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Moduwar News

Patch notes v0.6910

[h2]Added[/h2]
  • Checkpoints: We added the checkpoints loading button also to the win/lose screen so you can now start from it right after you fail... if you fail! ːyygHappyː
  • Localized feedback: Connected some more parts of the game to all languages including: Alert System, Checkpoints menu and more.

[h2]Improved[/h2]
  • Level2: Enemy base sends attacks more regularly and doesn't hoard a huge army
  • Level3: When entering each Mogar arena, added extra measures to prevent player from being stuck outside

[h2]Fixed[/h2]
  • Level5: Prevent any Modu/NPC sounds from being played at all once the ending sequence starts. Prevent Tile Hover Info from showing as well.

Moduwar is available now in Early Access!

Fellow Modu, it's time!

After 10 years of work, we finally released Moduwar in Early Access. It will be priced at 14.99 USD / 14.99 Euros, we are so excited to share all the work we have done. Now let’s see what we have prepared for you in this release!

[h3]Buy Moduwar here:[/h3]
https://store.steampowered.com/app/923100/Moduwar/
[h3]Watch our trailer:[/h3]
[previewyoutube][/previewyoutube]

For the Early Access, you will have the choice between different game modes:
  • Single Player Campaign – A four-mission campaign (around 4 hours of gameplay for seasoned RTS players).
  • Multiplayer Mode – Battle it out with up to 4 players across 5 maps, with many more maps already in development for future updates.
  • Arena Mode – A highly customizable mode with multiple presets that let you compete for high scores on global leaderboards.
  • Survival Mode – Face endless waves of enemies with the freedom to tweak and experiment with game rules and difficulty settings.
  • Skirmish Mode – Our newest addition! Take on AI opponents across 5 varied maps—with many more to come.

The game will support various languages on release. Here is the list :
  • English
  • French
  • German
  • Simplified Chinese
  • Russian
  • Ukrainian
  • Spanish Latam

[h3]Our FAQ on Early Access:[/h3]

If you have any questions about the game and its Early Access, check out our FAQ for more information.
https://store.steampowered.com/news/app/923100/view/530973313390872131
[h3]Our supporter pack:[/h3]

If you want to support the game and our team, discover our Supporter pack

https://store.steampowered.com/app/3708270/Moduwar__Supporter_Pack/
  • Dive deeper into Moduwar with this Supporter Pack, filled with bonus content, behind-the-scenes extras, and special rewards to celebrate the game early access development and thank your support:
  • Exclusive Skins: Transform your Modu Heart with unique skins that give you a fresh look for your multiplayer matches and other game modes!
  • Original Soundtrack: Immerse yourself in the world of Moduwar with the full OST
  • Lore Scroll - Archives of the Black Cloud: Dig deeper into the fascinating world of Moduwar with a lore scroll full of juicy backstory.
  • Modu Recipes Codex - Flavors of Arkadia: Four never-seen-before alien-inspired recipes to cook at home.
  • 3D Printable Models: Bring Arkadia world to life with exclusive 3D print files of in-game entities including two Modu organs and one spaceship.
  • Behind-the-scene Video: Meet the Moduwar team, explore exclusive behind-the-scenes footage, and step aboard the spaceship set as the crew brings the FMV campaign cutscenes to life.

Note: The game soundtrack, Lore Scroll, Modu Receips codex, 3D printable Models & Behind-the-scene video will be directly downloaded at the root of your Moduwar game folder. Access your local folder of the game to get the files once you've purchased this supporter pack.


We hope you will like Moduwar like we are. We put so much effort into it. If you want to give us feedback or just be a part of our community, join our discord server.

Early Access FAQ

With the Early Access release of Moduwar in just a week, we know many of you have questions about our game. This FAQ gathers the most important information to help you better understand what to expect on launch day and beyond.

[h3]What is Moduwar?[/h3]
Moduwar is an adaptive organic RTS where you control an alien creature, and your body is your army. Grow new organs, split, merge, and mutate them into unique units that adapt to your needs as you fight against human and alien threats. Unveil the sci-fi world behind the Modu with a narratively led single-player campaign and different game modes, including multiplayer PVP.

