Patch v2.0.0f Released!
[h2]v2.0.0f Released on 14 February 2025[/h2]
[h3]NEW:[/h3]
* Wolves will gather round a dead packmate to mourn for a minute or two.
* When leaving a map, rival packs may now move to another game map instead of moving away entirely.
* Load/Save Game Panels: Added "Autosaves" toggle in the Filter pulldown (to show or hide autosave files).
* On Steam Deck, new tips about controls remapping added to Game Help and on Game Settings>Controls panel.
* On Load/Save Game Panel, added Pack Name (only appears after saving again now).
[h3]IMPROVEMENTS:[/h3]
* Enabled NPC wolves to use all laying down poses.
* Prevent rival packs from using same name as player has given their pack (if player used a name that happens to be on the rival pack name list).
* Initial pack names are now randomly selected from larger set of potential pack names.
* Improved Known Wolves system to track more reasons for Departed Wolves and fix some previously "ambiguously guessed" departure reasons.
* Tweaked player-wolf courtship, making NPCs initiate courtship less frequently and socialize with each other more.
* Prevent offspring from dispersing while the player-wolf is dying.
* Refinements to courtship, when there are several siblings courting the player, to make them pay more attention to the player-wolf and less to each other. (Rebalancing needed after recent revision.)
* Reworked wind sound effect triggers to prevent overlapping audio that sounds odd or metallic.
* On MacOS: Newer Macs support 3D Clouds, so if you toggle those on, that setting is preserved now.
* Persistent Packs: Update pack status and leader roles after gaining final mate and prevent Courtables Nearby notification showing after trial success if courtables are spawned near player and mate.
* Automatically save wolf when bio is edited in Pack Info panel (mainly needed in MP games).
* Prevent pack progression issues when player packs becomes NPC after dispersing.
* Added new quest text for Survive With Family if you join a rival pack without pups.
* Improved countdown timer accuracy in Find Mate quest panel.
* Greatly improved reliability of fallback method for registering an achievement -- if the game fails to connect to the WQ server when an achievement is unlocked, it should be much more reliable now to save and reload so the game can try registering it again. This should also work for multiple achievements, so you can play offline and the game should unlock any achievements unlocked when you're next logged in and load that save.
* Increased odds of Original White coat on NPC wolves.
* Refactored some pack code for efficiency when checking for Dynasty achievement.
* Greatly reduced odds of dispersing for old wolves in the player's pack.
* Reduced chances of grizzlies finding carcass, and increased chances for other competitors.
* Prevent "Pool Party" achievement from being unlocked when waterfall pond is iced over.
* Refactor player-action-controller subsystem to make action selection and interruption more reliable.
[h3]BUGS FIXED:[/h3]
* Sick Pup notification sound effects don't play when sleeping.
* "Clear Departed Wolves" confirmation notification doesn't appear when dreaming.
* Pup sickness notification can appear at the very start of Young Hunters (because it was in the queue before Growing Pups ended), and then the pup recovers instantly.
* Lost River: Some errors when switching to play as Carmella.
* If there's food in a grass patch, pups will eat one bite and fall asleep.
* Dispersals can eat player's food after being rejected in courtship. (Possible fix, was not able to reproduce.)
* Dead pup floats below player-wolf's mouth when being carried.
* Outdated injury readout in Pack Info.
* Scent particles stop spawning and moving with the wind.
* Moving to another map after the end date of a quest can cause problems. (From report about Find Mate jumping from February to October.)
* Missing quest text if in Survive with Family quest with siblings, then they leave or die after player gets a mate.
* New packs fight over same initial hex if both are close by.
* In wolf fights, power balancing sometimes doesn't work correctly, leading to unbalanced fights.
* Animals sometimes have snow on them when they shouldn't.
* In some cases, Family Tree's wolf mate history doesn't work correctly.
* Player pack wolves not set as dead in pack's Family Tree upon dying.
* Player pack doesn't retain origin pack info after map moving.
* Beavers teleport when biting the wolf.
* Barking while moving and targeting an animal doesn't work.
* Improved logic when moving maps with trial mate.
