The Hive Major Update is here for the Firesquid sale!
[p] FOLLOW US ON STEAM![/p][p][/p][p]Hello Modu!
[/p][p]Our new Major Update is here! The Hive Update contains plenty of new things:[/p]
[/p][p]We're also having a huge 30% sale for the Firesquid's sale that begins today at 7PM CET! The discounts last until December 1st! [/p][p][/p][h3]Check out all the discounts available here at 7PM CET: [/h3][h3]https://store.steampowered.com/sale/firesquidpublishersale2025[/h3][p]
[/p][p][/p][h2]FULL PATCH NOTES - Version: v6940[/h2][h3]
Major New Content[/h3]
Performance Improvements[/h3]
Visual / Graphics Improvements[/h3]
Gameplay Improvements[/h3]
Bug Fixes[/h3]
[/p][p]Our new Major Update is here! The Hive Update contains plenty of new things:[/p]
- [p]New level: Level 6[/p]
- [p]New multiplayer map added[/p]
- [p]New organ: the Hive[/p]
- [p]New creature introduced[/p]
- [p]New look for tiles that change color according to what nutrients it is keeping[/p]
- [p]New Level: Level 6 - A full new environment with new enemies, mechanics, and narrative content.[/p]
- [p]New NPC - A new creature introduced as part of Level 6.[/p]
- [p]New Organ: The Hive - Launches deadly flying Wasps that can bypass obstacles and attack distant enemies.[/p]
- [p]New Skirmish/Multiplayer Level - A new 2-3 players map added for Skirmish/Multiplayer modes.[/p]
- [p]Massive performance improvements across the entire game.[/p]
- [p]Level loading is now much faster thanks to pre-baked quadtree (pathfinding collision map).[/p]
- [p]Huge Modu shader upgrade - The tiles now change color and skin according to their stored nutrients and their damage.[/p]
- [p]Acid sacks on turrets and other weapons match acid ammo availability.[/p]
- [p]Victory screen images now match the current campaign level.[/p]
- [p]Modu have smoother movement animations.[/p]
- [p]Fixed Modu rotation swirl effect in the shader.[/p]
- [p]Mortar acid bombs now glow green, making them much easier to distinguish.[/p]
- [p]Mortar and Turret projectiles made slightly faster for clearer readability.[/p]
- [p]Eyes now also boost projectile speed when they increase weapon range.[/p]
- [p]Line-Of-Fire limitations: Direct-firing weapons can't shoot through walls but ballistic, and indirect weapons (Mortar, Hive) can attack above walls.[/p]
- [p]Refined NPC/Destroyable targeting making it easier to shoot them, even without line-of-fire.[/p]
- [p]Organ rebalance pass (general tweaks; small tentacles nerfed).[/p]
- [p]Nutrient Leech rebalance: Small Mouths steal 1 nut every 3 bites (reduced siphoning efficiency).[/p]
- [p]Camera rotation key fixed - A full rotation now consistently takes 2 seconds.[/p]
- [p]Fixed Miller’s hovercraft ripple effect in Level 1.[/p]
- [p]Save/Load fix: Fixed several issues that were introduced in the multiplayer patch.[/p]
- [p]Save/Load fix: Resolves the issue when saving right after killing Mogar but before grabbing the Eye.[/p]
- [p]Fixed merging issue: Merging many units sometimes required several clicks.[/p]
- [p]Weapon Targeting System regression fixed.[/p]
- [p]Heart Cosmetics now properly display to all players in multiplayer.[/p]
- [p]Fixed several memory leaks.[/p]