[h3]What kind of RTS Moduwar is?[/h3]
Moduwar is a non-traditional, adaptive RTS where your body is your army - splitting, mutating, and evolving in real time instead of building bases or training units - featuring fully modular, living structures; merge-and-split mechanics for shape-shifting warfare; deep narrative-driven gameplay, and nostalgic 90s RTS inspiration.

[h3]Is Moduwar similar to StarCraft 2?[/h3]
Moduwar shares core gameplay and control styles with StarCraft 2, drawing heavy inspiration from the Zerg’s organic design and swarm tactics - reimagined as a fully modular, living organism that splits, mutates, and evolves in real time.

[h3]What makes Moduwar unique compared to other RTS games?[/h3]
Moduwar’s uniqueness lies in its fully adaptable living army where your base and units are one, growing and evolving organs that function as mobile, interconnected parts. You create and reshape tailored units in real time by merging and splitting these parts, allowing dynamic strategies that adapt to challenges and fit your playstyle.
Also, we have live-action cutscenes! :-)

[h3]Can you customize your modu? [/h3]
Yes! In Moduwar, you can fully customize your Modu by growing, merging, and rearranging different organs and organ combinations in real time, creating unique units tailored to your playstyle and strategic needs.

[h3]When will the game be released?[/h3]
The game will be released on June 3rd in Early Access.

[h3]Which languages is the game going to support?[/h3]
The game will support various languages on release. Here is the list :
  • English
  • French
  • German
  • Simplified Chinese
  • Russian
  • Ukrainian
  • Spanish Latam
[h3]Which platforms will the game be available on?[/h3]
The game will be available on PC and Linux on Steam.

[h3]How much is the game going to cost?[/h3]
The game will cost 14.99 USD/ 14.99 Euros.

[h3]Will there be a supporter pack?[/h3]
Yes, we will make a supporter pack to support developers for their work, you will find different digital elements (OST, recipes, etc.)

[h3]Is Moduwar launching in Early Access or as a full release, and why?[/h3]
Yes, Moduwar is launching first in Early Access. We’re eager to gather as much feedback as possible from our players to help shape the final version of the game. Additionally, we want to build a strong community around the game ahead of its full release.

[h3]Will Moduwar be compatible with the Steam Deck?[/h3]
Yes, we adapted our game to the Steam Deck.

[h3]Who are the good and the bad guys?[/h3]
The Modu are the protagonists, while the humans and the Chimera race are the antagonists who enslave the Modu.

[h3]Who is making the music?[/h3]
Alon Kaplan, who is also the game producer and co-founder of Biohex Studios

[h3]Who is Biohex?[/h3]
Biohex Studios is an indie game development studio founded by co-founders Alon Kaplan and Alon Tzarafi to bring their dream RTS, Moduwar, to life. The team spans three continents.

[h3]What inspired the game’s design and art direction?[/h3]
We drew inspiration from classics like StarCraft, Command & Conquer, NetStorm, Spore, Lego, Grey Goo, and more. Real animals and eerie deep-sea creatures influence our art direction.

[h3]Is Moduwar a narrative-driven game? [/h3]
Yes, Moduwar is narrative-driven, with its lore gradually unfolding throughout each single-player campaign level.

[h3]How far do you expect to develop the game?[/h3]
Moduwar will feature at least 12 single-player campaign levels, up to 27 different organs to grow, 3 factions, and a variety of NPCs and environments. Additional game modes will include many more maps, features, and presets.

[h3]Who are the 3 factions?[/h3]
Human-Modu: Captured and tamed by humans, usually small with few organs. Captain Miller raised an exceptional specimen that he believes will change the war.
Chimera-Modu: Brainwashed beasts created by the Chimera, fiercely loyal to their masters. The most advanced is rumored to be Chimera Elder Narrak’s pet.
Free-Modu: Wild and semi-aggressive, defending their territories fiercely. Island-sized Free-Modu sightings are increasing but remain undocumented.
Is the game going to have a custom mod?
Currently not planned, maybe in the future if there is a lot of demand for that.

