1. WolfQuest: Anniversary Edition
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  3. Patch v2.0.1c Released!

Patch v2.0.1c Released!

[h2]v2.0.1c - Released 17 June 2025[/h2][p][/p][h3]NEW:[/h3][p]* Players can now travel between Yellowstone maps and Lost River (DLC) map. (The usual restrictions apply.) (While we still like the idea of Lost River being isolated from the realworld game maps, with the Saga and especially Pack Succession, it can be extremely limiting to be restricted to one map, so we decided to enable map-moving to/from Lost River.)[/p][p]* Game Settings: Gameplay: New option to show/hide HUD in screenshots.[/p][p]* Added toggle in Account: Friends tab that allows player to accept pack invites only from friends.[/p][h3][/h3][h3]IMPROVEMENTS:[/h3][p]* Increased mortality odds for very old NPC wolves.[/p][p]* Tweaked the Eating AI to refine movement and behavior around carcasses (but more tweaks to come).[/p][p]* Limit number of coyotes at a carcass based on player pack size.[/p][p]* Refinements to crowding issues around carcasses.[/p][h3][/h3][h3]BUGS FIXED:[/h3][p]* If a wolf save file is corrupted, game breaks on startup (multiple wolves, unclickable buttons). [/p][p]* Pups seemingly "not following" on home site moves (occurs after very brief, probably unintentional, hunting trip by the player and the mate which can leave the pups in the "mate sent you inside" mode if the parents are back before they make it inside.)[/p][p]* Can get "Takeout" achievement outside of homesite quests.[/p][p]* Multiplayer: Client player got incorrect notification about pup being too sick to eat.[/p][p]* Multiplayer: Health can sometimes get out of sync between host and client.[/p][p]* Multiplayer: Players who disconnected while away are still marked as away after reconnecting.[/p][p]* Multiplayer: Client can target former packmate who left the pack after courtship.[/p][p]* Multiplayer: Game gets broken if a disconnection happens while loading into a multiplayer game.[/p][p]* Player-wolf rotates in place if reloading multiplayer save when wolf was near-death.[/p][p]* "Pup Returned After Dispersing" notification not popping up.[/p][p]* Placeholder "\[pupnames]" can appear in "Pups have dispersed" notification.[/p][p]* Known Wolves: Dead yearling listed as sole member of player pack.[/p][p]* Known Wolves: Some offspring no longer bolded after selecting mate as pack heir.[/p][p]* Known Wolves: Mate listed after upgrading pre-Saga save to Saga. [/p][p]* Known Wolves: Wolf killed by players is marked as dead for host but not for client players. [/p][p]* Known Wolves: Unspawned known wolves no longer updating on multiplayer clients.[/p][p]* Animals walk very slowly, running into each other.[/p][p]* NPC pathfinding issue in tricky terrain.[/p][p]* Packmate standing on top of food.[/p][p]* In some older game saves, rival wolves still have 0 xp and weight.[/p][p]* Rival wolf progression (XP, weight etc.) not applied when simulating time away on map revisit.[/p][p]* Wolves lie down in shallow water.[/p][p]* Hostile wolves stop fighting midway through a hex invasion but fight is still technically active (and so it prevents sleeping).[/p][p]* In certain situations, no home hex dot on map during homesite quests.[/p][p]* Eagle stuck flying in place. [/p][p]* Packmates get stuck when multiple are trying to eat a meat chunk.[/p][p]* Lost River-Classic: Some errors because game expects a Find Den quest.[/p][p]* Minor grass fixes and refinements.[/p][p]* Occasional glitches with grass rendering and movement when changing quality settings.[/p]