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  3. Patch 1.0.3g Released!

Patch 1.0.3g Released!

Patch 1.0.3g - Released on April 27, 2020

GENERAL IMPROVEMENTS:
* New physics system to improve collisions for player-wolf and NPC animals. This should eliminate major problems like getting stuck in tight spots, and overall should be a much more robust system for rocks, cars, stairs, etc. Player-wolf also now slides around obstacles.
* Lost River: Dispersal wolves come from various packs specific to the area, instead of from packs around Amethyst Mountain. (Note: You must start a new game to see these new pack names.)
* Adjusted lighting in main menu to match Amethyst and Lost River lighting (it previously had lower ambient lighting, making it harder to see wolf eye color)
* Adjusted sunlight in deep winter to be whiter, less yellow, for a better wintertime feel.
* Some refinements to snow-dust kicked up by running animals.
* Meat chunks now glow in scent view.
* Tweaks to Amethyst pond water colors.
* Added some informational notes to Game Settings: Graphics panel.

GENERAL BUGS FIXED:
* Unable to bite elk calves in deep winter season.
* Grizzly can deal damage when wolf is behind it.
* Mate sometimes doesn't sleep when player-wolf sleeps.
* Fox doesn't die gracefully when killed in water.
* Moose sometimes takes great damage by kicking itself instead of wolf.
* Mate's internal turmoil is a bit too dramatic when a competitor is occupying a carcass.
* Some Amethyst terrain textures are blurry.
* When changing quality levels in main menu, Very Low quality is selected for Large Objects even at higher quality levels.
* PROBABLY FIXED: Ungulates and foxes occasionally grow to enormous sizes.
* Eagles that should sit on dead trees branches instead spawn on the ground below.
* Can get stuck in objects after you bite another animal.
* If you rename your mate, their scent readout doesn't show new name until you load a saved game.
* Bull moose carcass lacks antlers.
* Occasionally wolf howl has no audio if howling right after another wolf howls.
* Carcasses don't turn gory until you've eaten a fair amount.
* Occasionally the fur texture breaks, and the animal skin is smooth and shiny. (Generally when switching between scent/headcam and/or photo mode).
* Some placeholder terms displayed in Game Help entries.
* Occasionally vegetation appears in front of dream images.
* Sometimes some animals and carcasses don't have a scent-color in scent view.
* Sometimes carcasses are invisible in scent view.
* Sometimes early morning fog in the Lamar Valley forms too quickly.
* Emote menu can be enabled while sleeping.
* Cougar walks on water, fights in water.
* Mismatched cliff meshes on Basic graphics mode.
* Wolf walking issues (audio too fast, tail too impatient)
* Wolf doesn't play swimming animation sometimes when in water.
* Audio issues with upper Chalcedony creek.
* Eagles just won't shut up.
* Occasionally Camera render distance isn't changed when changing quality levels.
* On Basic graphics mode, rivers and ponds levitate when you sprint towards them.
* Wolf can get stuck when leaping onto a boulder from slope above.
* Minor errors with scents.
* Various minor AI issues.
* Minor music glitches.

LOST RIVER BUGS FIXED:
* Very deep hole in the eastern hillside.
* Collider glitches near dam.
* Some spots without creek audio.
* Wolf floats above the parking lot by the ditch.
* Elk can sometimes spawn inside Floppy's enclosure.
* Lost River collider issues on walkway on big gas tanks, police car, behind yellow trailer, many others.
* NPC animals get stuck at top of Two Step falls.
* Refinements to water effects on Lost River creek.
* Trees growing out of houses.
* Glass in claw machine doesn't respect fog.
* Mate glitches when player is on one of the fuel tanks.