[h3]What is the pacing of the game like?[/h3]
Moduwar’s pacing is flexible - you can play fast and aggressive or slow and defensive, building one massive creature to explore or hold territory.

[h3]What can we expect from cutscenes? How are they made?[/h3]
Moduwar features two types of cutscenes: live-action scenes with real actors and sets, and in-game engine cutscenes integrated directly into the gameplay levels.

[h3]What game mode will have Moduwwar?[/h3]
All the game modes included in the Early Access are:
  • Single Player Campaign – A four-mission campaign (around 4 hours of gameplay for seasoned RTS players).
  • Multiplayer Mode – Battle it out with up to 4 players across 5 maps, with many more maps already in development for future updates.
  • Arena Mode – A highly customizable mode with multiple presets that let you compete for high scores on global leaderboards.
  • Survival Mode – Face endless waves of enemies with the freedom to tweak and experiment with game rules and difficulty settings.
  • Skirmish Mode – Our newest addition! Take on AI opponents across 5 varied maps—with many more to come.


[h3]Can we customize these game modes?[/h3]
To spice up the game modes and make them more dynamic and challenging, we added a wide range of customization options. Players can now tweak settings like resource limits, tech levels, the number and direction of enemy attack paths (including randomized patterns), and whether or not you can build between waves in Survival Mode.
On top of that, you can select a specific preset combining all these options and compete on its dedicated Steam leaderboard, going head-to-head with other players who took on the same challenge.

[h3]Will there be co-op in the campaign? And how many are you gonna be able to play in multiplayer skirmish? [/h3]
Co-op is not planned for the campaign, but regular co-op (multiplayer combined with skirmish) is planned for a future Early Access patch. The current player limit is 4, with a chance for more - no promises, but we might surprise you!

[h3]Are there accessibility options?(colorblind modes etc.)[/h3]
Accessibility options, such as colorblind modes, are not available at the moment, but we understand their importance and may consider adding them in the future.

[h3]Are all resolutions supported?[/h3]
We’ve added full support for all screen resolutions, ensuring Moduwar looks sharp, clean, and properly scaled no matter what setup you're playing on—from ultrawide monitors to compact laptop screens.

[h3]Is there voice acting? If yes, in what languages?[/h3]
Yes, in English with subtitles in all supported languages.

[h3]Will there be a public roadmap after the release?[/h3]
Yes, a public roadmap is planned and will be shared later on.

[h3]What kind of future content is planned?[/h3]
Among the things that are planned, we can tease some more stuff:
  • More Skirmish and Multiplayer maps
  • Coop Skirmish and Multiplayer mode
  • 2-3 different environments added

Early Access release date and our Dev blog!

[h2]The wait is over, Moduwar has an official release date for Early Access: June 3rd,2025[/h2]

After so many years together, we can finally announce to you: Moduwar will be officially out in Early Access on June 3rd,2025, on Steam! This is a significant step forward for our team, we are finally releasing our dream game soon. But early access does not mean that we have finished the development of our game; it still needs improvement and work. We look forward to your feedback!



[h2]Moduwar dev update [/h2] I can’t quite put into words what it feels like to reach the finish line—well, Early Access—for a game you’ve been working on for nearly a decade. But it’s finally happening, and I’m feeling the full spectrum of emotions. In the next update, I want to take you behind the scenes and share everything we've been working on in these final months leading up to release. And believe me, it’s a lot. It honestly feels like a year’s worth of work packed into just four months - Alon Kaplan

[h3]Campaign Deep Dive[/h3]
In the single-player campaign, we already had three levels in a relatively polished state, but recently, we wrapped up work on Level 3, which we’ve been pouring a lot of effort into.
This level marks a major turning point: it's the first time players will encounter the enemy spaceships of Moduwar’s main antagonists—the ruthless Chimera.

