Patch v2.0.1b Released!
[h3]v2.0.1b - Released 7 June 2025[/h3][h3]
IMPROVEMENTS:[/h3][p]* Added animations for adult wolves dying in all laying-down poses.
* Tweaks to Carmella notification and triggering.
* Moved controller icons (zoom and pan) down a bit in World Map
* Allow NPC Courtship music to play during "Find New Mate" subquest.
* If the player barks at packmates, packmates will now prioritize following the player-wolf rather than responding with a social emote.
* Upon finding a lost pup, pup will stop and look at you for longer (15-20 seconds now, vs 7-10 seconds before), giving you more time to bark at them so they'll follow you back to the homesite.
* When playing Pup Raid music for traveling fights, consider if the player is with young pups.
* Known Wolves: Changed "Moved Away with Parents" status to be more inclusive of various outcomes.
* Made Pack Rally Success music cue in the Interface category so it will play even if Music volume is at zero.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* After following the player-wolf on a move, if the player stops, the pups simply stop and stand around, waiting to follow the player-wolf rather than choosing another activity.
* When loading very old saved games, some pups may be incorrectly despawned.
* When player moves back to a map they had been in previously, carcasses of rival and dispersal wolves who died during their absence are stacked up in one spot. (Also fixed: similar issue if multiple NPC wolves die on the same day.)
* In rare circumstances, player is unable to squeak a pup out of tall grass.
* In 2-Player Full Saga, one player can get stuck on Perks panel if any panel of tab menu is opened when birthday is triggered.
* Known Wolves: Offspring are not boldfaced if succeeding as mate heir after loading older Saga saves.
* NPC Courtship music gets stuck playing.
* Wolf fight music plays when another group from the player pack is fighting wolves.
* Multiplayer: Problems when birthday starts and Tab Menu panel is already opened.
* Multiplayer: Wwhen NPC wolf dies, clients don't get the update on Known Wolves panel.
* Game saving error because player group somehow ends up in wrong list.
* Game saving error after moving maps, due to issue withmap-based achievements.
* Grass issues.
_______________________________
See all patch notes at: https://support.wolfquest.org
[/p]
IMPROVEMENTS:[/h3][p]* Added animations for adult wolves dying in all laying-down poses.
* Tweaks to Carmella notification and triggering.
* Moved controller icons (zoom and pan) down a bit in World Map
* Allow NPC Courtship music to play during "Find New Mate" subquest.
* If the player barks at packmates, packmates will now prioritize following the player-wolf rather than responding with a social emote.
* Upon finding a lost pup, pup will stop and look at you for longer (15-20 seconds now, vs 7-10 seconds before), giving you more time to bark at them so they'll follow you back to the homesite.
* When playing Pup Raid music for traveling fights, consider if the player is with young pups.
* Known Wolves: Changed "Moved Away with Parents" status to be more inclusive of various outcomes.
* Made Pack Rally Success music cue in the Interface category so it will play even if Music volume is at zero.[/p][p][/p][h3]BUGS FIXED:[/h3][p]* After following the player-wolf on a move, if the player stops, the pups simply stop and stand around, waiting to follow the player-wolf rather than choosing another activity.
* When loading very old saved games, some pups may be incorrectly despawned.
* When player moves back to a map they had been in previously, carcasses of rival and dispersal wolves who died during their absence are stacked up in one spot. (Also fixed: similar issue if multiple NPC wolves die on the same day.)
* In rare circumstances, player is unable to squeak a pup out of tall grass.
* In 2-Player Full Saga, one player can get stuck on Perks panel if any panel of tab menu is opened when birthday is triggered.
* Known Wolves: Offspring are not boldfaced if succeeding as mate heir after loading older Saga saves.
* NPC Courtship music gets stuck playing.
* Wolf fight music plays when another group from the player pack is fighting wolves.
* Multiplayer: Problems when birthday starts and Tab Menu panel is already opened.
* Multiplayer: Wwhen NPC wolf dies, clients don't get the update on Known Wolves panel.
* Game saving error because player group somehow ends up in wrong list.
* Game saving error after moving maps, due to issue withmap-based achievements.
* Grass issues.
_______________________________
See all patch notes at: https://support.wolfquest.org
[/p]