Public Beta for v2.0.1b
v2.0.1b - Public Beta
[p][/p][p]NOTE: Game saves ARE backward compatible with the last released patch, v2.0.1a, so if you switch back to that version, any saves made in this beta are still playable. Multiplayer games are also backward-compatible, so you can play with those who have that version.[/p][p][/p][h2]BETA 3[/h2][h3]IMPROVEMENTS:[/h3][p]* Refined grass placement around many den sites.[/p][p]* When playing Pup Raid music for traveling fights, consider if the player is with young pups. [/p][p]* Known Wolves: Changed "Moved Away with Parents" status to be more inclusive of various outcomes.[/p][h3]BUGS FIXED:[/h3][p]* Known Wolves: Offspring are not boldfaced if succeeding as mate heir after loading older Saga saves.[/p][p]* NPC Courtship music gets stuck playing[/p][p]* Wolf fight music plays when another group from the player pack is fighting wolves.[/p][p][/p][h2]BETA 2[/h2][h3]IMPROVEMENTS:[/h3][p]* Made Pack Rally Success music cue in the Interface category so it will play even if Music volume is at zero.[/p][h3]BUGS FIXED:[/h3][p]* Multiplayer: Problems when birthday starts and Tab Menu panel is already opened.[/p][p]* Multiplayer: When NPC wolf dies, clients don't get the update on Known Wolves panel.[/p][p]* Game saving error because player group somehow ends up in wrong list.[/p][p]* Game saving error after moving maps, due to issue with map-based achievements.[/p][p]* On MacOS: summer pups and moose calves suffer mesh-explosion.[/p][p]* Grass issues.[/p][p][/p][h2]Beta 1[/h2][p][/p][h3]IMPROVEMENTS:[/h3][p]* Added animations for adult wolves dying in all laying-down poses.[/p][p]* Tweaks to Carmella notification and triggering.[/p][p]* Moved controller icons (zoom and pan) down a bit in World Map[/p][p]* Allow NPC Courtship music to play during "Find New Mate" subquest.[/p][p]* If the player barks at packmates, packmates will now prioritize following the player-wolf rather than responding with a social emote.[/p][p]* Upon finding a lost pup, pup will stop and look at you for longer (15-20 seconds now, vs 7-10 seconds before), giving you more time to bark at them so they'll follow you back to the homesite. [/p][p][/p][h3]BUGS FIXED:[/h3][p]* After following the player-wolf on a move, if the player stops, the pups simply stop and stand around, waiting to follow the player-wolf rather than choosing another activity.[/p][p]* When loading very old saved games, some pups may be incorrectly despawned. [/p][p]* When player moves back to a map they had been in previously, carcasses of rival and dispersal wolves who died during their absence are stacked up in one spot. (Also fixed: similar issue if multiple NPC wolves die on the same day.)[/p][p]* In rare circumstances, player is unable to squeak a pup out of tall grass.[/p][p]* In 2-Player Full Saga, one player can get stuck on Perks panel if any panel of tab menu is opened when birthday is triggered.[/p][p]______________________________[/p]