evolving organs that function as mobile, interconnected parts. You create and reshape tailored units in real time by merging and splitting these parts, allowing dynamic strategies that adapt to challenges and fit your playstyle.
Also, we have live-action cutscenes! :-)

[h3]Can you customize your modu? [/h3]
Yes! In Moduwar, you can fully customize your Modu by growing, merging, and rearranging different organs and organ combinations in real time, creating unique units tailored to your playstyle and strategic needs.

[h3]When will the game be released?[/h3]
The game will be released on June 3rd in Early Access.

[h3]Which languages is the game going to support?[/h3]
The game will support various languages on release. Here is the list :
  • English
  • French
  • German
  • Simplified Chinese
  • Russian
  • Ukrainian
  • Spanish Latam
[h3]Which platforms will the game be available on?[/h3]
The game will be available on PC and Linux on Steam.

[h3]How much is the game going to cost?[/h3]
The game will cost 14.99 USD/ 14.99 Euros.

[h3]Will there be a supporter pack?[/h3]
Yes, we will make a supporter pack to support developers for their work, you will find different digital elements (OST, recipes, etc.)

[h3]Is Moduwar launching in Early Access or as a full release, and why?[/h3]
Yes, Moduwar is launching first in Early Access. We’re eager to gather as much feedback as possible from our players to help shape the final version of the game. Additionally, we want to build a strong community around the game ahead of its full release.

[h3]Will Moduwar be compatible with the Steam Deck?[/h3]
Yes, we adapted our game to the Steam Deck.

[h3]Who are the good and the bad guys?[/h3]
The Modu are the protagonists, while the humans and the Chimera race are the antagonists who enslave the Modu.

[h3]Who is making the music?[/h3]
Alon Kaplan, who is also the game producer and co-founder of Biohex Studios

[h3]Who is Biohex?[/h3]
Biohex Studios is an indie game development studio founded by co-founders Alon Kaplan and Alon Tzarafi to bring their dream RTS, Moduwar, to life. The team spans three continents.

[h3]What inspired the game’s design and art direction?[/h3]
We drew inspiration from classics like StarCraft, Command & Conquer, NetStorm, Spore, Lego, Grey Goo, and more. Real animals and eerie deep-sea creatures influence our art direction.

[h3]Is Moduwar a narrative-driven game? [/h3]
Yes, Moduwar is narrative-driven, with its lore gradually unfolding throughout each single-player campaign level.

[h3]How far do you expect to develop the game?[/h3]
Moduwar will feature at least 12 single-player campaign levels, up to 27 different organs to grow, 3 factions, and a variety of NPCs and environments. Additional game modes will include many more maps, features, and presets.

[h3]Who are the 3 factions?[/h3]
Human-Modu: Captured and tamed by humans, usually small with few organs. Captain Miller raised an exceptional specimen that he believes will change the war.
Chimera-Modu: Brainwashed beasts created by the Chimera, fiercely loyal to their masters. The most advanced is rumored to be Chimera Elder Narrak’s pet.
Free-Modu: Wild and semi-aggressive, defending their territories fiercely. Island-sized Free-Modu sightings are increasing but remain undocumented.
Is the game going to have a custom mod?
Currently not planned, maybe in the future if there is a lot of demand for that.

[h3]What is the pacing of the game like?[/h3]
Moduwar’s pacing is flexible - you can play fast and aggressive or slow and defensive, building one massive creature to explore or hold territory.

[h3]What can we expect from cutscenes? How are they made?[/h3]
Moduwar features two types of cutscenes: live-action scenes with real actors and sets, and in-game engine cutscenes integrated directly into the gameplay levels.

[h3]What game mode will have Moduwwar?[/h3]
All the game modes included in the Early Access are:
  • Single Player Campaign – A four-mission campaign (around 4 hours of gameplay for seasoned RTS players).
  • Multiplayer Mode – Battle it out with up to 4 players across 5 maps, with many more maps already in development for future updates.
  • Arena Mode – A highly customizable mode with multiple presets that let you compete for high scores on global leaderboards.
  • Survival Mode – Face endless waves of enemies with the freedom to tweak and experiment with game rules and difficulty settings.
  • Skirmish Mode – Our newest addition! Take on AI opponents across 5 varied maps—with many more to come.


[h3]Can we customize these game modes?[/h3]
To spice up the game modes and make them more dynamic and challenging, we added a wide range of customization options. Players can now tweak settings like resource limits, tech levels, the number and direction of enemy attack paths (including randomized patterns), and whether or not you can build between waves in Survival Mode.
On top of that, you can select a specific preset combining all these options and compete on its dedicated Steam leaderboard, going head-to-head with other players who took on the same challenge.

[h3]Will there be co-op in the campaign? And how many are you gonna be able to play in multiplayer skirmish? [/h3]
Co-op is not planned for the campaign, but regular co-op (multiplayer combined with skirmish) is planned for a future Early Access patch. The current player limit is 4, with a chance for more - no promises, but we might surprise you!

[h3]Are there accessibility options?(colorblind modes etc.)[/h3]
Accessibility options, such as colorblind modes, are not available at the moment, but we understand their importance and may consider adding them in the future.

[h3]Are all resolutions supported?[/h3]
We’ve added full support for all screen resolutions, ensuring Moduwar looks sharp, clean, and properly scaled no matter what setup you're playing on—from ultrawide monitors to compact laptop screens.

[h3]Is there voice acting? If yes, in what languages?[/h3]
Yes, in English with subtitles in all supported languages.

[h3]Will there be a public roadmap after the release?[/h3]
Yes, a public roadmap is planned and will be shared later on.

[h3]What kind of future content is planned?[/h3]
Among the things that are planned, we can tease some more stuff:
  • More Skirmish and Multiplayer maps
  • Coop Skirmish and Multiplayer mode
  • 2-3 different environments added