Chimera spaceships

Level 3 also introduces two brand-new creatures:
  • Mogar – a fearsome boss that’s as terrifying as it is powerful.
  • The Spitter - a mysterious new monster that still doesn’t have an official name—because the Reddit post we shared asking for name ideas absolutely blew up! With so many amazing suggestions, we’re still narrowing it down.
Mogar Spitter
This level also contains hidden clues about the history of the humans who once explored the planet—uncovering fragments of their past missions and intentions.
You'll also get your first glimpse into the mysterious Free Modu, a unique faction whose story will unfold further as you progress through the game.

[h3]Live Action Cutscenes[/h3]
Another major thing we’re working on right now is the production of live-action cutscenes—complete with actors, extras, and an absolutely wild spaceship bridge set. For us, this is a dream come true. It’s our tribute to the classic RTS games we grew up loving, the ones that inspired us to make Moduwar in the first place. These cutscenes will tell the overarching story of Moduwar and finally give players a glimpse into the world we’ve been imagining and building for years.

Spaceships

[h3]New Features & Improvements[/h3]
We’ve made major improvements to the merging system, making it far more intuitive and user-friendly. One big upgrade: you’ll now see visual arrows indicating exactly where the merge will happen—so no more guessing or misplacing your units mid-battle.
(Yes, we know the arrows are currently red... that’s just a placeholder—for now! 😄)

Merging tool

[h3]Introducing Large Organs![/h3]

Last year, we introduced a powerful new mechanic: the ability to combine three turrets into one massive Turret Organ. Now, we’ve expanded that idea across the entire game. Every organ in Moduwar can now be combined into a large organ—some are simply stronger versions of their original form, while others unlock special abilities that can dramatically shift the course of battle.
Discovering what each one does is part of the fun... if you can manage to build them. 😉

Turret Organ

[h3]World Map Upgrade![/h3]
We’ve finally overhauled Moduwar’s world map with smooth animations and detailed level information.
Each mission now comes with a short introduction, giving players helpful context and a taste of the story before diving in.
It’s not just a map anymore—it’s the start of your journey.

World Map

[h3]Main Menu Visual Updates[/h3]
Our main menu has received a fresh visual upgrade—complete with new graphics, animations, and of course, our new publisher’s logo: FireSquid! 🐙

Main Menu

[h3]One Last Thing…Localization[/h3]
Just yesterday, we sent the entire game's text off for localization, and Moduwar will soon be available in 6–8 additional languages alongside English. This is a big milestone for us—we're excited to bring the world of Modu to even more players around the globe!
There’s still a ton happening behind the scenes, and even more exciting features on the horizon. We’re fully focused on wrapping up the Early Access version—and already looking ahead to the next big update.

Thank you all for the incredible support so far; none of this would be possible without our amazing community. We will continue to improve our game and make it perfect for you to play.

Our new demo is live and we have a publisher!

[h3]Our new Demo is now available[/h3]
We're excited to share our new demo with you. A playthrough should last between 20 to 45 minutes. In this demo, you will have access to:
  • Level 1-2
  • 4 types of enemies: Snatchers, Monkeys, The Monkey Queen and the Chimera Modu
  • 4 Organs are available - The Heart, The Mouth, The Turret and The Brain.

After playing the demo, don't forget to share your feedback by filling out the form.



[h3]Learn more about the story[/h3]
We will also be part of the Earth Appreciation Day Festival from April 1st to 8th! The event is about celebrating the beauty of our green planet, and the marvelous diversity of life as we see it and as we imagine it through games.

While Moduwar isn't exactly on Earth, biodiversity is key in the game. Moduwar is set in the rich and dangerous world of Arkadia, and immerses you in an alien ecosystem filled with awe-inspiring and terrifying creatures. However, Arkadia is under siege—two invading forces, the technologically advanced Humans and the ruthless Chimera, have enslaved the native Modu, turning them into living weapons of war. You play as Modu and try to fight back!


[h3]Partnership announcement[/h3]
Who better than a squid to understand an alien with tentacles? Moduwar is now published by Firesquid and we are excited to continue this journey with them!

Firesquid is an indie publisher of strategy games. They have been publishing games from turn-based tactics, to city builder, to dice battler, etc. Learn more about Firesquid