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Thibalryn News

Now with a little extra gold!

1565300198

  • Radar border now turns gold when all pickups in the area have been collected.
  • Fixed parts of the radar testing for raycast.
  • Fixed tracer dots being misaligned.
  • Stage 1 music now stays silent for 25 seconds less.
  • Credits text now turns gold on beating the game with a five star rating.
  • Added an extra name into the credits.
  • Fixed a left over black bar on the title screen.
  • Fixed missing pipes in Stage 1 Area 7!

A new way has opened!

1564219049

  • Stage 1 SpawnArea 5 now connects to Area 22!
  • Added missing boss blocks in Stage 2 Area 37 to prevent pointless backtracking.
  • Fixed lifts in Stage 2 Area 32 being too slow.
  • Made the whole column of tiles on either side of Stage 1 Area 23 breakable.
  • Removed bouncers from Stage 1 Area 52 as they got in the way of learning.
  • Made tiles under the pickup in Stage 1 Area 58 breakable.
  • Modified secret in [redacted].
  • Cleaned up sprites for all bouncers. Collision detection area remains the same.
  • Added some red crawlers to the title screen.


1564356806

  • Fixed the part of the columns of tiles in Stage 1 Area 7 being unbreakable.
  • Fixed part of the secret in [redacted] being inaccessible.
  • Added pdb files for easier future debugging.

Lava. Lava, lava. You don't treat me so bad no more!

I will be trying to keep gameplay changes to an absolute minimum so as to not make life hard for speedrunners.

1563219642

  • Made lava much more red.
  • Made lava more opaque.
  • Refactored time in lava variable name.
  • Lava damage now scales with player max health.
  • Lava damage no longer scales with stage difficulty.
  • Lava now does less base damage than previously at less than 10 max health.
  • Lava now does more base damage than previously at more than 10 max health.
  • Lava will now result in death after 20 seconds of exposure.
  • Game now defaults to windowed "pixel perfect" mode.
  • Fixed mislocated lift in Stage 3 Area 12.
  • Fixed a case where the Stage 3 boss room entry would not be possible.
  • Added breakable tiles to Stage 3 boss room entry.


1563334603

  • Fixed a case where a boss would become blocked off.
  • Changed Stage 4 difficulty mulitplier to 0.75.
  • Changed Stage 2 difficulty multiplier to 1.


1563353415

  • Stage 5 damage received reduced by 25%.
  • Fixed Stage 5 boss doing way too much damage.
  • Fixed a case where the Stage 5 boss would escape their confines.
  • Fixed a case where the Stage 5 boss would not have health reset.
  • Fixed music not fading out during credits.
  • Fixed music not fading in after credits.
  • Stage 5 boss shortcut now opens when first reaching the boss instead.
  • Added signs to Stage 5 to indicated the shortcut has opened.

A Feedback Fueled Update

Special thanks to TinaHacks and RogueLink!

1562473376

  • Fixed gating in Stage 3 being bypassable early.
  • Fixed a case in Stage 1 SpawnArea 5 where a player could disregard gravity.
  • Fixed dropper placement in Stage 1 Area 2.
  • Made Stage 1 Area 22 (the tower) easier to climb.
  • Removed a small amount of the bouncers from Stage 4 Area 19 (the ballroom).
  • Moved some tiles about in some stages to make it easier to avoid some flip discs.
  • Removed signs from next to flip discs in Stage 2 as it may have been confusing.
  • Made flip disc functionality clearer in Stage 1 Area 66.
  • Removed flip disc from Stage 1 Area 55.
  • Removed some of the zappers from Stage 1 BossArea.
  • Made it harder to "cheese" the boss of Stage 1.
  • Made some of the zappers in Stage 1 BossArea travel further.
  • Changed the type of Zapper that exist in Stage 1 BossArea.
  • Added some extra blocks to Stage 3 BossArea.
  • Added a couple of extra zappers to Stage 3 BossArea.
  • Red leapers now fall if they block underneath them is destroyed.
  • Red leapers now must wait at least 500ms before leaping again.
  • Green leapers now must wait at least 250ms before leaping again.
  • Leapers now have a tiny bit longer time before leaping.
  • Added extra tiles in Stage 1 Area 43 to help prevent a player from unintentionally falling.
  • Removed a few leapers from Stage 1 Area 50.
  • Made Stage 1 boss's explosion more impressive.
  • Added some padding digits to the timer.
  • Receded the lava in Stage 4 areas 39, 48, 49 and 50.
  • Removed Stage 4 Area 51.
  • All damage taken in Stage 1 reduced by 20%.
  • All damage taken in Stage 2 and Stage 4 reduced by 10%.
  • Fixed achievement for boss defeat not popping immediately.
  • Fixed achievement for completion rate not popping immediatly.
  • Added extra check for fiveStarRating achievement.

QoL Update Part 2

Fixed some issues...

1562272537

  • Fixed HUD not showing armour when a new stage is loaded.
  • Added missing gating to Stage 3 boss.
  • Added gating to Stage 3 entrances top help guide players to other abilities.
  • Added decoration blocks to Stage 3 Area 12.
  • Added gating to Stage 1 Area 13.