1. WolfQuest: Anniversary Edition
  2. News
  3. Patch 1.0.3e Released

Patch 1.0.3e Released

GENERAL IMPROVEMENTS:
* Minor refinements to grizzly and fox behaviors and vocalizations.
* Added button for WolfQuest merchandise store on main menu.
* Enabled controller bumper buttons when selecting wolves in My Wolves screen.
* Visual cues for controller usage in main menu wolf customization.

GENERAL BUGS FIXED:
* Wolf sometimes does crouch animation when it bites galloping prey.
* Territory hex readouts are incorrect (inverted) -- we disabled those until we fixed this bug, so they are displayed again.
* Camera can go underground if you swing it around very quickly.
* Aspen and cottonwood trees are blotchy when viewed at a distance.

AMETHYST BUGS FIXED:
* In the fall season, animal snowprints are too bright at night.
* Lower section of Chalcedony creek has bright blue texture in winter.
* Winter objects (frozen waterfalls and creeks) don't appear on Mac computers.

LOST RIVER IMPROVEMENTS:
* The much smaller map for Lost River has created a variety of issues. One was that stranger packs had to venture out of their tiny territories to find elk herds, which was confusing since it was mostly unrealistic and differed from behavior in Amethyst Mountain. In this patch, we've adjusted those territories and given each pack an elk herd in its territory. Now they should be more likely to stay and hunt in their territory, but they may still occasionally venture out into the unclaimed central area to hunt. (These changes will only take effect in new games).
* This patch has a few more tweaks to object colliders, but there are still some problems, especially on the narrow steps of the fire tower and gas tanks. It's tricky because the wolf-controller wasn't designed for these narrow spaces. To solve this, and similar issues with the rugged rocky outcrops in Slough Creek, we're reworking some aspects of the controller to handle them better. It's a significant task and will take some time to get it working well.

LOST RIVER BUGS FIXED:
* Various issues with music.
* Prey animals can escape by going farther towards the edge of the map than wolves can. (Now they will turn back before the wolf has to.)
* Mate bounces like a superball when player is in fire tower or atop gas tanks. (Mate still won't go up those ladders--they're afraid of heights.)
* Mate flickers on and off when player is in northeast area of map.
* NPC animals can go underneath the elevated plaza in front of City Hall.
* Some strange clumps of trees here and there.
* Can get stuck if you venture close to the dam.
* Rain falls through roofs.
* Various collider issues.