* Player-wolf can get stuck under grizzly (fixing another aspect of this).
[h3]NEW:[/h3]
* Wolves will gather round a dead packmate to mourn for a minute or two.
* When leaving a map, rival packs may now move to another game map instead of moving away entirely.
* Load/Save Game Panels: Added "Autosaves" toggle in the Filter pulldown (to show or hide autosave files).
* On Steam Deck, new tips about controls remapping added to Game Help and on Game Settings>Controls panel.
* On Load/Save Game Panel, added Pack Name (only appears after saving again now).
[h3]IMPROVEMENTS:[/h3]
* Enabled NPC wolves to use all laying down poses.
* Prevent rival packs from using same name as player has given their pack (if player used a name that happens to be on the rival pack name list).
* Initial pack names are now randomly selected from larger set of potential pack names.
* Improved Known Wolves system to track more reasons for Departed Wolves and fix some previously "ambiguously guessed" departure reasons.
* Tweaked player-wolf courtship, making NPCs initiate courtship less frequently and socialize with each other more.
* Prevent offspring from dispersing while the player-wolf is dying.
* Refinements to courtship, when there are several siblings courting the player, to make them pay more attention to the player-wolf and less to each other. (Rebalancing needed after recent revision.)
* Reworked wind sound effect triggers to prevent overlapping audio that sounds odd or metallic.
* On MacOS: Newer Macs support 3D Clouds, so if you toggle those on, that setting is preserved now.
* Persistent Packs: Update pack status and leader roles after gaining final mate and prevent Courtables Nearby notification showing after trial success if courtables are spawned near player and mate.
* Automatically save wolf when bio is edited in Pack Info panel (mainly needed in MP games).
* Prevent pack progression issues when player packs becomes NPC after dispersing.
* Added new quest text for Survive With Family if you join a rival pack without pups.
* Improved countdown timer accuracy in Find Mate quest panel.
* Greatly improved reliability of fallback method for registering an achievement -- if the game fails to connect to the WQ server when an achievement is unlocked, it should be much more reliable now to save and reload so the game can try registering it again. This should also work for multiple achievements, so you can play offline and the game should unlock any achievements unlocked when you're next logged in and load that save.
* Increased odds of Original White coat on NPC wolves.
* Refactored some pack code for efficiency when checking for Dynasty achievement.
* Greatly reduced odds of dispersing for old wolves in the player's pack.
* Reduced chances of grizzlies finding carcass, and increased chances for other competitors.
* Prevent "Pool Party" achievement from being unlocked when waterfall pond is iced over.
* Refactor player-action-controller subsystem to make action selection and interruption more reliable.
[h3]BUGS FIXED:[/h3]
* Sick Pup notification sound effects don't play when sleeping.
* "Clear Departed Wolves" confirmation notification doesn't appear when dreaming.
* Pup sickness notification can appear at the very start of Young Hunters (because it was in the queue before Growing Pups ended), and then the pup recovers instantly.
* Lost River: Some errors when switching to play as Carmella.
* If there's food in a grass patch, pups will eat one bite and fall asleep.
* Dispersals can eat player's food after being rejected in courtship. (Possible fix, was not able to reproduce.)
* Dead pup floats below player-wolf's mouth when being carried.
* Outdated injury readout in Pack Info.
* Scent particles stop spawning and moving with the wind.
* Moving to another map after the end date of a quest can cause problems. (From report about Find Mate jumping from February to October.)
* Missing quest text if in Survive with Family quest with siblings, then they leave or die after player gets a mate.
* New packs fight over same initial hex if both are close by.
* In wolf fights, power balancing sometimes doesn't work correctly, leading to unbalanced fights.
* Animals sometimes have snow on them when they shouldn't.
* In some cases, Family Tree's wolf mate history doesn't work correctly.
* Player pack wolves not set as dead in pack's Family Tree upon dying.
* Player pack doesn't retain origin pack info after map moving.
* Beavers teleport when biting the wolf.
* Barking while moving and targeting an animal doesn't work.
* Improved logic when moving maps with trial mate.
* Player-wolf can get stuck under grizzly (fixing another aspect of this).