A Peek at Slough Creek (Devblog)
Here’s a quick peek at WolfQuest: Anniversary Edition’s next map/episode Slough Creek, now in development. It is sure nice to spend some time running around in spring greenery (since we are in the dead of snowy winter, here in Minnesota)! We are very excited about all new places our bigger maps allow! Check out our research videos to see some of the new spots coming to the game.
As many of you know, Slough Creek is where you and your mate set up home to raise a family. With many of the core systems built, Slough Creek is going to go much faster than Amethyst Mountain — but we still do have lots and lots of work to do on it, of course. We won’t be setting a release date because it puts unnecessary pressure on our team, but we will keep sharing updates about terrain, vegetation, dens, pups, and little babies for some of the other animals too.
[previewyoutube][/previewyoutube]
What else are we working on now?
* Tommi is revising some core game functionality to support seasonal patterns for animals, including migration: from highlands to valleys in the fall, and vice versa in the spring.
* Mikko has been making progress with multiplayer.
* Andrei has been working with Mikko on multiplayer interfaces, along with additional refinements to controller support and key remapping.
* Susan has been researching additional pup behavior and other aspects of Slough Creek missions.
What are you most excited about in Slough Creek?
_________________
We have released the first episode of WolfQuest 3: Anniversary Edition (Amethyst Mountain) for PC/Mac on Steam and itch.io, as Early Access. While in Early Access, we are updating the game frequently with more features, multiplayer, and ultimately the Slough Creek episode with pups. The mobile version will come after the game is completed on PC/Mac platforms. We’ll then resume development of the next episode, Tower Fall (DLC).
As many of you know, Slough Creek is where you and your mate set up home to raise a family. With many of the core systems built, Slough Creek is going to go much faster than Amethyst Mountain — but we still do have lots and lots of work to do on it, of course. We won’t be setting a release date because it puts unnecessary pressure on our team, but we will keep sharing updates about terrain, vegetation, dens, pups, and little babies for some of the other animals too.
[previewyoutube][/previewyoutube]
What else are we working on now?
* Tommi is revising some core game functionality to support seasonal patterns for animals, including migration: from highlands to valleys in the fall, and vice versa in the spring.
* Mikko has been making progress with multiplayer.
* Andrei has been working with Mikko on multiplayer interfaces, along with additional refinements to controller support and key remapping.
* Susan has been researching additional pup behavior and other aspects of Slough Creek missions.
What are you most excited about in Slough Creek?
_________________
We have released the first episode of WolfQuest 3: Anniversary Edition (Amethyst Mountain) for PC/Mac on Steam and itch.io, as Early Access. While in Early Access, we are updating the game frequently with more features, multiplayer, and ultimately the Slough Creek episode with pups. The mobile version will come after the game is completed on PC/Mac platforms. We’ll then resume development of the next episode, Tower Fall (DLC).