A Game for All Seasons (Devblog
While we’ve been focusing mainly on Slough Creek, some features it requires will also improve the current Amethyst Mountain level of WolfQuest: Anniversary Edition. Today, let’s look at seasons and some changes you will experience as time passes in WolfQuest: Anniversary Edition.
Each episode/map occurs in certain seasons: Amethyst is fall to early winter, Slough Creek is late winter to early summer (and the future episode Tower Fall will be summer to late fall).
The game already has dynamic weather that accurately reflects typical weather patterns of each month depicted in the game (currently that’s September to December) — but we need a deep winter season where snow covers the entire landscape. That’s what we’ve been working on this week. It’s not quite done but should be in good shape soon. The most obvious feature is that snow coverage. So we are adding deeper snow which really gives that winter feel. Yes, we are working on footprints and deep paths in the snow are on our future wish list.
As winter deepens, this means physical and behavioral changes for many of Yellowstone’s animals. The elk migrate from their summer grazing grounds to the low elevation valleys. Male ungulates lose their antlers and snowshoe hares change their fur color completely.
[previewyoutube][/previewyoutube]
These seasonal changes aren’t quite ready to release yet, but we expect they’ll be part of the next patch, coming within a few weeks.
_________________
We have released the first episode of WolfQuest 3: Anniversary Edition (Amethyst Mountain) for PC/Mac on Steam and itch.io, as Early Access. While in Early Access, we are updating the game frequently with more features, multiplayer, and ultimately the Slough Creek episode with pups. The mobile version will come after the game is completed on PC/Mac platforms. We’ll then resume development of the next episode, Tower Fall (DLC).
Each episode/map occurs in certain seasons: Amethyst is fall to early winter, Slough Creek is late winter to early summer (and the future episode Tower Fall will be summer to late fall).
The game already has dynamic weather that accurately reflects typical weather patterns of each month depicted in the game (currently that’s September to December) — but we need a deep winter season where snow covers the entire landscape. That’s what we’ve been working on this week. It’s not quite done but should be in good shape soon. The most obvious feature is that snow coverage. So we are adding deeper snow which really gives that winter feel. Yes, we are working on footprints and deep paths in the snow are on our future wish list.
As winter deepens, this means physical and behavioral changes for many of Yellowstone’s animals. The elk migrate from their summer grazing grounds to the low elevation valleys. Male ungulates lose their antlers and snowshoe hares change their fur color completely.
[previewyoutube][/previewyoutube]
These seasonal changes aren’t quite ready to release yet, but we expect they’ll be part of the next patch, coming within a few weeks.
_________________
We have released the first episode of WolfQuest 3: Anniversary Edition (Amethyst Mountain) for PC/Mac on Steam and itch.io, as Early Access. While in Early Access, we are updating the game frequently with more features, multiplayer, and ultimately the Slough Creek episode with pups. The mobile version will come after the game is completed on PC/Mac platforms. We’ll then resume development of the next episode, Tower Fall (DLC).